Piercing Cold: If you have 30,000 or more Max Health, Piercing Cold increases the damage you block by 8% and it grants you 2% damage done. If you have less than 30,000 Max Health, Piercing Cold increases the damage you block by 2% and it grants you 8% damage done.
THIS would be perfect. Even 35K health would be ok if necessary.
Obviously the 6 seconds duration given by the ice damage done requirement would remain in place. I didn't copy that part because it was already ok.
ESO_Nightingale wrote: »Perfect is a strong word. I think this is still crap lol
I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
Skjaldbjorn wrote: »I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
Just...run Winter's?
Skjaldbjorn wrote: »I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
Just...run Winter's?
I should have mentioned it is Cyrodiil build, ground DoT won't do well.
BananaBender wrote: »Skjaldbjorn wrote: »I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
Just...run Winter's?
I should have mentioned it is Cyrodiil build, ground DoT won't do well.
Haven't tested if enchants proc it, but you could go with frost enchant on your weapon. It might work like EC though, where enchants don't work.
BananaBender wrote: »Skjaldbjorn wrote: »I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
Personally I'm planning on using Soul Burst this way.
Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
Just...run Winter's?
I should have mentioned it is Cyrodiil build, ground DoT won't do well.
Haven't tested if enchants proc it, but you could go with frost enchant on your weapon. It might work like EC though, where enchants don't work.
I just tested it and apparently it does work with a Frost enchant; I had a 99 uptime on Piercing Cold with my only Frost damage coming from an Infused Frost glyph on the back bar.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Perfect is a strong word. I think this is still crap lol
So, aside from just straight up flat 8% damage, what is ideal for you?
Same as above, focus on Bleed and Frost for the savagery of nature and winter. Not a clue why they have all these elements then never lean into them for class identity and power fantasy, everyone just runs rainbow damage.Skjaldbjorn wrote: »So, aside from just straight up flat 8% damage, what is ideal for you?
xylena_lazarow wrote: »Same as above, focus on Bleed and Frost for the savagery of nature and winter. Not a clue why they have all these elements then never lean into them for class identity and power fantasy, everyone just runs rainbow damage.
Your post lists Fire, Lightning, Frost, Bleed, and Poison. That's not a coherent theme. That's just the everything rainbow damage that the game currently rewards you for, meanwhile it punishes the elemental theme builds people love.There we would have a class mastering and synergising with the different elements of the nature.
xylena_lazarow wrote: »Your post lists Fire, Lightning, Frost, Bleed, and Poison. That's not a coherent theme. That's just the everything rainbow damage that the game currently rewards you for, meanwhile it punishes the elemental theme builds people love.
I really like your idea. They should be consistent in their own game.If we had to give an element to the others skills magicka morph it would be fire for the swarm (as we can encounter a lot in the region from the chapter Warden get released lol), fire or lightning for the shalk (mostly lightning to have the 3 elements) and the cliff racer should remain magicka damage as there isn't real logic to give it a special element.
Never understood that one either, Necro is clearly Disease and maybe Frost in every other fantasy. Nothing wrong with having a "master of elements" spec in the game, but right now that's what every class does.bar_boss_A wrote: »Necro currently is the "rainbow damage" class