Piercing Cold Passive Adjustment Request

  • SkaiFaith
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    Piercing Cold: If you have 30,000 or more Max Health, Piercing Cold increases the damage you block by 8% and it grants you 2% damage done. If you have less than 30,000 Max Health, Piercing Cold increases the damage you block by 2% and it grants you 8% damage done.

    THIS would be perfect. Even 35K health would be ok if necessary.

    Obviously the 6 seconds duration given by the ice damage done requirement would remain in place. I didn't copy that part because it was already ok.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • ESO_Nightingale
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    SkaiFaith wrote: »
    Piercing Cold: If you have 30,000 or more Max Health, Piercing Cold increases the damage you block by 8% and it grants you 2% damage done. If you have less than 30,000 Max Health, Piercing Cold increases the damage you block by 2% and it grants you 8% damage done.

    THIS would be perfect. Even 35K health would be ok if necessary.

    Obviously the 6 seconds duration given by the ice damage done requirement would remain in place. I didn't copy that part because it was already ok.

    Perfect is a strong word. I think this is still crap lol
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skjaldbjorn
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    Perfect is a strong word. I think this is still crap lol

    So, aside from just straight up flat 8% damage, what is ideal for you?
  • EF321
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    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.
  • SkaiFaith
    SkaiFaith
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    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.
    Edited by SkaiFaith on August 7, 2024 10:15AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • EF321
    EF321
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    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.
  • Skjaldbjorn
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    EF321 wrote: »
    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.

    Just...run Winter's?
  • EF321
    EF321
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    EF321 wrote: »
    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.

    Just...run Winter's?

    I should have mentioned it is Cyrodiil build, ground DoT won't do well.
  • BananaBender
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    EF321 wrote: »
    EF321 wrote: »
    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.

    Just...run Winter's?

    I should have mentioned it is Cyrodiil build, ground DoT won't do well.

    Haven't tested if enchants proc it, but you could go with frost enchant on your weapon. It might work like EC though, where enchants don't work.
  • BasP
    BasP
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    EF321 wrote: »
    EF321 wrote: »
    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.

    Just...run Winter's?

    I should have mentioned it is Cyrodiil build, ground DoT won't do well.

    Haven't tested if enchants proc it, but you could go with frost enchant on your weapon. It might work like EC though, where enchants don't work.

    I just tested it and apparently it does work with a Frost enchant; I had a 99 uptime on Piercing Cold with my only Frost damage coming from an Infused Frost glyph on the back bar.

    Anyways, regarding Piercing Cold, I'd personally be more okay with the changes if:
    • The Health threshold was increased to the aforementioned 35K;
    • Frost Staffs dealt an additional 4% damage done so that they'd be just as strong as they are in U42 (and DW would still be superior)
    But alas, seeing as this PTS cycle is nearing its conclusion I doubt anything will change...
  • EF321
    EF321
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    BasP wrote: »
    EF321 wrote: »
    EF321 wrote: »
    SkaiFaith wrote: »
    EF321 wrote: »
    I have bow/bow stamina warden and I she can't even proc this passive - no frost damage whatsoever. Wardens don't have 20 second sticky frost DoT that I can apply to target from range.

    Wield Soul from scribing now has frost damage available. Could be a solution? With Lingering torment.
    From what I see on the scribing simulator web page, this should last 10 seconds, while Soul Burst should last 20 seconds, but that's AOE on you, not "throwable".
    Personally I'm planning on using Soul Burst this way.

    Yes, wield soul probably is the only way for now, but DoT is very weak and only lasts 10 seconds. I would prefer if they changed passive to 'deal damage with class abilities' rather than any frost damage. Or better do both, so class and any frost damage could proc it.

    Just...run Winter's?

    I should have mentioned it is Cyrodiil build, ground DoT won't do well.

    Haven't tested if enchants proc it, but you could go with frost enchant on your weapon. It might work like EC though, where enchants don't work.

    I just tested it and apparently it does work with a Frost enchant; I had a 99 uptime on Piercing Cold with my only Frost damage coming from an Infused Frost glyph on the back bar.

    Oh, that's great, I am too used to enchants not procing anything anymore, wasn't expecting that. Enchant is definitely a good option then.
  • ESO_Nightingale
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    Perfect is a strong word. I think this is still crap lol

    So, aside from just straight up flat 8% damage, what is ideal for you?

    Bleed/Frost damage would need to come with damage standardisation too
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • xylena_lazarow
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    So, aside from just straight up flat 8% damage, what is ideal for you?
    Same as above, focus on Bleed and Frost for the savagery of nature and winter. Not a clue why they have all these elements then never lean into them for class identity and power fantasy, everyone just runs rainbow damage.
    PC/NA || CP/Cyro || RIP soft caps
  • MATH_COW
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    Same as above, focus on Bleed and Frost for the savagery of nature and winter. Not a clue why they have all these elements then never lean into them for class identity and power fantasy, everyone just runs rainbow damage.

    I think the main issues they got about that for warden is paradoxically the frost part because there isn't real logic to give frost damage to all the animals companions skills except the bear that the morph could transform it as a Polar Bear that deal frost damage instead of that pointless eternal guardian.

    If we had to give an element to the others skills magicka morph it would be fire for the swarm (as we can encounter a lot in the region from the chapter Warden get released lol), fire or lightning for the shalk (mostly lightning to have the 3 elements) and the cliff racer should remain magicka damage as there isn't real logic to give it a special element.

    When I think about that it makes me believe that Warden shouldn't be Frost focused but Statut focused, instead of having the passive that incease the damage of chilled and the chance to apply it Warden should have a passive that increase the damage of all statut effect and their chance to be apply with the warden class skills.

    And maybe an unpopular opinion there but I think warden should not only be about bleed damage for stamina and should also be about poison, of course at the moment only the shalk can do poison and I don't talk about changing the swarm or the cliff racer to poison damage because bleed is totally logic for those, but to maybe rework the mostly unused skills morph like Soothing Spore and maybe even Corrupting Pollen to become offensive skills. Soothing Spore could become somekind of poison damage Wall of Element and Corrupting Pollen doing the same debuff things but doing poison damage over time instead of healing at the end (and of course costing stamina).

    There we would have a class mastering and synergising with the different elements of the nature.
    Edited by MATH_COW on August 8, 2024 3:08PM
    An Imperial Cow Warden | PC-EU
  • xylena_lazarow
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    MATH_COW wrote: »
    There we would have a class mastering and synergising with the different elements of the nature.
    Your post lists Fire, Lightning, Frost, Bleed, and Poison. That's not a coherent theme. That's just the everything rainbow damage that the game currently rewards you for, meanwhile it punishes the elemental theme builds people love.
    PC/NA || CP/Cyro || RIP soft caps
  • MATH_COW
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    Your post lists Fire, Lightning, Frost, Bleed, and Poison. That's not a coherent theme. That's just the everything rainbow damage that the game currently rewards you for, meanwhile it punishes the elemental theme builds people love.

    What is not coherent is the fact Warden got only magicka damage for the animals morph when there is in Tamriel Fire and Lightning Shalk and Fire Fetcherfly. And also a shame there is not offensive skills using the flora.

    This seems "rainbow damage" but that's forgetting how various the nature of Tamriel is and so how Warden should be.
    High Isle chapter showed us druids using all kind of elements and I don't understand why Warden couldn't be able to get more than ice with the animals that totally allow us to get fire & ligthning and some poison with plants.

    And how it would punishes the element theme builds as all it gonna do is making skills that frost damage only build don't use because they are not doing frost damage anyway and as how I proposed the change on the passive it would not remove the chilled damage buff but just extend it to all statut effect.

    All I said is proposing to add coherent and lore friendly element to Animal Companions skills because we cannot give to all of those frost damage that become a weight in the balance of Warden for long. Or that's the opposite with the animals and flowers part that is a weight for the ice part. But that's show the fact that Warden cannot be like DK with Bleed/Frost because of the diversity of the class by default in his design.

    I just believe that making it a good "Jack of all Elements" would be better than trying to continue in the way of "Bleed/Frost" in which we are stuck because there isn't any logic to give frost damage to most skills (as I said only the bear could fit and that's 1/4).
    An Imperial Cow Warden | PC-EU
  • bar_boss_A
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    MATH_COW wrote: »
    If we had to give an element to the others skills magicka morph it would be fire for the swarm (as we can encounter a lot in the region from the chapter Warden get released lol), fire or lightning for the shalk (mostly lightning to have the 3 elements) and the cliff racer should remain magicka damage as there isn't real logic to give it a special element.
    I really like your idea. They should be consistent in their own game.
    Also I already had problems with warden feeling more like a necromancer than necro because of the frost specialization. Necro currently is the "rainbow damage" class @xylena_lazarow mentions and feels wrong to be it. Necros stamina skills should all be physical/disease damage and magicka skills should be magic/frost damage, with some neat passives for disease/ice damage type.
  • xylena_lazarow
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    bar_boss_A wrote: »
    Necro currently is the "rainbow damage" class
    Never understood that one either, Necro is clearly Disease and maybe Frost in every other fantasy. Nothing wrong with having a "master of elements" spec in the game, but right now that's what every class does.
    PC/NA || CP/Cyro || RIP soft caps
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