Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.
As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.
As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.
What tool tips you getting?
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.
As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.
What tool tips you getting?
That isn't fully buffed, either. When Magma Incarnate procs, I get an extra 215 spell damage in addition to Major/Minor Sorcery and the Weapon Damage enchantment. I find it's far more effective on magplar these days to apply pressure from a distance with Shocking Soul on a high pen build (I have 13k pen on my front bar) and then finish off with Radiant Glory, versus trying to compete in melee range with other classes that are far better equipped for melee fights than Templar currently is. And Shocking Soul is obviously a vastly superior source of ranged Major Sorcery than Degeneration.
ArchangelIsraphel wrote: »Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
How many skills do you actually scribe, probably not many.
Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
* I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.
I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.
Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.
As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.
What tool tips you getting?
That isn't fully buffed, either. When Magma Incarnate procs, I get an extra 215 spell damage in addition to Major/Minor Sorcery and the Weapon Damage enchantment. I find it's far more effective on magplar these days to apply pressure from a distance with Shocking Soul on a high pen build (I have 13k pen on my front bar) and then finish off with Radiant Glory, versus trying to compete in melee range with other classes that are far better equipped for melee fights than Templar currently is. And Shocking Soul is obviously a vastly superior source of ranged Major Sorcery than Degeneration.
I see it both ways to be fair, id say if your gonna play range you may as well play sorc as they do it better. I play my hybrid plar as mele with jabs. I've swapped out vigor for contingency and trying that out which I use as a double burst heal when used just before HtD..