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12 Inks in Daily Login Reward!

  • LaintalAy
    LaintalAy
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    edited
    Edited by LaintalAy on August 12, 2024 8:47PM
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Syiccal
    Syiccal
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    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.
  • Wildberryjack
    Wildberryjack
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    They need to increase the drop rate of these things. I'm lucky to get one in a week+ of farming. It isn't worth the time invested. Scribing looked fun and promising, however I've pretty much given up on it due to the horribly low ink drop rates.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Aurielle
    Aurielle
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    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.
  • MidniteOwl1913
    MidniteOwl1913
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    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    I have scribed maybe a dozen so far and I've not gotten to all of my toons yet. I scribe something, try it and decided it doesn't work for me. Switch to other, this works for the healer but leaves DPS lacking. Scribe another skill, decide I really need something with an interrupt. Change that one. Try to find one for the healer and the thief. It's an ongoing process. For me at least most of the skills aren't useful, but some are. I have 11 characters so one or two useful ones per is a lot more ink than 12.
    PS5/NA
  • Syiccal
    Syiccal
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    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.
  • redlink1979
    redlink1979
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    Can you ZOS PLEASE increase on the drop ratio of ink?
    Adding new sources in the future without changing the drop ratio will do nothing to mitigate this.
    Gathering ink for the achievement seems impossible right now.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • BlueRaven
    BlueRaven
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    While the twelve ink is welcome, I think I am just going to bank them. Ink is such a precious commodity that I am a bit overly cautious about using them. Until I feel I have something of a steady stream of incoming additional ink, I will just continue to not scribe any spells.
  • Aurielle
    Aurielle
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    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.
  • MidniteOwl1913
    MidniteOwl1913
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    It would help also if the drop rate for trash mobs was increased, right now it appears to be much lower than resource nodes.

    I get tired of doing both but variety in the grind is helpful.
    PS5/NA
  • Syiccal
    Syiccal
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    I still don't fully understand the archived skills, I assumed It was to have different versions of the scribed skills I could change at will, but no if I want to swap what I'm using to one in the archive it still cost ink again
  • ArchangelIsraphel
    ArchangelIsraphel
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    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Syiccal
    Syiccal
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    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short
    Edited by Syiccal on August 5, 2024 7:29AM
  • Aurielle
    Aurielle
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    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short

    The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.

    As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.
  • Syiccal
    Syiccal
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    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short

    The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.

    As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.

    What tool tips you getting?
  • Aurielle
    Aurielle
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    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short

    The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.

    As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.

    What tool tips you getting?

    sbvxtio1lr60.jpg

    30pcfyalep0s.jpg

    That isn't fully buffed, either. When Magma Incarnate procs, I get an extra 215 spell damage in addition to Major/Minor Sorcery and the Weapon Damage enchantment. I find it's far more effective on magplar these days to apply pressure from a distance with Shocking Soul on a high pen build (I have 13k pen on my front bar) and then finish off with Radiant Glory, versus trying to compete in melee range with other classes that are far better equipped for melee fights than Templar currently is. And Shocking Soul is obviously a vastly superior source of ranged Major Sorcery than Degeneration.
  • Syiccal
    Syiccal
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    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short

    The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.

    As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.

    What tool tips you getting?

    sbvxtio1lr60.jpg

    30pcfyalep0s.jpg

    That isn't fully buffed, either. When Magma Incarnate procs, I get an extra 215 spell damage in addition to Major/Minor Sorcery and the Weapon Damage enchantment. I find it's far more effective on magplar these days to apply pressure from a distance with Shocking Soul on a high pen build (I have 13k pen on my front bar) and then finish off with Radiant Glory, versus trying to compete in melee range with other classes that are far better equipped for melee fights than Templar currently is. And Shocking Soul is obviously a vastly superior source of ranged Major Sorcery than Degeneration.

    I see it both ways to be fair, id say if your gonna play range you may as well play sorc as they do it better. I play my hybrid plar as mele with jabs. I've swapped out vigor for contingency and trying that out which I use as a double burst heal when used just before HtD..
  • Aurielle
    Aurielle
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    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Aurielle wrote: »
    Syiccal wrote: »
    Personally I think unless your trying to farm them to sale 12 is plenty, since unlocking scribing I have scribed 3 or 4 skills and I don't use those any more..I find it a gimmick, older skills are better. Scribing had a good opportunity but I think it missed the mark.
    How many skills do you actually scribe, probably not many.

    Would I be correct in assuming you don’t do PVP? Scribed skills are very useful for most classes in Cyrodiil (and some of them are borderline broken, they’re that good/annoying — see Warden charm, for example). If you PVP and have at least one character for every class, 12 simply won’t cut it. Nice that they’re adding it to the login rewards, though.

    I do PVP, and I've tried scribbed skils, but I just don't prefer them to what we had already. This will be more so the case with the nerf to buffs times.
    * I mainly PVP on my main ( plar ) or stam arc, for those I don't see scribing as useful, though I guess there could be skills useful on other classes, even then once you have made the skill your not gonna be constantly changing like you would sets for example meaning you won't need all that much ink compared to other crafting materials.

    YMMV, I guess. My main is also a Templar (specifically magplar) and it’s nice to finally have a ranged source of Major Sorcery that isn’t Degeneration. Ulfsild’s Contingency has also replaced Vigor for me, as it adds damage reduction and does an almost equivalent amount of healing with a nice burst heal in addition to the HoT.

    I personally don’t “constantly change” my sets. I might change them after an update — and same with scribing. They’re updating scribing with the next patch, so I’ll likely need to make some changes on my alts’ scribed skills, maybe my main’s as well.

    Fortunately, I’m getting way more ink drops these days than I did in the first cursed six weeks of Gold Road’s release, when I barely got any.

    I also main magplar in PVP and I couldn't agree more, I'm so happy I get to ditch Degeneration for something way more useful.

    Untill next patch for the buff timers get reduced to 10 seconds. These skills are not meant to be spammed, especially contingency. The 10 second is way too short

    The source of Major Sorcery I was referring to is on Shocking Soul. It already only provides a 10 second buff to Major Sorcery (or whatever buff you want) on live. I use it as a spammable, and it replaced jabs for me (which also only has a 10 second Major Sorcery buff). For a spammable, ten seconds for a major buff plenty long enough. If you main an OP class like Nightblade, it may seem too short, but for Templars who are already very much used to dealing with a ten second Major Sorcery/Brutality on the main class spammable, it’s basically the same — except the scribed spammable is ranged with a lingering DoT, so you aren’t forced to play a magicka build in melee range. Way superior to jabs if you’re on a destro staff front bar, and waaaaay superior to essentially wasting a skill slot for Degeneration.

    As for Ulfsild’s, I was often reapplying that before the buff timer completed anyway for the burst heal. So once more, the nerf to buff times doesn’t affect me or other players who spammed it for the burst heal, shields, etc. It only affects those who used it purely for buffs and nothing else. The beauty of scribing is that there are so many effective options to choose from if you PVP. You don’t have to use scribed skills the same way other people use them — you can use them in a way that works for you and your build.

    What tool tips you getting?

    sbvxtio1lr60.jpg

    30pcfyalep0s.jpg

    That isn't fully buffed, either. When Magma Incarnate procs, I get an extra 215 spell damage in addition to Major/Minor Sorcery and the Weapon Damage enchantment. I find it's far more effective on magplar these days to apply pressure from a distance with Shocking Soul on a high pen build (I have 13k pen on my front bar) and then finish off with Radiant Glory, versus trying to compete in melee range with other classes that are far better equipped for melee fights than Templar currently is. And Shocking Soul is obviously a vastly superior source of ranged Major Sorcery than Degeneration.

    I see it both ways to be fair, id say if your gonna play range you may as well play sorc as they do it better. I play my hybrid plar as mele with jabs. I've swapped out vigor for contingency and trying that out which I use as a double burst heal when used just before HtD..

    Eh, before scribing, I would have agreed it’s a no brainer to play Sorc if you want to play ranged magicka. Sorc obviously still has the edge due to Streak and Ward, but the gap doesn’t feel quite as huge anymore. I love my ‘plar again, now that I can truly play it ranged and don’t have to rely on potions or the truly garbage tier skill that is Degeneration for Major Sorcery. Ele Susceptibility, plus Shocking Soul spam, plus Javelin/Meteor close to execute range, plus Radiant Glory on a high pen build equals loooots of killing blows.

    And yeah, stacking burst heals with Ulfsild’s and HtD is great. Huge burst heal. Definitely the best way to do it on Templar. And when under intense pressure, that burst heal combo plus Practiced Incantation has saved my butt so many times now.

    I really can’t help but shake my head when people write off scribing as “useless.” It has opened up plenty of possibilities for me not just on my Templar, but on other classes as well. I think if people could get their hands on more ink and actually play around with the system a bit more, they’d realize that. The only character of mine that doesn’t use any scribed skills is my Nightblade (for obvious reasons, haha).

    12 ink added to the daily rewards is a nice start, but as I’ve said elsewhere, a guaranteed ink drop from the first daily completion of the day would be the best option for most people.

    Edit: autocorrect typo
    Edited by Aurielle on August 5, 2024 3:29PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

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  • Grizzbeorn
    Grizzbeorn
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    Edited by Grizzbeorn on August 6, 2024 6:15AM
      PC/NA Warden Main
    • Casdha
      Casdha
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      For me, drop rate is fine. I tend to get 2 -3 inks for every Nirncrux I get.

      I do most if not all of my farming in Craglorn and competition does not seem to affect me. I tend to get more from the otherwise trash nodes that folks leave behind than I do anything else. I can't tell you how many times I've gotten some ink from that Pure water, Stinkhorn, Nirnroot node the person in front of me skipped over to get the ore, wood or cloth node they want while that person that skipped it is still in sight of me.

      I have 25 more to go to hit my 500 and after that I'll be done with it for a while.

      edit: correction bw6pk27k0xh7.png
      Edited by Casdha on August 8, 2024 3:52AM
      Proud member of the Psijic Order - The first wave - The 0.016%

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