Highwayman wrote: »I've been playing a little magplar in pvp while we see where warden is landing. I'd love #1 even if it was only for the duration of backlash (though I see the value being way less in pve that way).
Also radiant is pretty much all magplars have in pvp too at the moment.
a. I have difficulty even justifying a spammable on my offensive bar. I've been using toppling charge as a makeshift spammable.
b. The addition to burst from backlash feels minimal. Radiant and ice comet is the only thing closing kills. Landing all three along with a stun before comet is the only way at a chance taking down tankier opponents and that is unreliable too.
c. Skilled players have no problem repeatedly interrupting radiant even if you catch them slipping.
Any damage taken from radiant needs to find a solid place where it is accessible by magplar and puncturing is underwhelming in it's current form.
Radiant is fine as it is damage wise, I could see lowering the range though. Please lower the range on lightning heavies too while we are at it.
El_Borracho wrote: »Leave Radiant Destruction alone. Its all Templars have. I don't care how much it show up in your PVP death recap.
MEBengalsFan2001 wrote: »Replace toppling with explosive charge as you get 10 seconds on the major and the damage, interrupts and stun are an an AoE. Works great against ball groups. I use a pull and that skill on my debufplar.
MEBengalsFan2001 wrote: »El_Borracho wrote: »Leave Radiant Destruction alone. Its all Templars have. I don't care how much it show up in your PVP death recap.
It has nothing to do with death recap. It has everything to do with options and right now Templars don’t have many other than range them to death.
MEBengalsFan2001 wrote: »The goal here is to bring back the melee brawler Templar.
Thoughts?