Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

What visitor can and cannot do while visiting a house?

ESO_player123
ESO_player123
✭✭✭✭✭
I've never been to anyone's house and no one have ever been to any of mine. So, my question is what a visitor can do there. Can they open/close books/doors? Turn on/off the lights? If there is a setting to prohibit this, then what about crafting stations? I do not mind people reading books/crafting something, but I would like to keep the lights on and doors/books closed/open if I choose to do so. Also, what about bankers/chests? Can visitors interact with those?

Edit: I'm asking here since we are getting house tours now, and I'm not sure if they are adding any new settings for the persmissions.
Edited by ESO_player123 on July 29, 2024 5:52AM

Best Answers

  • seecodenotgames
    seecodenotgames
    ✭✭✭✭✭
    Basically visitors can interact with anything that has an interact status: lights, doors, fountains, statues, books etc.

    Limited visitors cannot change these, but I believe they can see read books (one ones that popup as lore book, but not the ones that open and close). They can also use crafting stations, bankers and merchants.

    No one except the house owner can interact with the storage chests as these are private to the owners items.

    For this reason I have gone through all my houses that have doors and forced them to be always open and changed them to limited visitor ahead of the new house tours. If players who use EHT or PTF sometimes turn all my lights off for no reason, then I don't trust random players who are not in the housing community to do the same.

    As much as it annoys me to have always open doors, I would rather that than let more people turn all my light off again (and yes this happens fairly regularly).
    Houses on PC EU (newest first)
    69. Bank of Necrom (Emissary's Enclave) - A second bank in Necrom has opened for customers to store their treasures
    68. Aldmeri Mansion (Seabloom Villa) - The luxury home as an Altmer family
    67. Dawnwood Village (Gladesong Arboretum) - A village built into a new forest
    66. Undaunted Fortress (Mournoth Keep) - The undaunted have moved into these Orcish Towers
    65. Wedding at Sea (The Fair Winds) - Have a lovely wedding ceremony at sea and relax in the bridal suite in the Captain's Quarters
    64. Alikr Oasis Paradise (Sword-singer's Redoubt) - This grand home was built above a deep well to commemorate their ancestors
    63. Azandar's Tea House (Kelesan Ruhn) - A tea shop/cafe in the shape of a life-sized teapot
    62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
    61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
    60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
    59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
    58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
    57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
    56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
    55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
    54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
    53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
    52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
    51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
    50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
    49. Argonian Sea Town (Tel Galen) - An Argonian sea port
    48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
    47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
    46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
    45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
    44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
    43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
    42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
    41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
    40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
    39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
    38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
    37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
    36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
    35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
    34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
    33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
    32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
    31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
    30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
    29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
    28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
    27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
    26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
    25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
    24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
    23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
    22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
    21. Replaced with 54. The Secret Tower
    20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
    19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
    18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
    17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
    16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
    15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
    14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
    13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
    12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
    11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
    10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
    9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
    8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
    7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
    6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
    5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
    4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
    3. Artaeum Theatre (Grand Psijic Manor) - Tiered Balcony
    2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
    1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
    Answer ✓
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    Basically visitors can interact with anything that has an interact status: lights, doors, fountains, statues, books etc.

    Limited visitors cannot change these, but I believe they can see read books (one ones that popup as lore book, but not the ones that open and close). They can also use crafting stations, bankers and merchants.

    No one except the house owner can interact with the storage chests as these are private to the owners items.

    For this reason I have gone through all my houses that have doors and forced them to be always open and changed them to limited visitor ahead of the new house tours. If players who use EHT or PTF sometimes turn all my lights off for no reason, then I don't trust random players who are not in the housing community to do the same.

    As much as it annoys me to have always open doors, I would rather that than let more people turn all my light off again (and yes this happens fairly regularly).

    Thank you for the detailed answer.
    Answer ✓
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    And because the interactive objects are not interactive on limited visitor like the gong, frog caller, etc...I am way less enthused about the upcoming housing tour. What's the point of collecting and displaying all these cool toys if we have to have them non-interactable just so people won't turn our lights off? Seems like the devs have a habit of giving us things that seem cool at first until you realize the update is actually not what you wanted after all.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    The setting is under F5 (housing menu) -> R (browse) -> Settings tab -> Visitor settings. You can set the default setting for anyone who visits the house to Limited Visitor (as described above) or Visitor, Decorator, none (closed house). You can also specify players or guilds by name who have more or less access than the default you've set.

    It's not ideal because you might want Limited Visitor to prevent someone from turning your lights off with EHT (on PC), but that also prevents them from opening doors. So it's something to plan around. I don't have any homes set to Limited Visitor on live, but I don't have them listed anywhere.
    PC-NA
    in-game: @tsaescishoeshiner
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    The setting is under F5 (housing menu) -> R (browse) -> Settings tab -> Visitor settings. You can set the default setting for anyone who visits the house to Limited Visitor (as described above) or Visitor, Decorator, none (closed house). You can also specify players or guilds by name who have more or less access than the default you've set.

    It's not ideal because you might want Limited Visitor to prevent someone from turning your lights off with EHT (on PC), but that also prevents them from opening doors. So it's something to plan around. I don't have any homes set to Limited Visitor on live, but I don't have them listed anywhere.

    Thanks for pointing out where to change the settings. I've never touched those barring the initial prompt when a house is purchased. And I always choose to set like in the first house I bought. I do not even remember what they were set to.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    As much as it annoys me to have always open doors, I would rather that than let more people turn all my light off again (and yes this happens fairly regularly).

    This happened to me once, in 34 houses. So when I changed access to limited visitor I also had to leave doors open so visitors could see all the rooms.

    Doors should really be separate from the lights, etc..
    PCNA
  • MoonPile
    MoonPile
    ✭✭✭✭✭
    And because the interactive objects are not interactive on limited visitor like the gong, frog caller, etc...I am way less enthused about the upcoming housing tour. What's the point of collecting and displaying all these cool toys if we have to have them non-interactable just so people won't turn our lights off? Seems like the devs have a habit of giving us things that seem cool at first until you realize the update is actually not what you wanted after all.

    Agree, I've sent this feature request in-game and elsewhere:
    https://forums.elderscrollsonline.com/en/discussion/651712/
    Lock interactibles. Ideal example: 1. Lock all items (as is currently implemented) then 2. manually unlock specific items that would be OK for guests to use.

    The closer we get to U43's launch, the more I'm actually dreading it (for the reasons described here.) I just don't want to feel pressured to interact with this system to participate in the housing community, nor answer "why can't I find your house in the HT menu?"

    Edited by MoonPile on July 29, 2024 11:38PM
Sign In or Register to comment.