AnduinTryggva wrote: »I so often experience people rage quitting a group during a battleground when the group drops down to third place after the first minute or so. Considering that usually this gap is NOT filled up by another player it leaves this group basically in an impossible situation to win as long as the other two groups moderately pursue the objectives.
I really think we need something that does not leave the group with someone so unsocial in such a condition.
Sepultura_13 wrote: »AnduinTryggva wrote: »I so often experience people rage quitting a group during a battleground when the group drops down to third place after the first minute or so. Considering that usually this gap is NOT filled up by another player it leaves this group basically in an impossible situation to win as long as the other two groups moderately pursue the objectives.
I really think we need something that does not leave the group with someone so unsocial in such a condition.
It might be seen as "rage quitting" or "being unsocial / antisocial" from your perspective, but consider this:
Player X queues into BGs. The objective is "Deathmatch," which is pretty straightforward. Player X is ready when the timer pops, and jumps into the fray with the other members of the team. Team immediately separates, leaving Player X with no opportunity to go after the opposing teams. Player X gets swarmed by the other teams regularly, then watches their own team rack up the kills while the resurrection timer takes an unreal amount of time to count down, since the so-called "teammates" refuse to rez Player X - they're too busy racking up the points. Player X says to themselves, "okay - the team is clearly doing fine without me, so I'll take the deserter penalty and try to find a group which is actually working together," and leaves.
That is neither a rage-quit or being antisocial - it's not wanting to be AP fodder for some guild/clique who is obviously on Discord and cancelling out the person who "doesn't belong."
AnduinTryggva wrote: »A few ideas could be: reduce respawn time significantly for the group that is in a minority situation and/or increase respawn times for the other groups. Give additional resistance buffs or other buffs to the minority group. Make it faster for the minority group to turn flags etc.
spartaxoxo wrote: »The BG playerbase is too small to worry about fixing it tbh.
AnduinTryggva wrote: »A few ideas could be: reduce respawn time significantly for the group that is in a minority situation and/or increase respawn times for the other groups. Give additional resistance buffs or other buffs to the minority group. Make it faster for the minority group to turn flags etc.
All these suggestions make for easily exploitable conditions.
Get a group of three and a throw away fourth who doesn't mind the leaver penalty, or maybe an alt account on the laptop and suddenly you have a three person steamroller on NOS.
spartaxoxo wrote: »The BG playerbase is too small to worry about fixing it tbh.
agreed. there are way bigger issues that need to be fixed than this niche activity with very few active participants.
AnduinTryggva wrote: »A few ideas could be: reduce respawn time significantly for the group that is in a minority situation and/or increase respawn times for the other groups. Give additional resistance buffs or other buffs to the minority group. Make it faster for the minority group to turn flags etc.
All these suggestions make for easily exploitable conditions.
Get a group of three and a throw away fourth who doesn't mind the leaver penalty, or maybe an alt account on the laptop and suddenly you have a three person steamroller on NOS.