Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
IncultaWolf wrote: »Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
Joy_Division wrote: »IncultaWolf wrote: »Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
It was a guess.
Are there any other of the 14 sets released seeing competitive gameplay?
CameraBeardThePirate wrote: »Joy_Division wrote: »IncultaWolf wrote: »Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
It was a guess.
Are there any other of the 14 sets released seeing competitive gameplay?
The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.
Joy_Division wrote: »CameraBeardThePirate wrote: »Joy_Division wrote: »IncultaWolf wrote: »Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
It was a guess.
Are there any other of the 14 sets released seeing competitive gameplay?
The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.
But I'll bet you a virtual beer you will not be farming, let alone using, that Corpsebuster set.
CameraBeardThePirate wrote: »Joy_Division wrote: »CameraBeardThePirate wrote: »Joy_Division wrote: »IncultaWolf wrote: »Joy_Division wrote: »Just a guess. I don't think these sets are meant to be anything more than average.
If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.
ZOS has made this clear with their developer comment posts. For example,Zos wrote:Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle
If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.
We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.
So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.
For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.
This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
It was a guess.
Are there any other of the 14 sets released seeing competitive gameplay?
The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.
But I'll bet you a virtual beer you will not be farming, let alone using, that Corpsebuster set.
How ever did you come to that conclusion? Was it the fact that I called the set awful?
The point is ZOS should not be releasing more decon fodder sets, especially sets this bad.
It's one thing to release an average set. It's another to release one that doesn't even take 5 minutes of testing to realize that it's garbage.
Theist_VII wrote: »I just don’t understand why this isn’t a simple fix.
All they need to do is increase the damage by 1,000-2,000 and remove the 0.5 second cooldown.
Let Necro’s bomb.
That’s the identity the class had for years, up until the Harmony nerf. If someone wants to waste a 5 piece set and sit around creating several corpses to reminisce about the old days, why not?
Class sets need to be fun, they need to create different and exciting ways to play your skill lines, and so far they’ve all just fallen extremely flat.
CameraBeardThePirate wrote: »It's pretty straightforward.
1) It deals pitiful damage, even when stacking weapon damage up and loading up your bar with GL abilities.
2) It has a horribly small radius - 5 meters is tiny, and means you might even miss enemies that are in melee range.
3) It actively discourages the use of multi-corpse consumers like Deaden Pain and Graveyard. Since it only explodes 1 corpse, it picks the corpse at random, which means activating the set with one of these AoE abilities makes it almost impossible to land the damage on an enemy.
4) The cooldown is entirely unnecessary, as corpses have an innate cooldown based on how they function. You're never going to consistently pile up more than 3 corpses within 5m of each other. If the worry is PvE trash pulls - Azureblight would still do a way better job at that than a cooldown-less Corpseburster would.
Why would anyone use a set that's this restrictive, deals pitiful damage in comparison to other, more reliable procs, and hinges on a corpse system that's at most inconsistent and at worst a downright hindrance?
For once listen to feedback ZOS. Do something about this set.