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Corpseburster is awful.

CameraBeardThePirate
CameraBeardThePirate
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It's pretty straightforward.

1) It deals pitiful damage, even when stacking weapon damage up and loading up your bar with GL abilities.

2) It has a horribly small radius - 5 meters is tiny, and means you might even miss enemies that are in melee range.

3) It actively discourages the use of multi-corpse consumers like Deaden Pain and Graveyard. Since it only explodes 1 corpse, it picks the corpse at random, which means activating the set with one of these AoE abilities makes it almost impossible to land the damage on an enemy.

4) The cooldown is entirely unnecessary, as corpses have an innate cooldown based on how they function. You're never going to consistently pile up more than 3 corpses within 5m of each other. If the worry is PvE trash pulls - Azureblight would still do a way better job at that than a cooldown-less Corpseburster would.

Why would anyone use a set that's this restrictive, deals pitiful damage in comparison to other, more reliable procs, and hinges on a corpse system that's at most inconsistent and at worst a downright hindrance?

For once listen to feedback ZOS. Do something about this set.
Edited by CameraBeardThePirate on July 22, 2024 7:36PM
  • BetweenMidgets
    BetweenMidgets
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    +1, agree with everything mentioned here.
    PC-NA
  • i_azazei_i
    i_azazei_i
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    Major problem this set. No identity, no usable situation that makes it excel. Pitiful damage. Horrible cooldown. Just thrown it out and try again. Why are necro players thrown the scraps. We've been asking for years for more summons and what do we get? We lose one and we get a rng burst that tickles. It's as if the devs don't even know what a necromancer is. Where's the dev who designed mannimarcos fight in the story. Put them in charge of the neco kit
  • Joy_Division
    Joy_Division
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    I'll concede the point
    Edited by Joy_Division on July 22, 2024 7:59PM
  • C_Inside
    C_Inside
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    No one will ever or should ever use this set.

    In pve it competes with EC if you're a support dd and Runecarver if you're a normal dd for the spot of your non Minor Slayer set. Both sets are easier and quicker to farm and deal way more damage so Corpsebuster is just a pointless waste of time. "But my class fantasy" - Are you seriously telling me you'd rather waste days, if not weeks grinding Infinte Archive for some vague notion of class fantasy instead of using EC/Runecarver, which are 2 sets you probably already have in your collection? You're not even gonna see the set's visual effect in group content due to all the particle effect vomit!

    In pvp this set relies on you being a necro. I think it should be fairly obvious what the issue here is. Pvp necro has been neglected for so long and recently with the butchering of Stalking Blastbones it has been made completely obsolete. If you're playing Pvp you're not gonna be using a necro. Not in its current state.

    At this point the only purpose this set serves is to increase the game's file size and contribute to the growing issue of item set bloat.
  • IncultaWolf
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn
  • CameraBeardThePirate
    CameraBeardThePirate
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    Just a guess. I don't think these sets are meant to be anything more than average.

    OK, but this set isn't even average. It's terrible.
  • Joy_Division
    Joy_Division
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn

    It was a guess.

    Are there any other of the 14 sets released seeing competitive gameplay?
  • CameraBeardThePirate
    CameraBeardThePirate
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn

    It was a guess.

    Are there any other of the 14 sets released seeing competitive gameplay?

    The first arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.
    Edited by CameraBeardThePirate on July 22, 2024 7:58PM
  • Joy_Division
    Joy_Division
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn

    It was a guess.

    Are there any other of the 14 sets released seeing competitive gameplay?

    The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.

    Emm. Most of still uninspiring. Tell you what. I'll concede the point. But I'll bet you a virtual beer you will not be farming, let alone using, that Corpsebuster set because given the way ZOS handled the feedback with Monolith set, I can see them doing the same thing here not improving it
    Edited by Joy_Division on July 22, 2024 8:22PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn

    It was a guess.

    Are there any other of the 14 sets released seeing competitive gameplay?

    The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.

    But I'll bet you a virtual beer you will not be farming, let alone using, that Corpsebuster set.

    How ever did you come to that conclusion? Was it the fact that I called the set awful?

    The point is ZOS should not be releasing more decon fodder sets, especially sets this bad.

    It's one thing to release an average set. It's another to release one that doesn't even take 5 minutes of testing to realize that it's garbage.
  • Joy_Division
    Joy_Division
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    Just a guess. I don't think these sets are meant to be anything more than average.

    If they were impactful or allowed truly unique gameplay, that would mean bringing in unpredictable and non-standardized values back into the game after spending numerous updates standardizing everything in the game. It's the whole point of their current combat balance philosophy.

    ZOS has made this clear with their developer comment posts. For example,
    Zos wrote:
    Ability coefficients and costs have also been audited to ensure that healing or damage within the type of ability (such as a DD, DoT, HoT, Direct Heal) are more consistent. The duration of abilities and sub-effects have been normalized so they adhere to patterns that fall in line with the play-style of ESO, making their use in rotations easier to handle

    If any of these class sets allowed a class to do something particularly well, that would undermine this balance philosophy as these class sets are one of the few things in the game that are inaccessible to everyone else and can't be standardized.

    We know and they know all of the first class sets were decon fodder even before they hit live. They weren't changed. They haven't been updated. There is a reason.

    So many people implored ZOS to do something interesting like make these 3 piece bonuses. That was ignored. It would be super easy to do. They won't do it because it would add unpredictability, precisely what they have been trying to avoid for 5-6 years now.

    For something as unpredictable as the Corpsebuster set, the values were going to be super conservative to ensure no standardized boundaries were crossed and I don't suspect that is going to change.

    This makes no sense, because the new Dragonknight set is currently out parsing relequen and pillar of nirn

    It was a guess.

    Are there any other of the 14 sets released seeing competitive gameplay?

    The arcanist set (Heirophant) is a fantastic support set in PvP, like if not BiS than at least top 5 sets.

    But I'll bet you a virtual beer you will not be farming, let alone using, that Corpsebuster set.

    How ever did you come to that conclusion? Was it the fact that I called the set awful?

    The point is ZOS should not be releasing more decon fodder sets, especially sets this bad.

    It's one thing to release an average set. It's another to release one that doesn't even take 5 minutes of testing to realize that it's garbage.

    It was just meant as a reference to how ZOS has handled this same feedback in the previous class sets. It was very clearly pointed out for example how awful Monolith was. And it didn't change. That's all I am trying to say here. It's frustrating.

    You are right to communicate that it's awful. You should. But the bet comment was despite how articulate and correct your post is and how much I think ZOS should change it, I unfortunately do not think they will.
  • Alaztor91
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    Can't really say that I'm surprised, ZOS ignored the vast majority of the feedback for the first batch of Class sets and it seems that the same will happen here. One would expect a bit more love for these ''unique'' Class sets, but I guess it's decon fodder like the other 90%+ sets in the game.

    Also, Corpseburster is a mess. The 0,5 seconds CD kills any potential this set could have with Multi-Corpse eating skills. The explosion damage is pathetic, and I can only assume it is because of the low CD of the proc, but no one is going to waste GCDs spamming stuff like Det Siphon just to proc a weak and tiny 5m explosion.

    It seems that the intention of the set is to ''eat'' Corpses every GCD(why else would it have a 0,5s CD?), however Necros aren't even generating Corpses every GCD in the first place and even if they could they certainly wouldn't waste GCDs to proc this. Just like GLS this set seems to be designed by someone who clearly has not played a Necromancer.
  • propertyOfUndefined
    propertyOfUndefined
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    I have nothing good to say about the set, unfortunately. Relative to this, Nobility in Decay is god-tier. :(
  • Theist_VII
    Theist_VII
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    I just don’t understand why this isn’t a simple fix.

    All they need to do is increase the damage by 1,000-2,000 and remove the 0.5 second cooldown.

    Let Necro’s bomb.

    That’s the identity the class had for years, up until the Harmony nerf. If someone wants to waste a 5 piece set and sit around creating several corpses to reminisce about the old days, why not?

    Class sets need to be fun, they need to create different and exciting ways to play your skill lines, and so far they’ve all just fallen extremely flat.
  • YandereGirlfriend
    YandereGirlfriend
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    Theist_VII wrote: »
    I just don’t understand why this isn’t a simple fix.

    All they need to do is increase the damage by 1,000-2,000 and remove the 0.5 second cooldown.

    Let Necro’s bomb.

    That’s the identity the class had for years, up until the Harmony nerf. If someone wants to waste a 5 piece set and sit around creating several corpses to reminisce about the old days, why not?

    Class sets need to be fun, they need to create different and exciting ways to play your skill lines, and so far they’ve all just fallen extremely flat.

    Also increase the radius to at least 6 meters - but preferably the semi-standard-ish 8 meters.

    The only sets justifying such tiny radii are sets that are so powerful that they will like one-shot you, like Vicious Death.
  • StarOfElyon
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    It's pretty straightforward.

    1) It deals pitiful damage, even when stacking weapon damage up and loading up your bar with GL abilities.

    2) It has a horribly small radius - 5 meters is tiny, and means you might even miss enemies that are in melee range.

    3) It actively discourages the use of multi-corpse consumers like Deaden Pain and Graveyard. Since it only explodes 1 corpse, it picks the corpse at random, which means activating the set with one of these AoE abilities makes it almost impossible to land the damage on an enemy.

    4) The cooldown is entirely unnecessary, as corpses have an innate cooldown based on how they function. You're never going to consistently pile up more than 3 corpses within 5m of each other. If the worry is PvE trash pulls - Azureblight would still do a way better job at that than a cooldown-less Corpseburster would.

    Why would anyone use a set that's this restrictive, deals pitiful damage in comparison to other, more reliable procs, and hinges on a corpse system that's at most inconsistent and at worst a downright hindrance?

    For once listen to feedback ZOS. Do something about this set.

    It's so clear that they don't care about this class.
  • Afterip
    Afterip
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    It is a pity that Boneyard does not create corpses, but consume them. It could be sweet nice combo with this set...
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