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https://forums.elderscrollsonline.com/en/discussion/668861

No XP Boosts, Thanks Guys/ Inventory Space IS Silly.

Dopybks
Dopybks
Have you noticed that there are no XP boosts in this game? One thing I hated about other MMOs was this stupid implementation, further aiding players to rush through the content. I would like to congratulate the devs on the decision not to include this. I think the levelling curve is just about right as well, just a little quicker than vanilla WoW I think.
I know that this has been bought up many times before but I think the lack of inventory space is ridiculous. My second toon has taken up provisioning and Im just grinding so I can save up for more bank space/bigger bags so I cant see myself getting a horsey at least till level 30. Having said that I do like to walk around and explore the world but no good for PVP.
Apart from that the game is great, the graphics are beautiful and the sounds immersive. (Thunder and lightening ftw)!
  • NordJitsu
    NordJitsu
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    Positive thread FTW.

    Thank you kindly sir or madam.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Dopybks
    Dopybks
    Thankyou.
  • Chirru
    Chirru
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    yes, i agree something that is good in this game.
  • VampiricOmen
    VampiricOmen
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    I thought the title was sarcastic, glad to see that it isn't!

    I am also a fan of the levelling curve. Most MMO games I have played, I quit long before reaching "max level" as it simply took too long and/or was too boring (my attention span with multiplayer games isn't that remarkable). I still haven't reached level 50 on any character let alone reached Veteran Rank, but I am having a blast taking it at my own pace. I don't feel like I am losing out on anything by taking my time either, but this is the first subscription-based MMO I've played since beta.

    I will say this - there is an XP boost, only through using Rings of Mara while grouped with the person you 'married' in order to receive that bonus. Levelling is fairly quick without that bonus mind you, as you're not waiting on your partner to be online.

    The ratio of inventory spaces to items is pretty out there too, but I've gotten used to it. All 7 of my characters have one bag upgrade minimum (two I usually play have 80 spaces each) and the alts only have one profession's items stored. Managing that's a bit of a nightmare though. This game does nothing to discourage my inner hoarder.
  • Xithian
    Xithian
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    If you are working on provisioning and having bag space issues, this may help you.

    http://tamrieljournal.com/eso-provisioning-ingredients/

    No, it isn't a magical cure-all. It will let you know which things you should keep and what you can safely throw away though. I really wish that ZoS would put this information on the tooltips for the ingredients.
  • KariTR
    KariTR
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    Experience boosts are implemented to a) allow new players coming to an existing game the chance to catch up to the rest of the population, and b) encourage veteran players to create alternative characters, as a means of additional content.

    I have never seen new games include boosts, but wouldn't be unhappy if some time in the future we see it implemented in the low- to mid-level maps as events. That might be quite an attraction for players later this year who might be looking to transfer to console, or even for console players deciding they would like the power the PC gives them.


    Edit: Xithian, I am glad it isn't in as a tooltip. I like learning through experimenting/discovery. I don't like being given all the information up front. And as old-school boring as it may sound to some, I am having so much fun building up my own crafting spreadsheets from what my characters learn in game.

    So there we are. You can have your guides (made by people like me, I guess) and I still get to create my own resource from game. Win, win :)
    Edited by KariTR on May 10, 2014 1:17PM
  • Xithian
    Xithian
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    I don't enjoy looking things up in that manner either, but when the profession takes ~130 mats by itself... I had to do some out of game research. I don't even have that many bank slots yet. I *almost* have that many inv slots, but still... it was too much.
  • yetskiiub17_ESO
    Rings of Mara....15% with your married friend
  • Loxy37
    Loxy37
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    Rings of Mara....15% with your married friend

    I'm into polygamy. I have 2 sets of rings FTW! Shame both my wives left me and now all I got is my monkey! Wonder why he keeps looking at me strange :)

  • Thunder
    Thunder
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    Not all crafting was created equal. I have yet to try provisioning, but my experience with enchanting is equally painful I can assure you. You HAVE to store a lot of enchanting mats simply because you can only make a limited number of glyphs due to the rarity of the round rune. Additionally, you can NEVER make anything useful from enchanting.

    I have 2 characters about to enter veteran ranks, each has crafted their own armor all the way. Their armor crafting levels are ~40, yet one of them is also an enchanter and is still painfully trudging through level 14, never having made a useful glyph in his life, yet the bulk of my shared bank is taken up with runes. He gets fed glyphs and runes from both himself and the other character, but the level bar almost imperceptibly moves each time he creates or grinds up a glyph.

    My point isn't that enchanting sucks, although it does, but that because enchanting sucks so very bad, it's going to be a much more valuable craft than creating your own armor. For yourself, for friends, and for selling glyphs.

    So try not to think about limited storage space as being ridiculous, try to think of it as being a greater challenge with greater reward. At least that's what I tell myself before I fall asleep at night.

  • Loxy37
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    Provisioning can be levelled in a matter of hours and is even easier than alchemy to level. The benefits of having it, even if you never put any points into it, far out way the negatives. Once its at 50, just keep what you need for what level you are at. If you put points into it, you can craft recipes that boost all 3 primary stats at once and I don't mean by 10 but a massive amount. People who don't use food, lose! People who say VR content is hard, usually are the ones that overlook food and drink!
    Edited by Loxy37 on May 10, 2014 5:50PM
  • badmojo
    badmojo
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    Loxy37 wrote: »
    Provisioning can be levelled in a matter of hours and is even easier than alchemy to level. The benefits of having it, even if you never put any points into it, far out way the negatives. Once its at 50, just keep what you need for what level you are at. If you put points into it, you can craft recipes that boost all 3 primary stats at once and I don't mean by 10 but a massive amount. People who don't use food, lose! People who say VR content is hard, usually are the ones that overlook food and drink!

    Shhhh.... don't tell them.
    [DC/NA]
  • Xithian
    Xithian
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    Loxy37 wrote: »
    People who say VR content is hard, usually are the ones that overlook food and drink!

    Fixed that for ya.
  • Gohlar
    Gohlar
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    Dopybks wrote: »
    One thing I hated about other MMOs was this stupid implementation, further aiding players to rush through the content.

    This is actually pretty dumb if you think about it. If you wanted to do the content, go ahead and do it. Nothing was stopping you.
  • Xithian
    Xithian
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    Gohlar wrote: »
    Dopybks wrote: »
    One thing I hated about other MMOs was this stupid implementation, further aiding players to rush through the content.

    This is actually pretty dumb if you think about it. If you wanted to do the content, go ahead and do it. Nothing was stopping you.

    People have been taught to just shoot for bigger numbers in RPG games for years now. If something is not actively improving your character most people see it as a waste of time. This includes, to varying degrees: reading up on lore, reading quest text, sightseeing, killing anything that does not give a reward, interacting with other players outside of asking for help... Have I left anything out?

    ESO does a fairly good job of encouraging people to stop and smell the roses. The encouragement is needed because people have been trained for years to rush to endgame. So no, it is not "dumb"; it is part of a well thought out attempt to get players to enjoy all of the content that the developers spent time making, much like the lack of floating character names and the minimal UI.
  • Keffertjes
    Keffertjes
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    Loxy37 wrote: »
    Provisioning can be levelled in a matter of hours and is even easier than alchemy to level. The benefits of having it, even if you never put any points into it, far out way the negatives. Once its at 50, just keep what you need for what level you are at. If you put points into it, you can craft recipes that boost all 3 primary stats at once and I don't mean by 10 but a massive amount. People who don't use food, lose! People who say VR content is hard, usually are the ones that overlook food and drink!

    RV content aint hard. Its boring and cheap
  • Gwarok
    Gwarok
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    Loxy37 wrote: »
    Rings of Mara....15% with your married friend

    I'm into polygamy. I have 2 sets of rings FTW! Shame both my wives left me and now all I got is my monkey! Wonder why he keeps looking at me strange :)
    My wife left me for my best friend, and now I need to make more gold to buy him a Thank You card. Yeah still got the monkey also, but at least he don't nag me to death. :p
    Edited by Gwarok on May 11, 2014 5:31AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Gohlar
    Gohlar
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    Xithian wrote: »
    Gohlar wrote: »
    Dopybks wrote: »
    One thing I hated about other MMOs was this stupid implementation, further aiding players to rush through the content.

    This is actually pretty dumb if you think about it. If you wanted to do the content, go ahead and do it. Nothing was stopping you.

    People have been taught to just shoot for bigger numbers in RPG games for years now. If something is not actively improving your character most people see it as a waste of time. This includes, to varying degrees: reading up on lore, reading quest text, sightseeing, killing anything that does not give a reward, interacting with other players outside of asking for help... Have I left anything out?

    ESO does a fairly good job of encouraging people to stop and smell the roses. The encouragement is needed because people have been trained for years to rush to endgame. So no, it is not "dumb"; it is part of a well thought out attempt to get players to enjoy all of the content that the developers spent time making, much like the lack of floating character names and the minimal UI.

    I guess I understand that different people like different things and forcing everyone down the same path is not a recipe for success. Seems you guys aren't content to enjoy yourselves, you worry about how others choose to play.
    Edited by Gohlar on May 10, 2014 11:38PM
  • Xithian
    Xithian
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    Gohlar wrote: »
    Seems you guys aren't content to enjoy yourselves, you worry about how others choose to play.
    Where did I say that? ESO allows people to play how they like and that is a good thing. Some people were level 50 a few days in. For me it took about a month. I'm playing how I like. They're playing how they like.

    Gohlar wrote: »
    Dopybks wrote: »
    One thing I hated about other MMOs was this stupid implementation, further aiding players to rush through the content.

    This is actually pretty dumb if you think about it. If you wanted to do the content, go ahead and do it. Nothing was stopping you.
    You're calling someone stupid for being glad they don't have a carrot dangled in front of them to level faster.
  • RazzPitazz
    RazzPitazz
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    To get back on topic, I believe they madeiuyy limited inventory space to get players to make choices in the short term. Is it more valuable for me to buy more space to store my crap for my alts, or to get my horse? For me the bank space was more important, since I harvest as I travel. This may mean my immediate level progression through questing has been temporarily stunted, but I am less likely to miss those nodes.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Gohlar
    Gohlar
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    Xithian wrote: »
    You're calling someone stupid for being glad they don't have a carrot dangled in front of them to level faster.

    Don't you see? You are both demanding the carrot. Nothing was stopping you from doing the content, you just don't want others to be able to use a catch up mechanic that wasn't stopping anyone from doing anything. It really is pretty stupid to be thankful for that. I've noticed some people insist everyone should slowly quest and play a certain way. I guess I just don't understand why you guys do it.
    Xithian wrote: »
    ESO allows people to play how they like and that is a good thing.

    ESO has the least choice of any major mmo I'm aware of. You quest, you mob grind or you quit. It's incredibly restrictive. Not sure why you would even say this really...it's the lack of choice that has driven many people away from the game and the devs have even acknowledged that the lack of choice is a problem. I mean honestly...
    Edited by Gohlar on May 11, 2014 7:15PM
  • Xithian
    Xithian
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    Gohlar wrote: »
    Don't you see? You are both demanding the carrot. Nothing was stopping you from doing the content, you just don't want others to be able to use a catch up mechanic that wasn't stopping anyone from doing anything.

    As I said before, people got to level 50 in a few days. What catch up mechanic is needed exactly?


    As to the "least choice" thing, I'm assuming you're referring to PvP's lackings. That's a fair enough point. PvE-wise I'm not sure what else you do for XP in these other major MMOs you reference. Quest or kill. That pretty much sums up PvE for every MMO I've played, except for a few like EVE that don't even use XP.

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