FuryOfTyphon wrote: »
CameraBeardThePirate wrote: »At the very least they could buff the Skeletal minion to be useful. If the minion damage was doubled, it'd be worth it in most scenarios (though definitely still not a must slot). You'd get better uptime on the pen passive, recovery passive, and get an extra corpse.
The best solution is to make Major Sorcery/Brutality a passive skill. When a necromancer uses Shocking Siphon or Restoring Tether he gets Major Sorcery/Brutality for 10 sec, it will be balanced because Shocking Siphon acts 20 seconds and it is used in pve, and Restoring Tether 12 and it is used for pvp, 2 seconds will not be critical, and the Skeletal Mage skill can give a more useful debuff
No need to move brutality somethin else, just buff Skeletal Mage ~25% dmg and all will be good.
IncultaWolf wrote: »No need to move brutality somethin else, just buff Skeletal Mage ~25% dmg and all will be good.
This is what I was going to say. The skeletal minions got nerfed with DoTs in update 35, but they were never considered damage over time. Would be cool if they were though, so the rapid rot passive could actually benefit them.
xylena_lazarow wrote: »Don't turn Necro Blastbones into Plar Beam where all the power is in a single skill. Buff the skeleton.
No need to move brutality somethin else, just buff Skeletal Mage ~25% dmg and all will be good.
KingLewie_III wrote: »I can say with 100% certainty this will never happen, but as a guy that misses the harmony playstyle I really wish they'd do SOMETHING with Avid Boneyard, such as if the synergy is hit with a corpse in the boneyard it triples the damage of graverobber or something. Triple might be excessive; I'm just throwing numbers out there but i loved the risk reward of baiting a group of players through a bottleneck and dropping a 30k burst on everyone in an 8m radius.
You just can't play necromancer in this manner anymore; you're forced into a dot/brawler type spec that have to lean on procs for damage, feels like a watered-down DK or something.
YandereGirlfriend wrote: »KingLewie_III wrote: »I can say with 100% certainty this will never happen, but as a guy that misses the harmony playstyle I really wish they'd do SOMETHING with Avid Boneyard, such as if the synergy is hit with a corpse in the boneyard it triples the damage of graverobber or something. Triple might be excessive; I'm just throwing numbers out there but i loved the risk reward of baiting a group of players through a bottleneck and dropping a 30k burst on everyone in an 8m radius.
You just can't play necromancer in this manner anymore; you're forced into a dot/brawler type spec that have to lean on procs for damage, feels like a watered-down DK or something.
Minor quibble but I'm sure that Necros WISH that Boneyard was 8 meters. Instead it's a measly 6 meters.
IMO, all AOE DOTs (and HOTs... looking at YOU, Cinder Storm) that are <8 meters in radius feel antiquated and fairly bad to use.
They recently buffed one of the morphs of Lighting Flood... so the precedent is there for doing the same for Boneyard.
YandereGirlfriend wrote: »KingLewie_III wrote: »I can say with 100% certainty this will never happen, but as a guy that misses the harmony playstyle I really wish they'd do SOMETHING with Avid Boneyard, such as if the synergy is hit with a corpse in the boneyard it triples the damage of graverobber or something. Triple might be excessive; I'm just throwing numbers out there but i loved the risk reward of baiting a group of players through a bottleneck and dropping a 30k burst on everyone in an 8m radius.
You just can't play necromancer in this manner anymore; you're forced into a dot/brawler type spec that have to lean on procs for damage, feels like a watered-down DK or something.
Minor quibble but I'm sure that Necros WISH that Boneyard was 8 meters. Instead it's a measly 6 meters.
IMO, all AOE DOTs (and HOTs... looking at YOU, Cinder Storm) that are <8 meters in radius feel antiquated and fairly bad to use.
They recently buffed one of the morphs of Lighting Flood... so the precedent is there for doing the same for Boneyard.