Literally nothing for stamplar yet again?

notyuu
notyuu
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As the title states the patch notes contain literally nothing that effects or helps to restore the idenity of the stamina spec of the templar class, ZoS are you ever going to address this?

For those of you unaware due to one reason or another before update 35 Templar DD used to be divided as such
Magplar: Middling power in exchange for a wide verstile range of utility
Stamplar: No utility what so ever in exchange for ungodly power

and then update 35 happened and a vast majority of the classes power budget was shunted onto the beam and in the process making jabs lame and ugly, as a result templar DD is now
Magplar: Ungodly power of the execute beam and all the class utility
Stamplar: Less than middling power and no utility what so ever
or in other terms ever since update 35 was released Stamplar has gone from "I sacrificed my class utility, healing and mobility in exchange for all of the power" to "You're going to be playing magplar in stam clothes weather you like it or not"

So the question reamins, ZoS are you going to do anything at all to restore the Stamplar class idenity or have even you forgotten that it exsists?

Edit: to clarify, this thread is NOT a " buff Templar" thread
it's a "WHERE THE [redacted] IS THE STAMPLAR CLASS Identity?" Thread framed though the lense of "Stamplar idenity used to be all the power at the cost of everything else, that got removed, so what you gonna replace that void with zos?"
Edited by notyuu on July 12, 2024 6:23AM
  • Skjaldbjorn
    Skjaldbjorn
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    Is this post about PVP? Because uhhh....Stamplars are pumping atm.
  • notyuu
    notyuu
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    Is this post about PVP? Because uhhh....Stamplars are pumping atm.

    it's about stamplar in general, yes I am aware that magplar in PvP is rather juicy atm, but stamplar nah.

    Plus this post isn't about "buff plz" it's a post about the lack of idenity for the stamplar spec, basically sitting in same spot that stamsorc was in about 4 years ago aka it "exsists" but lacks idenity
  • Skjaldbjorn
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    notyuu wrote: »
    Is this post about PVP? Because uhhh....Stamplars are pumping atm.

    it's about stamplar in general, yes I am aware that magplar in PvP is rather juicy atm, but stamplar nah.

    Plus this post isn't about "buff plz" it's a post about the lack of idenity for the stamplar spec, basically sitting in same spot that stamsorc was in about 4 years ago aka it "exsists" but lacks idenity

    I meant for PVE. Stamplar is doing stupid good damage atm.
  • Vahndamme
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    It'll never change, still stuck with these jabs animations LOL
  • ZDunlain
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    The only thing they changed is adding more time on the buffs on dark flare... And still being an useless skill because the time it takes to travel to the enemy is horrendous and the most predictable skill ever, and all of that without mentioning the cast time lol. They should massively improve the skill and not do this little tweaks.

    Also we have problems with our burst, idk why you need 6k dps in order to deal all the burst damage (and in PvP that is really really hard) meanwhile warden and nb have the easiest burst with no requirements... Man reduce the dps needed to 3k over those 6 sec, it will not affect PvE...

    Anyone remembers sun shield right? Yeah, because it is useless outside of tanking and even in tanking it is simply meh and otdated compared to tother class shields.

    All of what I said have been told in forums constantly but they dont care at all, or maybe they care and need 1 or 2 years to make changes like they are gonna make with necro.

    I dont know I am exhausted about giving feedback and read feedback regarding PvP templars and no one seems to care at all. Lot of patchs and only you can see is oblivion on templar and maybe necros are even better than templars now, lets see.

    I think it is because templar is on a good spot in PvE DD, but dk TOO and they are ALSO one of the best tanks and ALSO a very good top tier class in PvP (right now behind nb and sorc). Templar healers got nothing and provides nothing compared to warden healers and nb healers so people stop using it in endgame groups, the only healer role they have is on PvP ballgroups and even now sorcs are better in that role lol...

    Hey and I dont even mention jabs, absolute terrible since u35. Also PLEASE GOD, reduce the damage o radiand destruction and take back old jabs that proc better the burning light passive (and also the older burning light) in order to give the class more damage previous on execute phase and reduce the execute damage to make it more enjoyable to play not just as a beambot that expend 2/5 of the fight beaming a meatbag.

    Repeating this things over and over is exhausting tbh and I will stop to do it soon (as many good players here did) if nothing happens on the Q4 PvP focused patch.
    Edited by ZDunlain on July 9, 2024 9:38AM
    Only Templar PvP player
  • virtus753
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    notyuu wrote: »
    Is this post about PVP? Because uhhh....Stamplars are pumping atm.

    it's about stamplar in general, yes I am aware that magplar in PvP is rather juicy atm, but stamplar nah.

    Plus this post isn't about "buff plz" it's a post about the lack of idenity for the stamplar spec, basically sitting in same spot that stamsorc was in about 4 years ago aka it "exsists" but lacks idenity

    I meant for PVE. Stamplar is doing stupid good damage atm.

    Identity is not just a number but where the power represented by that number comes from. Why is it that an endgame stamplar derives the vast majority of their power from a combination of class mag skills and generic skills? There are effectively two class stam skills (compared to the five very viable mag ones I keep slotted), and one of those two feels like a stopgap until the spammable with real power comes in. It feels great that so much power can come from class skills, but it’s absolutely not the stam ones that make templar desirable or powerful in the contexts it is.
  • Mrk
    Mrk
    Soul Shriven
    They just hate templar at this point.
  • wolfie1.0.
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    They will just tell you to scribe your skills
  • moderatelyfatman
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    I really miss the days when stam and magicka had their own identity and playstyle.
    Stamplar was the first build of mine to attempt vet trials. Having that simple rotation made it possible to focus on situation awareness and learning mechs.
    Good memories.

    @ZDunlain
    Q4 contains a bit of new PvP content, not a focus on PvP. Given that the devs have already stated that it's not Cyrodiil related and I doubt ZOS will bother with revamping IC, I'm guessing it will be either a duelling arena or some sort of queing system for duals.
    (Either that or the new PvP content will be another deck for ToT! :D )
    Mrk wrote: »
    They just hate templar at this point.
    If you think ZOS hate templar, obviously you haven't played PvE Necro or stamina warden of late.

    Edited by moderatelyfatman on July 12, 2024 2:01AM
  • TechMaybeHic
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    PvE is a different animal than PvP. High DPS is king in PvE where pvp, 6k dps is considered a lot. It's more about combining burst, and that's why meteor into javelin is great.

    I don't think there is much interest from the devs to address stam vs mag anymore. The hybridization seems to just be so they can focus on other things. In that regard, most classes ability defenses use the mag pool and mag or stam; either morph of PL or POTL is kind of the weak link in burst abilities. Maybe weaker than anyone's if you treat necros as if it actually tracked well
  • notyuu
    notyuu
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    Mrk wrote: »
    They just hate templar at this point.
    If you think ZOS hate templar, obviously you haven't played PvE Necro or stamina warden of late.

    True, they are in a bad place but this patch zos is at least taking steps to try and do something about it.

    And again a reminder this thread is NOT a " buff Templar" thread, it's a "WHERE THE [redacted] IS THE STAMPLAR CLASS Identity?" Thread
  • Durham
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    Stam Templars are so 5 years ago! You are now a pin cushion for NIght Blades and Sorcs.
    PVP DEADWAIT
    PVP The Unguildables
  • MEBengalsFan2001
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    ZDunlain wrote: »
    The only thing they changed is adding more time on the buffs on dark flare... And still being an useless skill because the time it takes to travel to the enemy is horrendous and the most predictable skill ever, and all of that without mentioning the cast time lol. They should massively improve the skill and not do this little tweaks.

    Also we have problems with our burst, idk why you need 6k dps in order to deal all the burst damage (and in PvP that is really really hard) meanwhile warden and nb have the easiest burst with no requirements... Man reduce the dps needed to 3k over those 6 sec, it will not affect PvE...

    Anyone remembers sun shield right? Yeah, because it is useless outside of tanking and even in tanking it is simply meh and otdated compared to tother class shields.

    All of what I said have been told in forums constantly but they dont care at all, or maybe they care and need 1 or 2 years to make changes like they are gonna make with necro.

    I dont know I am exhausted about giving feedback and read feedback regarding PvP templars and no one seems to care at all. Lot of patchs and only you can see is oblivion on templar and maybe necros are even better than templars now, lets see.

    I think it is because templar is on a good spot in PvE DD, but dk TOO and they are ALSO one of the best tanks and ALSO a very good top tier class in PvP (right now behind nb and sorc). Templar healers got nothing and provides nothing compared to warden healers and nb healers so people stop using it in endgame groups, the only healer role they have is on PvP ballgroups and even now sorcs are better in that role lol...

    Hey and I dont even mention jabs, absolute terrible since u35. Also PLEASE GOD, reduce the damage o radiand destruction and take back old jabs that proc better the burning light passive (and also the older burning light) in order to give the class more damage previous on execute phase and reduce the execute damage to make it more enjoyable to play not just as a beambot that expend 2/5 of the fight beaming a meatbag.

    Repeating this things over and over is exhausting tbh and I will stop to do it soon (as many good players here did) if nothing happens on the Q4 PvP focused patch.

    I agree with you 100% Templar aren’t as good as other classes. I would like to see radiant glory adjustment for damage, damage bonus based on missing health and the % of missing health for the bonus damage in exchange for adjustments to blacklash and puncture strikes and the respective morphs to have more damage. This would improve Templar burst potential.

    Beam in pvp doesn’t always work because so many people are vampires and have 30k resistance, major protection and minor making it hard for beam to land the killing shot. If backlash base damage is increased by 25-50% it would improve it as a skill do more burst up front and as a follow up to help land the killing blow. Just as an fyi, blacklash burst potential is about 50% less than scorch if both these skills hit.

    My Templar and warden have the exact same stats. Blacklash does 4.5k. Plus an additional 200% or 9k more damage. Total burst potential is 13.5k. My warden scorch does 11k on the first hit and 16k on the second. That 27kburst damage.

    Damage per a second is 2.25k for the Templar and 3k for the warden.

    If you look at the two morphs Warden dps increase with Subterranean Assault due to a shorter window and for Deep Fissure it now applies a major and minor debuff and the same damage as before.

    Templar blacklash morphs provide a heal after it burst or on initial hit provides sunder or more specific minor breach. No damage increase.

    Backlash is inferior skill to scorch. The radiation destruction skill outside of enemies having low health is the Templar best in class skill for burst potential but when an enemy has more than 25% health isn’t even that great especially considering how easily it is to be extremely tanky and how easily most classes now have a heal that almost fully restores their health in one use. Templar are subpar even with their range class setup unless you are receiving help in damaging another player down.

    Edited by MEBengalsFan2001 on July 17, 2024 2:36PM
  • gariondavey
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    You can fire and forget scorch.
    You have to focus fire for 6 seconds with backlash and it still hits for less, while also only giving 3k pen vs 9k.
    Really comparable skills.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Durham
    Durham
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    Just play a night blade they can heal / tank/ gank / and brawl.

    The Master class.

    Templar has limited mobility (Killer in PVP)
    Templar has good heals or do they?
    Templar damage can be easily mitigated with Major Evasion.
    PVP DEADWAIT
    PVP The Unguildables
  • ZDunlain
    ZDunlain
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    You can fire and forget scorch.
    You have to focus fire for 6 seconds with backlash and it still hits for less, while also only giving 3k pen vs 9k.
    Really comparable skills.

    And don't forget that warden burst is AoE and teplar it is not (big lol, at least make it hit harder because of single target damage idk but it is not the case).

    Also I am afraid of next patch, people will be beaming harder because of undead passive and they will start crying and I don't want to see templar beam nerfed hard without any compensation, hopefully they don't nerf one skill that works properly in the kit.
    Edited by ZDunlain on July 18, 2024 7:06AM
    Only Templar PvP player
  • Udrath
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    Too play stamplar you must build a stamplar… everyone is really just playing magplar and think they’re a stamplar cause they slotted biting jabs lol

    Next patch templar will be stronger after undeath is out of the way.
  • proteinexe
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    I couldnt agree more. I’m a templar for PvP mainly but we are literally bottom of the pile. Playing templar in PvP atm is essentially roleplaying or taking lots of copium. All i think we’d need is jab changes, purifying light changes and burning light changes, then we’re cooking.
    At the moment it’s just so sad that in pvp templars are using anything but jabs (if they want to do damage). As for PvE, i see jabs are still neglected and burning light doesnt do much of anything..
    I just made a post saying I hope devs can at least address templar, i’d like to see some changes but a dev to acknowledge templars
  • xylena_lazarow
    xylena_lazarow
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    You're asking the wrong question for PvP, where hybridization has congealed PvP plars into a few playstyles that use the same sets and skills regardless of whether you pick the blue magic or green magic. They really need a way to make jabs land reliably, and shift some power from beam into the rest of the offensive kit.

    also WTB old jabs animation 10k clowns
    PC/NA || CP/Cyro || RIP soft caps
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