So, ZOS has decided to bless us with a popularity contest for housing before any meaningful improvements are made to the pvp ranking grind. I feel like a change to the pvp rankings would be much better received than this recommendation feature for housing.
Do pvpers deserve something a baby bit more engaging and rewarding than accumulated points, maybe something similar to the system used in Tales of Tribute for Battlegrounds? A ranking system that reflects actual skill, or at least strategy/tactics/build setup, rather than just time spent grinding, would be a great improvement.
So, ZOS has decided to bless us with a popularity contest for housing before any meaningful improvements are made to the pvp ranking grind. I feel like a change to the pvp rankings would be much better received than this recommendation feature for housing.
Do pvpers deserve something a baby bit more engaging and rewarding than accumulated points, maybe something similar to the system used in Tales of Tribute for Battlegrounds? A ranking system that reflects actual skill, or at least strategy/tactics/build setup, rather than just time spent grinding, would be a great improvement.
There is no ranking grind in PvP. You enjoy PvP and the ranks just happen.
And exactly how would they go about designing a ranking system that reflects skill in Cyrodiil?
So, ZOS has decided to bless us with a popularity contest for housing before any meaningful improvements are made to the pvp ranking grind. I feel like a change to the pvp rankings would be much better received than this recommendation feature for housing.
Do pvpers deserve something a baby bit more engaging and rewarding than accumulated points, maybe something similar to the system used in Tales of Tribute for Battlegrounds? A ranking system that reflects actual skill, or at least strategy/tactics/build setup, rather than just time spent grinding, would be a great improvement.
There is no ranking grind in PvP. You enjoy PvP and the ranks just happen.
And exactly how would they go about designing a ranking system that reflects skill in Cyrodiil?
OP said in his post rankings for Battlegrounds like they have for ToT.
I could see the benefit of a monthly ranking like Archive, ToT, or arenas for BGs. Would give something to play towards each month. Highest scorers in each game type maybe? Or KD ratios.
How do other arena games handle ladders and scoreboard?
So, ZOS has decided to bless us with a popularity contest for housing before any meaningful improvements are made to the pvp ranking grind. I feel like a change to the pvp rankings would be much better received than this recommendation feature for housing.
Do pvpers deserve something a baby bit more engaging and rewarding than accumulated points, maybe something similar to the system used in Tales of Tribute for Battlegrounds? A ranking system that reflects actual skill, or at least strategy/tactics/build setup, rather than just time spent grinding, would be a great improvement.
There is no ranking grind in PvP. You enjoy PvP and the ranks just happen.
And exactly how would they go about designing a ranking system that reflects skill in Cyrodiil?
OP said in his post rankings for Battlegrounds like they have for ToT.
I could see the benefit of a monthly ranking like Archive, ToT, or arenas for BGs. Would give something to play towards each month. Highest scorers in each game type maybe? Or KD ratios.
How do other arena games handle ladders and scoreboard?
yeah, I misread. I saw "or" instead of "for". Some of my points still stand. A rank that included build would be a disaster. Tactics would also be tough.
spartaxoxo wrote: »The Quarter 4 update is focused on PvP. Quarter 3 comes first because it's for small, quality of life changes. You don't close out the year during the holiday season with bug fixing and quality of life changes.