Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

The fix for despawning bosses...

Soarora
Soarora
✭✭✭✭✭
✭✭✭✭
"Pack Leader (morph): Fixed an issue where the direwolves from this morph could cause some monsters to despawn immediately upon entering combat with them."

This is wonderful, but can we have the other skills who cause this problem fixed as well? Netch, the shadow guy from NB, cro mage/archer, and cro ghost I believe can all cause this problem. A great way to test this is the Fang Lair boss with the multiple bone animals or the bone colossus fight in Falkreath Hold. It seems fights that have multiple enemies involved tend to get this problem. If you can fix it for direwolves, can you apply a similar fix to these other skills while you still have the coding in mind?
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • CP 2000+
  • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
  • Trials: 9/12 HMs - 3/8 Tris
  • Dungeons: 30/30 HMs - 24/24 Tris
  • All Veterans completed!

    View my builds!
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    Nah. Those are working as intended.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
Sign In or Register to comment.