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Thank you for the buffs to necromancer!

brandsnipe
brandsnipe
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-The sticky breach was a much needed addition to boneyard and adding in minor vuln will help damage dealing necros a lot. --i like the GLS activation outside combat
-The siphon and skeletal mage buffs were badly needed.
-the duration increase to summoners armor will make my rotation much easier.

Im glad to see the issues with necromancer being addressed. These are steps in the right direction. May i add a few suggestions to further improve the class,
-fix the targeting of skeletal mage and morphs.
-adjust blighted to suit both magicka and stamina players
-increase the radius size of boneyard and morphs to 8m and allow one of the morphs to apply a sticky DoT as necro is meant to be a DoT class with no sticky DoTs
-rework empowering grasp to be a single target stun. I envision something like kjalnar's nightmare stun with the skeletal hand.

Solid changes overall, look forward to more.
Edited by brandsnipe on July 15, 2024 11:53AM
  • Horny_Poney
    Horny_Poney
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    Not thank you for this though:
    The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
    • Sacrificial Bones and Grave Lord’s Sacrifice
    • Skeletal Mage and its morphs
    • Bone Armor and its morphs
    • Spirit Mender and its morphs
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