Actually I do like it in a way, but I also like old quarries and "moonscapes" (as in "stony, barren landscapes") in real life.
Still, I don't generally object region morphs, and if the majority wants it in the West Weald, I wouldn't object either.
Yes. Use the magic and repair the land.
And given that meteor has stopped its momentum, it would now drop fairly harmlessly in the water. And finish repairing the statue please.
Yea that's not how momentum works. Given tamriel uses projectile weapons, and has gravity, forces work the same.... that thing shld just drop.
Fata1moose wrote: »It’s just so ugly in an otherwise beautiful zone and it would have been cool to improve a region for once instead of a statute crumbling or a meteor coming closer towards a city. As far as logic is concerned well it’s a magical consequence so magic it away.
The base game has entire cities go from enemy spawns to friendly NPCs and chapter zones have lacked any positive impact post quests. It’s a shame ZOS got away from that instead of improving on it.
How do you feel about this idea or region morphs in general?
WhiteCoatSyndrome wrote: »While I don’t object to the concept of restoring an area, that was never going to be West Weald, because that’s for Talos to fix.
“I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.”
ArchangelIsraphel wrote: »I'm a bit torn when it comes to the idea of mending the Wildburn. While a part of me would love to see the West Weald in it's full autumnal glory, another part of me also finds a strange kind of beauty in the sundered landscape. The stark contrast between the burn, the searing reds and oranges of the trees, and the distant Green encroaching on the landscape makes for some striking vistas.
I think I like it so much because it reminds me of backpacking in the American Southwest. The biome is completely different, of course, but it has some of the same feeling. There's places out in the desert, especially down within the canyons, that have the same kind of otherworldly look. You'll have a completely desolate stretch of rocky desert end abruptly at an oasis where you get sudden bursts of green. The plant life looks all the more beautiful for the harsh contrast of the desert. When you're out there, alone, feeling like you're the last human being on earth, you really feel this deep appreciation for life in all of it's many forms.
Whenever I'm alone in the West Weald (especially when I explored it for the first time on the test server) I get that same strange feeling of danger and impending adventure.
Standing on the edge of a place where a wildfire took place can have the same effect on you- there's a really weird kind of beauty to it. You feel a deep sadness and sense of loss, of course, but nature swiftly begins the cycle of renewal in those areas- we actually see that creeping into the burn from the Green in game.
In spite of being a fantasy landscape, they managed to capture something quite real and evocative with how they designed the Wildburn. Whenever I walk through it, I find myself trying to picture what it was like before the devastation took place, and that makes me appreciate the areas that remain undamaged even more.
If anything, I wish all of the areas within the zone were much bigger- both the Wildburn, and the undamaged autumnal areas, so that we'd have something more representative of the true scope of the region. I also wish the Wildburn was as dangerous as it seems and that some kind of survival tactics were needed to traverse it beyond "kill the mobs" but yes. While I wouldn't object to being able to step back in time to see what it was once like, I wouldn't want to permanently alter the way it is now.