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I wish you could “cure” the wildburn in West Weald

Fata1moose
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It’s just so ugly in an otherwise beautiful zone and it would have been cool to improve a region for once instead of a statute crumbling or a meteor coming closer towards a city. As far as logic is concerned well it’s a magical consequence so magic it away.

The base game has entire cities go from enemy spawns to friendly NPCs and chapter zones have lacked any positive impact post quests. It’s a shame ZOS got away from that instead of improving on it.

How do you feel about this idea or region morphs in general?
  • Syldras
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    Actually I do like it in a way, but I also like old quarries and "moonscapes" (as in "stony, barren landscapes") in real life.

    Still, I don't generally object region morphs, and if the majority wants it in the West Weald, I wouldn't object either.
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  • Ezhh
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    It would maybe be nice to see it pushed back from the city a bit more, but I'd rather not lose all access to a whole unique environment on any character that completes a questline.

    But this is why I'd like the ability to replay previously completed quests as well.
  • Fata1moose
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    Syldras wrote: »
    Actually I do like it in a way, but I also like old quarries and "moonscapes" (as in "stony, barren landscapes") in real life.

    Still, I don't generally object region morphs, and if the majority wants it in the West Weald, I wouldn't object either.

    I like it but I’d like it much more as a temporary thing lol. There’s certainly something to be said for contrast between the gorgeous vineyards and destruction so I get that perspective. If it was behind an optional quest then you could choose freely, especially thanks to account wide achievements. You’d only have to do it on one toon if you’re a completionist.
  • Jaimeh
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    I would love it if that area transformed after the zone quest, after all we destroyed the seeds and the greenspeakers would likely see to the restoration, so it would have been nice for the characters that finished the storyline to have a somewhat altered environment.
  • Pelanora
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    Yes. Use the magic and repair the land.

    And given that meteor has stopped its momentum, it would now drop fairly harmlessly in the water. And finish repairing the statue please.
  • prof-dracko
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    Pelanora wrote: »
    Yes. Use the magic and repair the land.

    And given that meteor has stopped its momentum, it would now drop fairly harmlessly in the water. And finish repairing the statue please.

    I got bad news about that meteor, buddy. It's momentum hasn't stopped, it's just on pause. The whole point of the Vvardenfell quest is that Vivec is losing power and the meteor is resuming its original path. Then there's the post es3 lore...look up the Scathing Bay sometime.
  • Pelanora
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    Yea that's not how momentum works. Given tamriel uses projectile weapons, and has gravity, forces work the same.... that thing shld just drop.
    Edited by Pelanora on July 11, 2024 9:14PM
  • Metafae
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    Pelanora wrote: »
    Yea that's not how momentum works. Given tamriel uses projectile weapons, and has gravity, forces work the same.... that thing shld just drop.

    In a world filled with magic, momentum is where you draw the line. Interesting.
  • Maitsukas
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    Realistically speaking, it's a very difficult thing to implement. ZOS may have to develop a completely different worldspace, ensure that all connections to the delves, public dungeons, quest areas and the neighboring zones work perfectly before attempting this.
    Pelanora wrote: »
    Yea that's not how momentum works. Given tamriel uses projectile weapons, and has gravity, forces work the same.... that thing shld just drop.

    It will drop one day in 4E 5, just with the same momentum as it originally descended towards Morrowind:
    https://en.uesp.net/w/index.php?title=Lore:Baar_Dau#History
    Edited by Maitsukas on July 11, 2024 9:36PM
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  • StarOfElyon
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    Fata1moose wrote: »
    It’s just so ugly in an otherwise beautiful zone and it would have been cool to improve a region for once instead of a statute crumbling or a meteor coming closer towards a city. As far as logic is concerned well it’s a magical consequence so magic it away.

    The base game has entire cities go from enemy spawns to friendly NPCs and chapter zones have lacked any positive impact post quests. It’s a shame ZOS got away from that instead of improving on it.

    How do you feel about this idea or region morphs in general?

    I don't mind it. The only place I wish I could cure is Sunhold.
  • WhiteCoatSyndrome
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    While I don’t object to the concept of restoring an area, that was never going to be West Weald, because that’s for Talos to fix.

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  • TheNuminous1
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    While I don’t object to the concept of restoring an area, that was never going to be West Weald, because that’s for Talos to fix.

    “I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.”

    Aye the dawnwood gives a long time lore discrepancy it's final resting place. The "jungle" of cyrod was the expansion of the dawnwood and it got fixed by talos in years to come
  • prof-dracko
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    Pelanora wrote: »
    Yea that's not how momentum works. Given tamriel uses projectile weapons, and has gravity, forces work the same.... that thing shld just drop.

    It's being held in place by Vivec.
  • Silaf
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    The very best would have been to see the landscape progressivly recover in a month or so after completing the main story. Don't know how much work that would have been but so cool.
    Edited by Silaf on July 12, 2024 11:03AM
  • TaSheen
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    The problem is the nature of Instanced overworld. It's why Bleakrock is still burning - if you "fix" Bleakrock, you still have to allow however many "unfixed" instances of it so new players (or those who are running alts through the EP questline from beginning to end) see the story questline as it was planned.

    Multiply that by every questline where you aren't happy that you haven't been able to "fix" stuff when the quests are done. And then think about how many people are complaining daily about lag etc.

    I would bet "fixing" stuff isn't ever going to happen. And that's why I don't ever do High Isle on anyone else (did it on one main) - because I'm so sad about the colossus....
    Edited by TaSheen on July 12, 2024 1:20AM
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  • ArchangelIsraphel
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    I'm a bit torn when it comes to the idea of mending the Wildburn. While a part of me would love to see the West Weald in it's full autumnal glory, another part of me also finds a strange kind of beauty in the sundered landscape. The stark contrast between the burn, the searing reds and oranges of the trees, and the distant Green encroaching on the landscape makes for some striking vistas.

    I think I like it so much because it reminds me of backpacking in the American Southwest. The biome is completely different, of course, but it has some of the same feeling. There's places out in the desert, especially down within the canyons, that have the same kind of otherworldly look. You'll have a completely desolate stretch of rocky desert end abruptly at an oasis where you get sudden bursts of green. The plant life looks all the more beautiful for the harsh contrast of the desert. When you're out there, alone, feeling like you're the last human being on earth, you really feel this deep appreciation for life in all of it's many forms.

    Whenever I'm alone in the West Weald (especially when I explored it for the first time on the test server) I get that same strange feeling of danger and impending adventure.

    Standing on the edge of a place where a wildfire took place can have the same effect on you- there's a really weird kind of beauty to it. You feel a deep sadness and sense of loss, of course, but nature swiftly begins the cycle of renewal in those areas- we actually see that creeping into the burn from the Green in game.

    In spite of being a fantasy landscape, they managed to capture something quite real and evocative with how they designed the Wildburn. Whenever I walk through it, I find myself trying to picture what it was like before the devastation took place, and that makes me appreciate the areas that remain undamaged even more.

    If anything, I wish all of the areas within the zone were much bigger- both the Wildburn, and the undamaged autumnal areas, so that we'd have something more representative of the true scope of the region. I also wish the Wildburn was as dangerous as it seems and that some kind of survival tactics were needed to traverse it beyond "kill the mobs" but yes. While I wouldn't object to being able to step back in time to see what it was once like, I wouldn't want to permanently alter the way it is now.
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  • katanagirl1
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    I'm a bit torn when it comes to the idea of mending the Wildburn. While a part of me would love to see the West Weald in it's full autumnal glory, another part of me also finds a strange kind of beauty in the sundered landscape. The stark contrast between the burn, the searing reds and oranges of the trees, and the distant Green encroaching on the landscape makes for some striking vistas.

    I think I like it so much because it reminds me of backpacking in the American Southwest. The biome is completely different, of course, but it has some of the same feeling. There's places out in the desert, especially down within the canyons, that have the same kind of otherworldly look. You'll have a completely desolate stretch of rocky desert end abruptly at an oasis where you get sudden bursts of green. The plant life looks all the more beautiful for the harsh contrast of the desert. When you're out there, alone, feeling like you're the last human being on earth, you really feel this deep appreciation for life in all of it's many forms.

    Whenever I'm alone in the West Weald (especially when I explored it for the first time on the test server) I get that same strange feeling of danger and impending adventure.

    Standing on the edge of a place where a wildfire took place can have the same effect on you- there's a really weird kind of beauty to it. You feel a deep sadness and sense of loss, of course, but nature swiftly begins the cycle of renewal in those areas- we actually see that creeping into the burn from the Green in game.

    In spite of being a fantasy landscape, they managed to capture something quite real and evocative with how they designed the Wildburn. Whenever I walk through it, I find myself trying to picture what it was like before the devastation took place, and that makes me appreciate the areas that remain undamaged even more.

    If anything, I wish all of the areas within the zone were much bigger- both the Wildburn, and the undamaged autumnal areas, so that we'd have something more representative of the true scope of the region. I also wish the Wildburn was as dangerous as it seems and that some kind of survival tactics were needed to traverse it beyond "kill the mobs" but yes. While I wouldn't object to being able to step back in time to see what it was once like, I wouldn't want to permanently alter the way it is now.

    Interesting that you compared this area in the game to the desert in the Southwest. That area cannot recover from wildfire, in earlier times before it was invaded by non-native grasses it could recover, but now the cactus cannot survive the hotter fires that result and spread between them.

    I have heard rangers say that wildfire “opens up views” there but for me the loss cannot be consoled because there is no beauty left behind, just destruction. It won’t come back.

    I have hiked these areas but there is not much left from all the human caused fires where I usually go.
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  • Drammanoth
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    One chapter ZOS could devote to 'mending, healing, making right' the zones which have been affected by WHATEVER conflict.

    Gil-Var-Delle fixed, made into a hub, Orsinium built to its fullest, cities in Cyro fixed - but Cyro would have to be an alternate timeline, where it would become a PvE only zone, and sure enough, divided into separate zones (3x DLC with ESO+).

    EDIT: This would be a HUGE 'going-back-to-vanilla-zones' - but yeah... to market it? New players would not care much - 'cos they're new, and the old guard? We're not entirely catered to, are we... :(
    Edited by Drammanoth on July 12, 2024 6:59AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I am still unsure exactly what the Wildburn actually is.
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