TX12001rwb17_ESO wrote: »When you get to 10% you will be almost dead.
SkaraMinoc wrote: »Everyone will be a Vampire now if they weren't already.
100% health = 1% mitigation
1% health = 10% mitigation
The penalties are not enough.
TX12001rwb17_ESO wrote: »The thing is now Undeath is ridiculously weak, you won't even beable to use the full 10% resistance because to reach 10% resistance you need be at 1% health
This will make a minimal difference and certainly won't make up for the mitigation loss from changing to multiplicative calculations for mitigation. It looks good, but the real world numbers won't bear out the tooltip because zos uses integers at every stage of the calculation and rounds EVERY NUMBER UP... Yes, of course 13.01 should be counted as 14...
Where on earth did they go to learn maths? If they wish to change mitigation to purely multiplicative, then the rounding should at least be done at the end, and should be working to a minimum of 2 decimal places during the calculation.
We would still lose out due to the stupid way they are rounding every number up, but it would at least make some skills useful, rather than giving a trueworld value of 0% increase. People are doubtless still slotting these unaware that they have zero affect to the amount of incoming damage they take.