BixenteN7Akantor wrote: »Looks lile a bug indeed, but as long as invisible and stealth are busted I don't mind it stays
I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
master_vanargand wrote: »I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
No, it's not.
"Overcharged of Status effect" does not remove invisibility.
Any the Single direct damage will not remove invisibility.
No, you're wrong.
It's a bug, and ZoS just forgot to fix it.
master_vanargand wrote: »I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
No, it's not.
"Overcharged of Status effect" does not remove invisibility.
Any the Single direct damage will not remove invisibility.
No, you're wrong.
It's a bug, and ZoS just forgot to fix it.
CameraBeardThePirate wrote: »master_vanargand wrote: »I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
No, it's not.
"Overcharged of Status effect" does not remove invisibility.
Any the Single direct damage will not remove invisibility.
No, you're wrong.
It's a bug, and ZoS just forgot to fix it.
First of all, Overcharged isn't even part of the equation. Ele Sus doesn't proc overcharged.
Secondly, any direct damage pulls NBs out of stealth. Yes, that includes single target damage. A couple of examples:
If you proc Kjalnar's Nightmare on a NB, and they cloak before taking damage, the direct damage proc will remove them from stealth.
If an Arcanist puts Fulminating Rune/Rune of Displacement on a nightblade, and the arcanist has buffed with Scholarship, the proc of scholarship (a single target instance of direct damage) will pull the nightblade out of stealth.
Ele Sus procs Concussed and Chilled. These are single target instances of direct damage. They are pulling nightblades out of stealth by design.
master_vanargand wrote: »CameraBeardThePirate wrote: »master_vanargand wrote: »I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
No, it's not.
"Overcharged of Status effect" does not remove invisibility.
Any the Single direct damage will not remove invisibility.
No, you're wrong.
It's a bug, and ZoS just forgot to fix it.
First of all, Overcharged isn't even part of the equation. Ele Sus doesn't proc overcharged.
Secondly, any direct damage pulls NBs out of stealth. Yes, that includes single target damage. A couple of examples:
If you proc Kjalnar's Nightmare on a NB, and they cloak before taking damage, the direct damage proc will remove them from stealth.
If an Arcanist puts Fulminating Rune/Rune of Displacement on a nightblade, and the arcanist has buffed with Scholarship, the proc of scholarship (a single target instance of direct damage) will pull the nightblade out of stealth.
Ele Sus procs Concussed and Chilled. These are single target instances of direct damage. They are pulling nightblades out of stealth by design.
Overcharge is a direct damage status effect, so we added it to the test video.
In the test video, overcharge is a miss.
Either way, breaking stealth with the single direct damage is a bug.
A bug is a bug, not a specification.
Officially, they have stated that "Only AoE direct damage, Detection potion, and Detection skill can destroy invisible and stealth.".
CameraBeardThePirate wrote: »master_vanargand wrote: »CameraBeardThePirate wrote: »master_vanargand wrote: »I think ele sus breaks invisibility because of the direct damage caused by chilled and concussion status effects, not the dot. Structure Entropy has been known to cause these issues for years, seems like a feature at this point.
No, it's not.
"Overcharged of Status effect" does not remove invisibility.
Any the Single direct damage will not remove invisibility.
No, you're wrong.
It's a bug, and ZoS just forgot to fix it.
First of all, Overcharged isn't even part of the equation. Ele Sus doesn't proc overcharged.
Secondly, any direct damage pulls NBs out of stealth. Yes, that includes single target damage. A couple of examples:
If you proc Kjalnar's Nightmare on a NB, and they cloak before taking damage, the direct damage proc will remove them from stealth.
If an Arcanist puts Fulminating Rune/Rune of Displacement on a nightblade, and the arcanist has buffed with Scholarship, the proc of scholarship (a single target instance of direct damage) will pull the nightblade out of stealth.
Ele Sus procs Concussed and Chilled. These are single target instances of direct damage. They are pulling nightblades out of stealth by design.
Overcharge is a direct damage status effect, so we added it to the test video.
In the test video, overcharge is a miss.
Either way, breaking stealth with the single direct damage is a bug.
A bug is a bug, not a specification.
Officially, they have stated that "Only AoE direct damage, Detection potion, and Detection skill can destroy invisible and stealth.".
Please point me to the Patch Notes where they state that only AoE Direct damage, and not single target direct damage, pulls NBs out of stealth.
There's also no indication that you procced Overcharged after the initial tick of debilitate. Would like to see another test with resource return numbers turned on so that we can see that Overcharged is actually proccing on the NB while they're stealthed.