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Recall Animation Ideas

  • VouxeTheMinotaur
    VouxeTheMinotaur
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    Vampiric Recall
    • The player is surrounded in a swarm of Bats at first before transforming into a swarm themselves and flying away.

    This would be flagged so only Vampires can equip it.

    Werewolves should get their own recall animation, too — something they can only do while in Werewolf form.

    oooo, this has me wondering now what it would look like. definitely something to think about!
    PS5/NA: Vouxe_
  • derkaiserliche
    derkaiserliche
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    I would just appreciate if the next recalls arent often "surprising" to the player. At least 2 of them looked like the recall was some kind of accident (ice one and the pink bubble one).
  • katanagirl1
    katanagirl1
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    I would just appreciate if the next recalls arent often "surprising" to the player. At least 2 of them looked like the recall was some kind of accident (ice one and the pink bubble one).

    Lol, like your character is not smart enough to stop making the same mistake over and over again.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Sarannah
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    I'm fine with any recall ideas. So here are some more recall ideas:

    -Abolisher sword (this animation already exists entirely)
    -Levitate (we levitate up where we stand and vanish then appear where we were going and levitate back down)
    -Harpy travel (like in alik'r desert where we get a ride and are then dropped down)
    -Regular portal (used by many NPC's)
    -Ithelia's mirrormoor portal. (like the ones we close with abolisher during the questline, that has mobs coming out of it)
    -Temple recall. (would also love a temple storyline/skillline)
    -Almalexia's light portal/teleportation.
    -Sheogorath's butterflies.
    -Daedric portal.
    -Abyssal pearl teleportation.
    -Infinite archive portal and infinite archive unknown portal.
    -Whirlpool animation(sucks us in and spits us out where we want to go).
    -Dark brotherhood shadow movement. (Our character walks sideways and becomes a dark shadow, to appear on location as a shadow walking in and then changing back to our regular selves)
    -Alteration magic's summon wayshrine teleportation.

    PS: Flashyness shouldn't be a problem once we get many more recall animations. As we would encounter the same one less regularly.
  • AnduinTryggva
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    My ideas would be:

    A strike of lightning and whooosh.

    Something more argonian-style like a swamp plant swallowing one and spitting out somewhere else.

    Vampire-style: becoming a swarm of bats

    Similar thing with crows
  • Morvan
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    Flying away as a batswarm is definitely my favorite idea so far, I always thought about how sick that would look on vampires. I do hope they don't make them extremely flashy and large tho, like the "Legionnaire's Recall", I hate that one :s
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • amig186
    amig186
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    The new autumn recall has a pretty neat fade-out effect on your character, I wish there was a simplified version that just had that fade-out and nothing else. Maybe in different colours.
    PC EU
  • StarOfElyon
    StarOfElyon
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    ZOS has introduced Recall Animations recently, and since it's recent and new, there are so little of them, which makes for great brainstorming on potential future ones.

    As i was recalling to Infinite Archive, i was watching how my character does his animation (Legionnaires) and thought of how many other themes and styles the recalls could be.

    Here are some of my ideas, what do you guys think?


    - Swift Flight: Player will take out a whistle, horn, or a type of instrument to call out for a large flying creature to appear. Player's character will look above them when the creature hovers, jumping up to grab the creatures limbs, then the creature will soar away to "deliver" (teleport) the player to their destination.
    - Majestic Indrik: Player will summon a unique indrik that will appear behind them, similar to how indrik mounts are summoned. Player will mount the indrik while making hand gestures as a "GPS destination" for the indrik, while the creature stands on its hind legs, calls out, and jumps through another portal in front of it to teleport the player. Creature can be anything else if Indrik does not fit, like a "Time Trotting Steed," Durzog, Heavyweight Ursak, etc.
    - Calling of Peryite: A recall in homage to Peryite, Daedric Prince of Pestilence. Player will be stricken with poison, seeming diseased and going mad with plague-sickness. a green cloud forming around them until it becomes thick enough where it covers the player, and teleports them away, almost as if the Daedric Prince himself has taken that character away for himself.
    - Consuming Voriplasm: As the name suggests, player will either be startled (like the Frostfall Recall) or accept the Voriplasm out of some type of "trust" that it will deliver them to where they need to go. The voriplasm will appear beneath their feet, gradually consuming the player from the bottom up while the players arms are outstretched, ready to be teleported to their destination. Once the player is consumed, the players model becomes translucent, the voriplasm can either flatten out to the ground, with the characters model also flattening with it, or burst into nothing with the character model gone.

    Class Themed Recall's: (Not Bound to class as the recalls can fit different outfit themes and players' character background):

    - The Dragonknight's Scorching Fire: This recall is simple, similar to the standard recall of the stars forming into a constellation, the player will instead create a firey symbol of a dragons head, while fire consumes their body until the player disappears.

    - The Sorcerer's Wrathful Lightning: Sorc's will conjure a growing lightning formation on their arms as they hold their ground to receive such power, while their body becomes nothing but pure lightning, similar to the skill they posses. At the final moment, they reach for the sky as a lightning bolt will strike from the air and the player is gone.

    - The Necromancer's Undying Army: Similar to the cold fire recall, a necro will case a rune on the ground, where skeletons will claw their way up from the portal and grab onto the player, slowly bringing the player down into the rune etched portal until the player is gone.


    - The Warden's Unbreakable Bond: The player will hold their hands out, where flowers and green vines grow and consume their body until the player seems as if they're stuck in a husk of a tree. As the tree grows, the roots spiral into the ground, and the flowers bloom, until the last moment where the tree husk, along with the player, disappear and turn into a blue-green glitter residue, leaving flowers behind for a second or two.

    - The Templar's Cleansing Light: Player will conjure a symbol of the sun above their head, where it shines a warm yellow light down on them, having the same symboled sun underneath their feet. Player will float up for a moment while shards of light grow from the ground and deliver the player to their destination.

    - The Nightblade's Shadowy Grace: Player will create swirling gestures with their hands while black smoke rises from the ground slowly, almost as if a twister is forming. as the smoke rises, hints of blood red smoke swirl with the black until the player, seeming as if they're struggling at first, pushes their arms outward to their sides where they then disappear, leaving the smoke behind to clear and a red nightblade rune etched into the ground for a couple of seconds.

    - The Arcanist's Thirst for Knowledge: Player will take out a book, reading it for a moment where runes begin to fly off the page and circle around them. (Two ideas for this): A. Tentacles grab onto the players arms, player resists but eventually gets sucked into the book. the book then falls to the ground, closed, where a glowing eye of Mora flashes on the cover and fades away along with the book. B. Runes continue to circle the player, a green gas-like cloud forming, then they close the book, initiating the teleport and disappear.

    There's much more i had, but these are the ones i'd personally like to see! :)

    I want the necromancer recall to look like the ground is opening up and souls are dragging you to hell.

    Inspired by the Princess and the Frog. "Are you ready?" 😂

  • SilverBride
    SilverBride
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    I want more nature type themes like the Gold Road recall. Pretty and quiet and not disturbing anyone nearby.
    PCNA
  • Kallykat
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    My ideas would be:

    A strike of lightning and whooosh.

    Something more argonian-style like a swamp plant swallowing one and spitting out somewhere else.

    Vampire-style: becoming a swarm of bats

    Similar thing with crows

    Rootworm Recall :wink:
    https://en.uesp.net/wiki/Lore:Bestiary_R#Rootworm

    Edited by Kallykat on July 7, 2024 5:26AM
  • SteveCampsOut
    SteveCampsOut
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    They already have ain Icy transformation recall. They need the other two elements, Fire and Lightening.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • ArchangelIsraphel
    ArchangelIsraphel
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    - The Templar's Cleansing Light: Player will conjure a symbol of the sun above their head, where it shines a warm yellow light down on them, having the same symboled sun underneath their feet. Player will float up for a moment while shards of light grow from the ground and deliver the player to their destination.

    As a Templar main, I'd love a class-related recall animation, but I'd love it if it were something a little less...overbearing than what you described here? No weird shards growing from the ground either (and the whole shard thing is Mirrormore territory anyway)

    Personally, I'd like something with a similar animation to the new Gold Road recall, except have soft golden/white light motes stream around the character, as though they're an extension of the Templar's power being called upon. As the ritual progresses, the Templar's form gradually fades into the light, leaving behind a small ritual brand on the ground for a few seconds.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Araneae6537
    Araneae6537
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    More recalls in different themes (hopefully most subtle) and colors would be cool, but I hope ZOS doesn’t make class locked ones.
  • Kallykat
    Kallykat
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    They already have ain Icy transformation recall. They need the other two elements, Fire and Lightening.

    I agree about fire and lightning recalls, but I'd also like to see a different ice/snow one eventually that looks like your character is leaving on purpose and not being cursed.

    Class-themed recalls sound cool too.
  • Bradyfjord
    Bradyfjord
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    I would prefer subtle options like the west weald recall over the bombastic and silly options available. But the most common method seems to be the 'npc portal' option. I wouldn't mind a 'silent fade out' kind of animation as well.
  • TeruKisuke
    TeruKisuke
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    Sarannah wrote: »
    -Abolisher sword (this animation already exists entirely)

    As I was doing the main quest, I was like, "Can I keep this thing? Seems so useful!" Would love as a recall animation.
  • AcadianPaladin
    AcadianPaladin
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    Default is best of current options.

    Only one I'd like better is (as mentioned above several times) simply open a portal and step through it.
    PC NA(no Steam), PvE, mostly solo
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