Maintenance for the week of December 30:
• PC/Mac: No maintenance – December 30

Recall Animation Ideas

VouxeTheMinotaur
VouxeTheMinotaur
✭✭✭
ZOS has introduced Recall Animations recently, and since it's recent and new, there are so little of them, which makes for great brainstorming on potential future ones.

As i was recalling to Infinite Archive, i was watching how my character does his animation (Legionnaires) and thought of how many other themes and styles the recalls could be.

Here are some of my ideas, what do you guys think?


- Swift Flight: Player will take out a whistle, horn, or a type of instrument to call out for a large flying creature to appear. Player's character will look above them when the creature hovers, jumping up to grab the creatures limbs, then the creature will soar away to "deliver" (teleport) the player to their destination.
- Majestic Indrik: Player will summon a unique indrik that will appear behind them, similar to how indrik mounts are summoned. Player will mount the indrik while making hand gestures as a "GPS destination" for the indrik, while the creature stands on its hind legs, calls out, and jumps through another portal in front of it to teleport the player. Creature can be anything else if Indrik does not fit, like a "Time Trotting Steed," Durzog, Heavyweight Ursak, etc.
- Calling of Peryite: A recall in homage to Peryite, Daedric Prince of Pestilence. Player will be stricken with poison, seeming diseased and going mad with plague-sickness. a green cloud forming around them until it becomes thick enough where it covers the player, and teleports them away, almost as if the Daedric Prince himself has taken that character away for himself.
- Consuming Voriplasm: As the name suggests, player will either be startled (like the Frostfall Recall) or accept the Voriplasm out of some type of "trust" that it will deliver them to where they need to go. The voriplasm will appear beneath their feet, gradually consuming the player from the bottom up while the players arms are outstretched, ready to be teleported to their destination. Once the player is consumed, the players model becomes translucent, the voriplasm can either flatten out to the ground, with the characters model also flattening with it, or burst into nothing with the character model gone.

Class Themed Recall's: (Not Bound to class as the recalls can fit different outfit themes and players' character background):

- The Dragonknight's Scorching Fire: This recall is simple, similar to the standard recall of the stars forming into a constellation, the player will instead create a firey symbol of a dragons head, while fire consumes their body until the player disappears.

- The Sorcerer's Wrathful Lightning: Sorc's will conjure a growing lightning formation on their arms as they hold their ground to receive such power, while their body becomes nothing but pure lightning, similar to the skill they posses. At the final moment, they reach for the sky as a lightning bolt will strike from the air and the player is gone.

- The Necromancer's Undying Army: Similar to the cold fire recall, a necro will case a rune on the ground, where skeletons will claw their way up from the portal and grab onto the player, slowly bringing the player down into the rune etched portal until the player is gone.


- The Warden's Unbreakable Bond: The player will hold their hands out, where flowers and green vines grow and consume their body until the player seems as if they're stuck in a husk of a tree. As the tree grows, the roots spiral into the ground, and the flowers bloom, until the last moment where the tree husk, along with the player, disappear and turn into a blue-green glitter residue, leaving flowers behind for a second or two.

- The Templar's Cleansing Light: Player will conjure a symbol of the sun above their head, where it shines a warm yellow light down on them, having the same symboled sun underneath their feet. Player will float up for a moment while shards of light grow from the ground and deliver the player to their destination.

- The Nightblade's Shadowy Grace: Player will create swirling gestures with their hands while black smoke rises from the ground slowly, almost as if a twister is forming. as the smoke rises, hints of blood red smoke swirl with the black until the player, seeming as if they're struggling at first, pushes their arms outward to their sides where they then disappear, leaving the smoke behind to clear and a red nightblade rune etched into the ground for a couple of seconds.

- The Arcanist's Thirst for Knowledge: Player will take out a book, reading it for a moment where runes begin to fly off the page and circle around them. (Two ideas for this): A. Tentacles grab onto the players arms, player resists but eventually gets sucked into the book. the book then falls to the ground, closed, where a glowing eye of Mora flashes on the cover and fades away along with the book. B. Runes continue to circle the player, a green gas-like cloud forming, then they close the book, initiating the teleport and disappear.

There's much more i had, but these are the ones i'd personally like to see! :)
PS5/NA: Vouxe_
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    Why not a simple one of opening a portal and stepping through it?
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    notyuu wrote: »
    Why not a simple one of opening a portal and stepping through it?

    I would definitely prefer simple!
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Anything that doesn't make my character look like they have no control over what's happening would be a start. The default is just straight up the best for now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    How about some recall animations that work in Werewolf form? Werewolves have no animation that plays when they recall; rather, they just stand there in their idle pose as the recall effects happen around them. Even the default recall animation never gave the Werewolf form any animations to work with.

    I once saw someone suggest that a Werewolf recall animation could have the player leap off-screen. To make it usable in human form, maybe it temporarily transforms the player so that the animation can be completed, no different from how the Werewolf Behemoth Sigil temporarily "transforms" the player into a Werewolf Behemoth for the animation. In reality, it only makes the player invisible to give the illusion that the player really transformed, but that would be enough to make a recall animation like this feasible.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • opaj
    opaj
    ✭✭✭✭✭
    notyuu wrote: »
    Why not a simple one of opening a portal and stepping through it?

    I would buy this one in a heartbeat.

    I would also like one where the player throws a smoke bomb and vanishes in a puff of smoke.

    My main complaint is that all of our new recall animations (aside from simple recolors) have fallen into two categories: necromancy-themed and cursed object-themed. It'd be great if we could have a little more variety.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    opaj wrote: »
    notyuu wrote: »
    Why not a simple one of opening a portal and stepping through it?

    I would buy this one in a heartbeat.

    I would also like one where the player throws a smoke bomb and vanishes in a puff of smoke.

    My main complaint is that all of our new recall animations (aside from simple recolors) have fallen into two categories: necromancy-themed and cursed object-themed. It'd be great if we could have a little more variety.

    Agreed. Besides being over-the-top for my taste, I would think these apparently unintentional cursed object themed ones would get old quick.

    Some simple portals would be nice, and since we already have recalls and much else in the theme of the vilest Daedric prince, why not Uncle Sheo? At least his coming and going is a more subtle effect with butterflies — I love butterflies! :lol:
    Edited by Araneae6537 on June 25, 2024 7:32PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    i like having options lol

    i think from what ive seen theres a lot of people that would prefer animations that made it seem more "intentional" where like some appear your character is fumbling with something (accursed recall), or accidentally triggered something (frost recall)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SickleCider
    SickleCider
    ✭✭✭✭✭
    ✭✭✭
    I just want a "pop" sound and to explode into confetti or something. The more unexpectedly the better.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • NeoniKa
    NeoniKa
    ✭✭✭✭
    I would pay the double of the more expensive Recall Animation to not see or hear it changed on any player anywhere in the game. (Especially now, after the Coldharbour Recall release) I still think that all of these changes by default should only be seen and heard by the player using them and not forced on all players. But I understand this is done to earn money, so to be fair, at least also sell us an option to not be affected by it. One player's fun doesn't always have to be an immersion break for many other players. We can all have fun, just also give us the option to preserve the original Recall Animation everywhere, and everyone will be happy.
  • SpiritofESO
    SpiritofESO
    ✭✭✭✭
    :smiley:
    Edited by SpiritofESO on June 29, 2024 3:30PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    I want to summon Cadwell, who then summons a portal, we nod at each other and then walk through it.
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    notyuu wrote: »
    Why not a simple one of opening a portal and stepping through it?

    This would be perfect. Simple and quick. :)
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    Anyone ever play King's Quest VI?
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyone ever play King's Quest VI?

    I've played it, but I was 7 years old or so, so I can't remember much (except for the minotaur). What do you mean?

    Edited by Syldras on June 26, 2024 4:38PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    - Consuming Voriplasm: As the name suggests, player will either be startled (like the Frostfall Recall) or accept the Voriplasm out of some type of "trust" that it will deliver them to where they need to go. The voriplasm will appear beneath their feet, gradually consuming the player from the bottom up while the players arms are outstretched, ready to be teleported to their destination. Once the player is consumed, the players model becomes translucent, the voriplasm can either flatten out to the ground, with the characters model also flattening with it, or burst into nothing with the character model gone.

    Bruh.

    Voriplasms aren't magical modes of transportation. They're carnivorous amoeba that dissolve solid matter for nutrients.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Don't need or want fancy anything for any of this. Annoying, silly, and expensive. Those who want/enjoy this great. I don't care, but for those who do, well.... go for it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    Please ZOS, let us have an option to toggle off other players' recall animations.
  • NeoniKa
    NeoniKa
    ✭✭✭✭
    BretonMage wrote: »
    Please ZOS, let us have an option to toggle off other players' recall animations.

    ^^ This is very important!
  • tomfant
    tomfant
    ✭✭✭✭
    Sheogoraths Wheels
    Player bursts in laughter while cheese wheels rain down in an radius of 12m around the player. The wheel piles up until the player is totally covered in cheese. Finally the whole pile explodes and everybody in the vicinity gets covered in a gooey mess which snares for 5 seconds.

    Oh, and this of course:
    BretonMage wrote: »
    Please ZOS, let us have an option to toggle off other players' recall animations.

  • Yamenstein
    Yamenstein
    ✭✭✭✭✭
    BretonMage wrote: »
    Please ZOS, let us have an option to toggle off other players' recall animations.

    But then how would they tempt you into buying them from the crown store? ;)
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭
    Yamenstein wrote: »
    BretonMage wrote: »
    Please ZOS, let us have an option to toggle off other players' recall animations.

    But then how would they tempt you into buying them from the crown store? ;)

    the people that want that toggle don't need to be tempted by other players as they don't want those animations.
    if we want them we can look in the crown store, it's always there
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    Syldras wrote: »
    Anyone ever play King's Quest VI?

    I've played it, but I was 7 years old or so, so I can't remember much (except for the minotaur). What do you mean?

    A tiny portal appears behind you and slurps you up. I played it with my children many years ago and they laughed every time.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    A tiny portal appears behind you and slurps you up. I played it with my children many years ago and they laughed every time.

    I have fond memories of playing graphic adventures and rpgs from the early to mid/late 90's with my father (mostly Sierra and Lucas Arts adventures, Monkey Island, Indiana Jones, Sam & Max, King's Quest, and a few lesser known ones like Heart of China and Inherit the Earth, whoever produced them; when it comes to rpgs, it was mostly Might & Magic, or TES Arena and Daggerfall), but I can't remember that detail right now. Maybe I should look on Youtube.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • DivineKitty
    DivineKitty
    ✭✭✭
    Every time I use the Echo of the Abolisher momento from West Weald, I can't help but think "This would be way better as a recall animation." It just makes sense, it already opens a portal, why not make it an actual teleport animation?

    Plus, Custom Animations have really only been a thing for less than a year, and having one you can earn in game, rather than buy, would do an excellent job of advertising them.
  • NoTimeToWait
    NoTimeToWait
    ✭✭✭✭✭
    New recall animations is a great thing. I would prefer though that devs wouldn't add louder SFX. New dark anchor recall is already a bit too much. I guess I could get used to it if it was only this once.

    The game already gets a bit too flashy with all the mounts and new special effects, no need to add recall horns and whistles to that.

    Otherwise, there is definitely a lot of room for enjoyable stuff
    Bucky_13 wrote: »
    I want to summon Cadwell, who then summons a portal, we nod at each other and then walk through it.

    How about Cadwell who comes out of a portal, looking dizzy, rotates around you, bumps into you and pushes you into the portal
    Edited by NoTimeToWait on June 28, 2024 3:48PM
  • VouxeTheMinotaur
    VouxeTheMinotaur
    ✭✭✭
    damn, didn't think there'd be so much hate to the idea :o

    I understand the comments though, the flashiness can be excessive for some. hopefully there's an option for players to turn off other players' animations and such in the future, I guess it would be similar to reducing the winged twilight pets flying around towns.

    Still, hopeful to see more animations like those or others come, I'm just a fan of customization in any sorts. Whether it continues to be flashy, which it seems to be, or even basic is great either way.
    PS5/NA: Vouxe_
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Vampiric Recall
    • The player is surrounded in a swarm of Bats at first before transforming into a swarm themselves and flying away.

    This would be flagged so only Vampires can equip it.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Vampiric Recall
    • The player is surrounded in a swarm of Bats at first before transforming into a swarm themselves and flying away.

    This would be flagged so only Vampires can equip it.

    Werewolves should get their own recall animation, too — something they can only do while in Werewolf form.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NeoniKa
    NeoniKa
    ✭✭✭✭
    Yamenstein wrote: »
    BretonMage wrote: »
    Please ZOS, let us have an option to toggle off other players' recall animations.

    But then how would they tempt you into buying them from the crown store? ;)

    What do you mean? If you toggle off other players' recall animations, I'd be able to still use an animation of my choice without disturbing the game to anyone. It would make everybody happy. Those who like it noisy and flashy could keep enjoying it that way and those who prefer it quieter would have the same chance to enjoy the game. It would be perfect for everybody.
  • MrGraves
    MrGraves
    ✭✭✭✭
    I reeeeaaally want a Sheo one where you vanish into butterflies.
Sign In or Register to comment.