Beacon of Oblivion is a really cool idea but the 2,3,4 piece bonuses are all over the map... if the intent is to make no pet the DPS option, and Pet the tankier option, bonuses 2-4 should also toggle back and forth.
Otherwise it's really not cohesive at all and won't get used like the first round of class sets. Just my .02... would love to be able to build around it for dps if the other lines make more sense.
Super fun idea, hoping we can influence tweaks during the PTS cycle.
Stafford197 wrote: »Beacon of Oblivion is a really cool idea but the 2,3,4 piece bonuses are all over the map... if the intent is to make no pet the DPS option, and Pet the tankier option, bonuses 2-4 should also toggle back and forth.
Otherwise it's really not cohesive at all and won't get used like the first round of class sets. Just my .02... would love to be able to build around it for dps if the other lines make more sense.
Super fun idea, hoping we can influence tweaks during the PTS cycle.
Yeah this Sorc one is absolutely terrible and really shows a lack of understanding in the game.
- The set itself is just a bunch of stats and percent modifiers - in other words, it is not fun. It is a purely boring set whether effective or not (and it’s not effective at all).
- Pet build version is far outdone by other sets in any content, including IA itself.
- Non-pet version is only usable in PvE since it is monster damage…. But Non-pet Sorc is weak and you are wasting set bonuses so you lose any potential damage increase. Totally useless.
Monolith is a much more interesting and fun set but it’s also massively undertuned to ever be used.
There’s truly zero creativity going into itemization for ESO and it shows.
Stafford197 wrote: »Beacon of Oblivion is a really cool idea but the 2,3,4 piece bonuses are all over the map... if the intent is to make no pet the DPS option, and Pet the tankier option, bonuses 2-4 should also toggle back and forth.
Otherwise it's really not cohesive at all and won't get used like the first round of class sets. Just my .02... would love to be able to build around it for dps if the other lines make more sense.
Super fun idea, hoping we can influence tweaks during the PTS cycle.
Yeah this Sorc one is absolutely terrible and really shows a lack of understanding in the game.
- The set itself is just a bunch of stats and percent modifiers - in other words, it is not fun. It is a purely boring set whether effective or not (and it’s not effective at all).
- Pet build version is far outdone by other sets in any content, including IA itself.
- Non-pet version is only usable in PvE since it is monster damage…. But Non-pet Sorc is weak and you are wasting set bonuses so you lose any potential damage increase. Totally useless.
Monolith is a much more interesting and fun set but it’s also massively undertuned to ever be used.
There’s truly zero creativity going into itemization for ESO and it shows.
I actually laughed at the templar one.
The nightblade set , however, is gonna be so fun xD.
LittlePinkDot wrote: »I can't zoom in on those. Anybody have a link?
Question. Who would anyone ever use any of these sets when farming normal Cloudrest for Rele and normal Falkreth Hold for Pillar is much easier and quicker?
Why would a new player spend countless hours looking up build guides and developing an IA character when the alternative that I outlined is much simpler?
Why would a veteran player waste hours, possibly days, farming IA when they already have access to much more powerful sets?
Throughout the years the community has highlighted the problem of there being so much item set bloat in this game yet ZOS still keeps adding new, pointless 5 piece sets that will be forgotten literally days after they come out. This isn't what the game needs.
The Nightblade one is kinda bad. The Major vulnerability is a feature that makes it possibly worth it? But dodging a single attack is almost meaningless given the amount of attacks you will receive in one second during PvP.
The Nightblade one is kinda bad. The Major vulnerability is a feature that makes it possibly worth it? But dodging a single attack is almost meaningless given the amount of attacks you will receive in one second during PvP.
I massively disagree, dodging a cost just for doing a shadow ability is essentially the cost of dodge roll which is about 2k-2.5k stamina you don't have to expend just from using a skill they would already be using in their rotation anyway.
For gankers that's a boon because you can cloak away, dodge away from a hit that might otherwise pull you from stealth, and get your guaranteed critical attack which is at a baseline 50% more damage and 10% additional damage from the Major vulnerability.
It's literally free mitigation and damage from doing something most NB's would already be doing without any type of prep needed. A LOT of NB's cloak spam so this would literally just allow cloak spamming nightblades to be tankier and get more damage/setup to burst you. Completely downplaying the potential this has for the average player
Question. Who would anyone ever use any of these sets when farming normal Cloudrest for Rele and normal Falkreth Hold for Pillar is much easier and quicker?
Why would a new player spend countless hours looking up build guides and developing an IA character when the alternative that I outlined is much simpler?
Why would a veteran player waste hours, possibly days, farming IA when they already have access to much more powerful sets?
Throughout the years the community has highlighted the problem of there being so much item set bloat in this game yet ZOS still keeps adding new, pointless 5 piece sets that will be forgotten literally days after they come out. This isn't what the game needs.
These sets tie into their respective classes fantasy much more than pillar or rele.
Also these sets arent just for endgame pve, quite a few of them could be useful in pvp like the last batch.
Like I doubt many necros use nobility in decay in pve, but it's one of the best pvp sets for them.
Question. Who would anyone ever use any of these sets when farming normal Cloudrest for Rele and normal Falkreth Hold for Pillar is much easier and quicker?
Why would a new player spend countless hours looking up build guides and developing an IA character when the alternative that I outlined is much simpler?
Why would a veteran player waste hours, possibly days, farming IA when they already have access to much more powerful sets?
Throughout the years the community has highlighted the problem of there being so much item set bloat in this game yet ZOS still keeps adding new, pointless 5 piece sets that will be forgotten literally days after they come out. This isn't what the game needs.
These sets tie into their respective classes fantasy much more than pillar or rele.
Also these sets arent just for endgame pve, quite a few of them could be useful in pvp like the last batch.
Like I doubt many necros use nobility in decay in pve, but it's one of the best pvp sets for them.
Erm, what?Question. Who would anyone ever use any of these sets when farming normal Cloudrest for Rele and normal Falkreth Hold for Pillar is much easier and quicker?
Why would a new player spend countless hours looking up build guides and developing an IA character when the alternative that I outlined is much simpler?
Why would a veteran player waste hours, possibly days, farming IA when they already have access to much more powerful sets?
Throughout the years the community has highlighted the problem of there being so much item set bloat in this game yet ZOS still keeps adding new, pointless 5 piece sets that will be forgotten literally days after they come out. This isn't what the game needs.
These sets tie into their respective classes fantasy much more than pillar or rele.
Also these sets arent just for endgame pve, quite a few of them could be useful in pvp like the last batch.
Like I doubt many necros use nobility in decay in pve, but it's one of the best pvp sets for them.
What class fantasy, exactly? All of the new sets simply offer a combination of generic effects we already have, just with more steps.
- Beacon of Oblivion - Generic stat boost. No different in functionality than stuff like Mother's Sorrow.
- Corpsebuster - Generic direct damage AOE. No different than stuff like Dark Convergence but more awkward to use.
- Pyrebrand - Generic Fire Damage DOT/Direct Damage. No different than stuff like Flame Blossom and Maw of the Infernal. Only difference is you have the DOT and Direct Damage components in 1 set and you have more steps.
- Spattering DIsjunction - Applies a random status effect on doing damage. Does literally the same thing as Threads of War but more limited since you can't control the status effect and you're forced into using a snare/imobilization, which enemies in both pve and pvp can have immunity to (boss enemies in pve and players with CC immunity/snare immunity in pvp)
- Umbral Edge - Does mostly the same thing as Turning Tide except more limited since Turning Tide is AOE and doesn't require you to use a specific skill. But hey, dodging an attack is completely unique right? It's not like we have a roll dodge ability or sets like Meridia's Blessed Armor, Glorious Defender, and Shadow Dancer that do the same thing.
- Aerie's Cry - Generic Single Target Direct Damage set with a 3 second cooldown. Unfathomable Darkness literally does the exact same thing. They even have the same 3 second cooldown between procs and they both summon birds. The 10% damage done that Aerie does is just a generic damage booster.
- Aetheric Lancer - Generic Single Target Direct Damage set that functions via a summoned weapon. Does the same thing as Morkuldin but with more steps. If you ignore the summoned weapon part and only look at the effect it has on the enemy then it does the same thing as Aerie's Cry but with a longer cooldown. The 300 extra weapon/spell damage is just a generic damage booster.
As for the point about pvp, my counterpoint to this is the same as my original post. While some may be somewhat useful, why would you waste time farming any of these sets when there are better options available that are much quicker to farm or that you already have in your collection?