Kiyakotari wrote: »I'm not going to say "disabled players" here, because there are so many things that can cause these new mail timers to be an issue. For example, in my case, my disability doesn't (overall) conflict with them. However, the ZOS perspective of, "If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings [or presumably other insertable thing here]." Last week I had a cardiac event, and part of it meant that I fell down, I hit my face on a door frame, I broke my nose, I hade to get a CT scan, the whole 9 yards. This is not a particularly rare, albeit an unusual occurrence for me. The new policy that ZOS has set on trader timers has effectively locked myself and people like me out of using the guild trader system, as sellers. If my CTR had come back poorly and I'd had to be admitted, but I'd had a few mill+ items sell? I'm sorry, that's not acceptable to me. I will sell in zone below market rates.
I hate to be that guy, but what you described represents a very thin minority of players, meanwhile reducing server load by lessening the database strain of built up trades might actually have a positive effect for pretty much everyone.
Kiyakotari wrote: »I'm not going to say "disabled players" here, because there are so many things that can cause these new mail timers to be an issue. For example, in my case, my disability doesn't (overall) conflict with them. However, the ZOS perspective of, "If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings [or presumably other insertable thing here]." Last week I had a cardiac event, and part of it meant that I fell down, I hit my face on a door frame, I broke my nose, I hade to get a CT scan, the whole 9 yards. This is not a particularly rare, albeit an unusual occurrence for me. The new policy that ZOS has set on trader timers has effectively locked myself and people like me out of using the guild trader system, as sellers. If my CTR had come back poorly and I'd had to be admitted, but I'd had a few mill+ items sell? I'm sorry, that's not acceptable to me. I will sell in zone below market rates.
Why are you sceptical about player's problems, but not about ZOS's claims? As was discussed in other threads: it doesn't look like moving stuff around twice as often would reduce any strain.Kiyakotari wrote: »I'm not going to say "disabled players" here, because there are so many things that can cause these new mail timers to be an issue. For example, in my case, my disability doesn't (overall) conflict with them. However, the ZOS perspective of, "If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings [or presumably other insertable thing here]." Last week I had a cardiac event, and part of it meant that I fell down, I hit my face on a door frame, I broke my nose, I hade to get a CT scan, the whole 9 yards. This is not a particularly rare, albeit an unusual occurrence for me. The new policy that ZOS has set on trader timers has effectively locked myself and people like me out of using the guild trader system, as sellers. If my CTR had come back poorly and I'd had to be admitted, but I'd had a few mill+ items sell? I'm sorry, that's not acceptable to me. I will sell in zone below market rates.
I hate to be that guy, but what you described represents a very thin minority of players, meanwhile reducing server load by lessening the database strain of built up trades might actually have a positive effect for pretty much everyone.
ESO is a big game with a lot of players, and ZOS can't be expected to perfectly tailor the game to perfectly satisfy every niche need.
These same arguments were made when HA builds were nuked. “Disabled” users said they can’t play the game as well with the changes.
At the end of the day, changes are made for everyone. I don’t see your arguments as valid, but even if they were you can’t try to create a game which keeps slim numbers of players happy at the detriment of others.
There is a reason ZOS is making the changes and you cannot expect them to reverse the changes based on your individual needs. You also missed daily log-in rewards, but it’s not as though you should expect those as well because you can’t play for a prolonged period.
Kiyakotari wrote: »I'm not going to say "disabled players" here, because there are so many things that can cause these new mail timers to be an issue. For example, in my case, my disability doesn't (overall) conflict with them. However, the ZOS perspective of, "If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings [or presumably other insertable thing here]." Last week I had a cardiac event, and part of it meant that I fell down, I hit my face on a door frame, I broke my nose, I hade to get a CT scan, the whole 9 yards. This is not a particularly rare, albeit an unusual occurrence for me. The new policy that ZOS has set on trader timers has effectively locked myself and people like me out of using the guild trader system, as sellers. If my CTR had come back poorly and I'd had to be admitted, but I'd had a few mill+ items sell? I'm sorry, that's not acceptable to me. I will sell in zone below market rates.
I hate to be that guy, but what you described represents a very thin minority of players, meanwhile reducing server load by lessening the database strain of built up trades might actually have a positive effect for pretty much everyone.
ESO is a big game with a lot of players, and ZOS can't be expected to perfectly tailor the game to perfectly satisfy every niche need.
And that is why you would want this "little bit of virtual currency" to be a part of a getaway, not a source of more concerns, however tiny.Major_Toughness wrote: »However if you are having to be administered to hospital for several weeks at a time, you probably have more concerns than a little bit of virtual currency.
FluffyBird wrote: »Why are you sceptical about player's problems, but not about ZOS's claims? As was discussed in other threads: it doesn't look like moving stuff around twice as often would reduce any strain.
I am constantly amazed by the amount of players who swallow ZOS' claim of "reducing server load" without questioning, even after all these years.
I could understand if they wanted to reduce players using the mail system as additional inventory. I wouldn't agree with it, but that's a reason I would find valid, from their POV. Which is the only actual reason for the change that I could think of.
But server performance? They've sacrificed so much quality of life features and even game systems on that altar, that I don't buy it wholesale any more.
If this change actually has a discernible positive effect on server performance, they should explain that in more detail. Why does it do that, and how will it affect our gameplay? And is the performance gain worth the cost in convenience?
Just claiming "it will do that and will be totally worth it" is just empty talk.