huntgod_ESO wrote: »Ah good old EQ, the Enchanter, a meh PVE class that was abusively good in PVP because you could enchant players and make them follow you around and attack mobs and die, for xp loss. Those were the days.
The pvp in ESO isnt about getting kills, it's about objective sites - controlling keeps, forts, and resources. If your opponent uses bolt escape to flit away when almost dead, that's just as good as killing them, because it's getting them away from your mine or keep or whatever. If you're on the attacking side, then you're forcing that enemy sorceror to flee the objective they're supposed to be defending.
Be careful when you wish for the nerf bat. I have seen many MMO's become empty of players when the company starts the "balancing act". For every skill line they nerf they will *** off a lot of players. I like ESO and want it to grow into a healthy community. Nerfing is not the way to do it.
Right now they should be fixing the broken skill lines not killing ones you think are too strong. ZOS has shown that they will nerf even when the skill line is almost unplayable. Vampire skill line comes to mind.
They should fix all skill lines before they nerf anything.
Nox_Aeterna wrote: »Problem is , people also quit if they dont nerf or buff other skill lines.
Im playing a templar , and i can tell you , im REALLY close to quitting , because my class appears to be a piece of crap when compared to DKs mostly. So yeah , either this balance this , and soon , or they will lose players without the nerfs.
serenity_painted wrote: »Oh *** entire guilds are rerolling sorcs so they can all run away together.
What ever will we do?
Maby they should make a new guild and call it France.