Warhawke_80 wrote: »Odd I am currently using a RTX 4090...and I'm not having any issues, my wife is using a 4070 and it's working fine as well...you might want to try and update your DirectX and VC runtimes.
Parasaurolophus wrote: »Warhawke_80 wrote: »Odd I am currently using a RTX 4090...and I'm not having any issues, my wife is using a 4070 and it's working fine as well...you might want to try and update your DirectX and VC runtimes.
I mean the service for cloud gaming from Nvidia GeForce-Now)
Im just wondering how you are dealing with the data caps and cost of data these days as ISP's nickle and dime you.
Parasaurolophus wrote: »I don't understand why this topic isn't being brought up, but ESO is down at the moment. Either the game didn’t work from the start, or maybe it didn’t work since the new update. But you can’t launch either the Steam or Epic client. The game starts updating (!) and the gfn client simply closes at 33%. Nvidia does not provide official comments. ZoS too.
@ZOS_Kevin @ZOS_GinaBruno can you tell what's going on?
What's the benefit of running a streamed version of this game?
Strange, still working just fine for me ... it takes like a second to update, then I can start the game as usual.
Do you have a paid account or running on free tier, too?
(In case it's paid it might be a problem with the better rigs. For me it's running on the free tier rig.)
Logging in and actually playing works, too.
GFN actually isn't like Netflix, that's what makes it the only viable service of it's kind for me right now. You do NOT subscribe to a game library you'll loose the moment your subscription ends. You play games you already own and will keep independendly from a subscription.Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
Parasaurolophus wrote: »What a gfn server you use? I'll try to switch the server and maybe I can install the game on it. If you just use a car, then what region are you from?
GFN actually isn't like Netflix, that's what makes it the only viable service of it's kind for me right now. You do NOT subscribe to a game library you'll loose the moment your subscription ends. You play games you already own and will keep independendly from a subscription.Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
Also, no ... latency is not "already here". I have unlimited fibre optics highspeed internet, yet I would NEVER be stupid enough to play anything competitive on GFN. With PvP every single FPS counts.
Just seeing this. So is the issue that NA GFN servers are not loading up ESO? Just want to make sure before escalating to the right team.
Ah, true - in that sense of course it's similar to running netflix without a need for a local antenna or something.Not quite what I was trying to say. The point is that the game is streamed. Like Netflix. You do not need the game software itself to be running on your machine.
Mh, I think you might underestimate how many people actually engage with competitive gaming, though at least the casual player might eventually switch to streaming, true. Especially with how much first the NFT and now the AI bros are driving hardware prices up.As for latency, I was saying cloud gaming is already here even though people keep telling us it "can't happen" because of latency, not that latency has been "solved".
It's not an especially big niche of players who really need it and I think this is why such services get underestimated on places like video game forums. Yes, as you say, for a pixel perfect competitive FPS shooter or something, people will worry about latency. But that is far from every game (and given that hardware consoles may likely be phased out the issue may be designed out of future games by altering gameplay). It's also, for example, essentially irrelevant in ESO for the many, many people who don't devote their playtime to PvP.
What's the benefit of running a streamed version of this game?
Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
What's the benefit of running a streamed version of this game?
Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
Maybe. Steaming gameplay has seen great struggles starting with Nvidia and ofc the ill-fated Google Stadia. It also requires a large max data usage with the internet service when playing full HD or better not to mention other limitations.
Now, GaaS is where gaming is and will remain for the foreseeable future. That is a certainty.
Yes, I know exactly why MS purchased Zenimax but that does not mean local clients will go away anytime soon.
Mh, I think you might underestimate how many people actually engage with competitive gaming, though at least the casual player might eventually switch to streaming, true. Especially with how much first the NFT and now the AI bros are driving hardware prices up.As for latency, I was saying cloud gaming is already here even though people keep telling us it "can't happen" because of latency, not that latency has been "solved".
It's not an especially big niche of players who really need it and I think this is why such services get underestimated on places like video game forums. Yes, as you say, for a pixel perfect competitive FPS shooter or something, people will worry about latency. But that is far from every game (and given that hardware consoles may likely be phased out the issue may be designed out of future games by altering gameplay). It's also, for example, essentially irrelevant in ESO for the many, many people who don't devote their playtime to PvP.
Sadly, ESO is lacking two major advantages on GeForce Now, though. Addon (and user settings) support and availability on mobile platforms.
What's the benefit of running a streamed version of this game?
Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
Maybe. Steaming gameplay has seen great struggles starting with Nvidia and ofc the ill-fated Google Stadia. It also requires a large max data usage with the internet service when playing full HD or better not to mention other limitations.
Now, GaaS is where gaming is and will remain for the foreseeable future. That is a certainty.
Yes, I know exactly why MS purchased Zenimax but that does not mean local clients will go away anytime soon.
I think it very much depends where you are in the world. Per gigabyte broadband is pretty unusual in large parts of Europe, for example. It's more commonly unlimited. But yes, the end of consoles isn't here yet. But phasing them out has been a key goal of console makers for a long time now and the technology to do it, for many types of game, is already there, even if the infrastructure isn't everywhere. When does it reach critical mass? Who knows. It's not there yet.
Aye, that's why I think latency will ALWAYS be a problem for streaming services, no matter how widely spread fiber might one day be.You note one of the limitations I alluded to in my post above this one: the use of add-ons. While ESO probably leads in the use of add-ons since it appears Zenimax did not want to use common aspects of MMORPG UIs, the use of add-ons is common in MMORPGs which would be challenging with remote gaming that this thread is about since one does not rent a desktop but merely access.
While the percentage of competitive players is not going to be a majority, there are a good number of competitive and extremely serious players in both trials and BGs where latency would be an issue. Completing a path to the servers is one thing, but with Geoforce Now, a player is contending with latency between it and the actual game servers, as well as the latency between the player's location and Geoforce Now.
Not arguing against this type of service but just pointing out why many would experience the added latency and other limitations.
I was really taken aback when a couple of years ago a family member asked me for help with setting up their internet during my visits to the US.In North America, many of the major service providers have limitations. Not all of us live in Europe, where a number of governments have forced changes on the major service providers to increase competition.
And I did point out that I knew exactly why MS purchased Zenimax. It is kind of obvious.