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Zos, please pay attention that ESO doesn't work on GeForce NOW

Parasaurolophus
Parasaurolophus
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I don't understand why this topic isn't being brought up, but ESO is down at the moment. Either the game didn’t work from the start, or maybe it didn’t work since the new update. But you can’t launch either the Steam or Epic client. The game starts updating (!) and the gfn client simply closes at 33%. Nvidia does not provide official comments. ZoS too.
@ZOS_Kevin @ZOS_GinaBruno can you tell what's going on?
PC/EU
  • Warhawke_80
    Warhawke_80
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    Odd I am currently using a RTX 4090...and I'm not having any issues, my wife is using a 4070 and it's working fine as well...you might want to try and update your DirectX and VC runtimes.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Parasaurolophus
    Parasaurolophus
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    Odd I am currently using a RTX 4090...and I'm not having any issues, my wife is using a 4070 and it's working fine as well...you might want to try and update your DirectX and VC runtimes.

    I mean the service for cloud gaming from Nvidia GeForce-Now)
    PC/EU
  • Nathrai
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    It did work in the beginning, haven't tried with the new chapter yet, though. I'll give it a try later (am logged in on Steam right now) to see whether it's a general problem.

    Never worked on mobile though, despite the original announcement promised we would be able to play on Android.

    (I actually planned to get one of the memberships, but the lack of support for Android and the fact that you can't use addons kept me from doing so. If it turns out that it now doesn't work on PC, either, that's just one more reason to not buy into the system.)
    Azura'm s'wit
  • moo_2021
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    What's the benefit of running a streamed version of this game?
  • Nathrai
    Nathrai
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    Being able to run it on a system that usually wouldn't be able to run it (or only do so at abysmall bad settings).

    I'ld have paid a FORTUNE for this 10 years ago when going from one business trip to the next. Today it would be even more usefull to me (IF I could play on a mobile system), since I now have high speed internet while being out in nature.
    Azura'm s'wit
  • cptscotty
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    Im just wondering how you are dealing with the data caps and cost of data these days as ISP's nickle and dime you.
  • Warhawke_80
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    Odd I am currently using a RTX 4090...and I'm not having any issues, my wife is using a 4070 and it's working fine as well...you might want to try and update your DirectX and VC runtimes.

    I mean the service for cloud gaming from Nvidia GeForce-Now)

    You actually use that?

    ....but why?
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Nathrai
    Nathrai
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    cptscotty wrote: »
    Im just wondering how you are dealing with the data caps and cost of data these days as ISP's nickle and dime you.

    Depends on where you live - I pay about 50 bucks a month for unlimited mobile high speed internet. My neighbour has completely cut his landline internet since he's mostly using his mobile as hotspot.

    (Though, admittedly, "high speed" is a relative term on mobile. Not "quite" comparable to fibre optics internet speed ... XD)
    Azura'm s'wit
  • Nathrai
    Nathrai
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    I don't understand why this topic isn't being brought up, but ESO is down at the moment. Either the game didn’t work from the start, or maybe it didn’t work since the new update. But you can’t launch either the Steam or Epic client. The game starts updating (!) and the gfn client simply closes at 33%. Nvidia does not provide official comments. ZoS too.
    @ZOS_Kevin @ZOS_GinaBruno can you tell what's going on?

    Seems to be a GeForce Now problem - I can run the Steam version on the $0 tier just fine.

    (For a couple of minutes, before the lack of addons had me close it in utter frustration... :Do:) )
    Azura'm s'wit
  • Parasaurolophus
    Parasaurolophus
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    75e9188dv3f0.jpeg
    We can't afford to buy a second gaming PC right now, and we don't need one anyway. We just wanted to play ESO together, and we were very excited when we found out that ESO is now available on GFN. But unfortunately, the game doesn't work, and NVIDIA support only sends standard responses.
    PC/EU
  • Nathrai
    Nathrai
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    Strange, still working just fine for me ... it takes like a second to update, then I can start the game as usual.

    o3apxteb8f3f.png

    Do you have a paid account or running on free tier, too?
    (In case it's paid it might be a problem with the better rigs. For me it's running on the free tier rig.)

    Logging in and actually playing works, too.

    w48u34ew4yxh.png
    Azura'm s'wit
  • Northwold
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    moo_2021 wrote: »
    What's the benefit of running a streamed version of this game?

    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
    Edited by Northwold on June 19, 2024 12:39PM
  • Parasaurolophus
    Parasaurolophus
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    Nathrai wrote: »
    Strange, still working just fine for me ... it takes like a second to update, then I can start the game as usual.

    o3apxteb8f3f.png

    Do you have a paid account or running on free tier, too?
    (In case it's paid it might be a problem with the better rigs. For me it's running on the free tier rig.)

    Logging in and actually playing works, too.

    w48u34ew4yxh.png

    What a gfn server you use? I'll try to switch the server and maybe I can install the game on it. If you just use a car, then what region are you from?
    PC/EU
  • Nathrai
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    Northwold wrote: »
    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
    GFN actually isn't like Netflix, that's what makes it the only viable service of it's kind for me right now. You do NOT subscribe to a game library you'll loose the moment your subscription ends. You play games you already own and will keep independendly from a subscription.

    Also, no ... latency is not "already here". I have unlimited fibre optics highspeed internet, yet I would NEVER be stupid enough to play anything competitive on GFN. With PvP every single FPS counts.
    What a gfn server you use? I'll try to switch the server and maybe I can install the game on it. If you just use a car, then what region are you from?

    I've searched for an option and couldn't find one, so I guess choosing servers is for paid accounts only? I'm in Central Europe, usually I end up on German servers.
    Edited by Nathrai on June 19, 2024 5:50PM
    Azura'm s'wit
  • Northwold
    Northwold
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    Nathrai wrote: »
    Northwold wrote: »
    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.
    GFN actually isn't like Netflix, that's what makes it the only viable service of it's kind for me right now. You do NOT subscribe to a game library you'll loose the moment your subscription ends. You play games you already own and will keep independendly from a subscription.

    Also, no ... latency is not "already here". I have unlimited fibre optics highspeed internet, yet I would NEVER be stupid enough to play anything competitive on GFN. With PvP every single FPS counts.

    Not quite what I was trying to say. The point is that the game is streamed. Like Netflix. You do not need the game software itself to be running on your machine. As for latency, I was saying cloud gaming is already here even though people keep telling us it "can't happen" because of latency, not that latency has been "solved".

    It's not an especially big niche of players who really need it and I think this is why such services get underestimated on places like video game forums. Yes, as you say, for a pixel perfect competitive FPS shooter or something, people will worry about latency. But that is far from every game (and given that hardware consoles may likely be phased out the issue may be designed out of future games by altering gameplay). It's also, for example, essentially irrelevant in ESO for the many, many people who don't devote their playtime to PvP.
    Edited by Northwold on June 19, 2024 6:19PM
  • Parasaurolophus
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    It seems this turned out to be true. The game does not launch on US servers. I just ran the gfn client on a Western European server and everything worked fine.
    PC/EU
  • divnyi
    divnyi
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    I'm playing on EU with GFN and everything's working good.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Just seeing this. So is the issue that NA GFN servers are not loading up ESO? Just want to make sure before escalating to the right team.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Parasaurolophus
    Parasaurolophus
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    ZOS_Kevin wrote: »
    Just seeing this. So is the issue that NA GFN servers are not loading up ESO? Just want to make sure before escalating to the right team.

    After launching the game in the GFN launcher, a stream of the Steam launcher starts, which then launches the ESO launcher. In the ESO launcher, the game either reinstalls or installs automatically. This is strange in itself, as, if I understand correctly, nothing like this should happen in cloud gaming services. However, when the launcher has about 40 gigabytes left to download, the GFN client just ends the session. I tested this on the northeastern, central, and western servers in the USA. I also tested two European servers - western and central - and everything worked fine without any additional downloads in the ESO launcher. It feels like the game is simply not installed on the American GFN servers.


    I'm currently in contact with GFN support, but I haven't yet moved past the "standard recommendations" phase.
    Edited by Parasaurolophus on June 19, 2024 10:20PM
    PC/EU
  • Nathrai
    Nathrai
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    Sounds like installation failed on the US servers and when opening an instance on one of them, only part of the gamefiles gets copied over to the instance.

    Good find, Para!
    Northwold wrote: »
    Not quite what I was trying to say. The point is that the game is streamed. Like Netflix. You do not need the game software itself to be running on your machine.
    Ah, true - in that sense of course it's similar to running netflix without a need for a local antenna or something.
    Northwold wrote: »
    As for latency, I was saying cloud gaming is already here even though people keep telling us it "can't happen" because of latency, not that latency has been "solved".

    It's not an especially big niche of players who really need it and I think this is why such services get underestimated on places like video game forums. Yes, as you say, for a pixel perfect competitive FPS shooter or something, people will worry about latency. But that is far from every game (and given that hardware consoles may likely be phased out the issue may be designed out of future games by altering gameplay). It's also, for example, essentially irrelevant in ESO for the many, many people who don't devote their playtime to PvP.
    Mh, I think you might underestimate how many people actually engage with competitive gaming, though at least the casual player might eventually switch to streaming, true. Especially with how much first the NFT and now the AI bros are driving hardware prices up.

    Sadly, ESO is lacking two major advantages on GeForce Now, though. Addon (and user settings) support and availability on mobile platforms.

    Azura'm s'wit
  • TaSheen
    TaSheen
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    People like me can't use streaming - satellite isn't kind about streams (it's not the display - it's the data used). And no.... there are no plans at all to run fiber into my tiny little town.

    Unfortunate. I'm betting (by the way things have gone with the tv channels this year - also provided by satellite from DirecTV) that by next year, husband will not be able to see much in the way of any of the major league games in any sport. Data is expensive, and I'm already paying nearly $100 a month. I use very little for the game etc - but I don't have (and can't afford) a plan with unlimited data. So yeah. No streaming....

    Sure, I could set him up with streaming over the mobile through Verizon - but he really can't see a tiny screen well at all, and he's not comfortable holding the phone for the length of a game.

    Y'know, progress and innovation is really cool. I do enjoy technology. Husband however does not - he actually is now pretty much regressed to the 50s and 60s (he'll be 90 in a few weeks). Today's world has passed him by because he's no longer flexible. Unlike me, and that's a damn good thing....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Amottica
    Amottica
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    Northwold wrote: »
    moo_2021 wrote: »
    What's the benefit of running a streamed version of this game?

    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.

    Maybe. Steaming gameplay has seen great struggles starting with Nvidia and ofc the ill-fated Google Stadia. It also requires a large max data usage with the internet service when playing full HD or better not to mention other limitations.

    Now, GaaS is where gaming is and will remain for the foreseeable future. That is a certainty.

    Yes, I know exactly why MS purchased Zenimax but that does not mean local clients will go away anytime soon.

  • Northwold
    Northwold
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    Amottica wrote: »
    Northwold wrote: »
    moo_2021 wrote: »
    What's the benefit of running a streamed version of this game?

    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.

    Maybe. Steaming gameplay has seen great struggles starting with Nvidia and ofc the ill-fated Google Stadia. It also requires a large max data usage with the internet service when playing full HD or better not to mention other limitations.

    Now, GaaS is where gaming is and will remain for the foreseeable future. That is a certainty.

    Yes, I know exactly why MS purchased Zenimax but that does not mean local clients will go away anytime soon.

    I think it very much depends where you are in the world. Per gigabyte broadband is pretty unusual in large parts of Europe, for example. It's more commonly unlimited. But yes, the end of consoles isn't here yet. But phasing them out has been a key goal of console makers for a long time now and the technology to do it, for many types of game, is already there, even if the infrastructure isn't everywhere. When does it reach critical mass? Who knows. It's not there yet.
    Edited by Northwold on June 20, 2024 12:22AM
  • Amottica
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    Nathrai wrote: »
    Northwold wrote: »
    As for latency, I was saying cloud gaming is already here even though people keep telling us it "can't happen" because of latency, not that latency has been "solved".

    It's not an especially big niche of players who really need it and I think this is why such services get underestimated on places like video game forums. Yes, as you say, for a pixel perfect competitive FPS shooter or something, people will worry about latency. But that is far from every game (and given that hardware consoles may likely be phased out the issue may be designed out of future games by altering gameplay). It's also, for example, essentially irrelevant in ESO for the many, many people who don't devote their playtime to PvP.
    Mh, I think you might underestimate how many people actually engage with competitive gaming, though at least the casual player might eventually switch to streaming, true. Especially with how much first the NFT and now the AI bros are driving hardware prices up.

    Sadly, ESO is lacking two major advantages on GeForce Now, though. Addon (and user settings) support and availability on mobile platforms.

    You note one of the limitations I alluded to in my post above this one: the use of add-ons. While ESO probably leads in the use of add-ons since it appears Zenimax did not want to use common aspects of MMORPG UIs, the use of add-ons is common in MMORPGs which would be challenging with remote gaming that this thread is about since one does not rent a desktop but merely access.

    While the percentage of competitive players is not going to be a majority, there are a good number of competitive and extremely serious players in both trials and BGs where latency would be an issue. Completing a path to the servers is one thing, but with Geoforce Now, a player is contending with latency between it and the actual game servers, as well as the latency between the player's location and Geoforce Now.

    Not arguing against this type of service but just pointing out why many would experience the added latency and other limitations.


  • Amottica
    Amottica
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    Northwold wrote: »
    Amottica wrote: »
    Northwold wrote: »
    moo_2021 wrote: »
    What's the benefit of running a streamed version of this game?

    Well, this is where gaming is going. It's like Netflix for games. You never need to worry about owning the latest hardware beyond, say, a tablet or a TV with suitable input devices. People keep saying it'll never happen because latency. It's already here.

    Maybe. Steaming gameplay has seen great struggles starting with Nvidia and ofc the ill-fated Google Stadia. It also requires a large max data usage with the internet service when playing full HD or better not to mention other limitations.

    Now, GaaS is where gaming is and will remain for the foreseeable future. That is a certainty.

    Yes, I know exactly why MS purchased Zenimax but that does not mean local clients will go away anytime soon.

    I think it very much depends where you are in the world. Per gigabyte broadband is pretty unusual in large parts of Europe, for example. It's more commonly unlimited. But yes, the end of consoles isn't here yet. But phasing them out has been a key goal of console makers for a long time now and the technology to do it, for many types of game, is already there, even if the infrastructure isn't everywhere. When does it reach critical mass? Who knows. It's not there yet.

    In North America, many of the major service providers have limitations. Not all of us live in Europe, where a number of governments have forced changes on the major service providers to increase competition.

    And I did point out that I knew exactly why MS purchased Zenimax. It is kind of obvious.

  • Nathrai
    Nathrai
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    Amottica wrote: »
    You note one of the limitations I alluded to in my post above this one: the use of add-ons. While ESO probably leads in the use of add-ons since it appears Zenimax did not want to use common aspects of MMORPG UIs, the use of add-ons is common in MMORPGs which would be challenging with remote gaming that this thread is about since one does not rent a desktop but merely access.

    While the percentage of competitive players is not going to be a majority, there are a good number of competitive and extremely serious players in both trials and BGs where latency would be an issue. Completing a path to the servers is one thing, but with Geoforce Now, a player is contending with latency between it and the actual game servers, as well as the latency between the player's location and Geoforce Now.

    Not arguing against this type of service but just pointing out why many would experience the added latency and other limitations.
    Aye, that's why I think latency will ALWAYS be a problem for streaming services, no matter how widely spread fiber might one day be.

    And why streaming games most definitely has a lot of use cases and might become a valid alternative for some casual players that can't/don't want to pay today's outrageous prices for a new PC, but I don't see it widely replacing local installations anytime soon.

    I think GeForce Now is at least a step into the right direction on making it more accessible for more users (getting rid of the whole "you have to re-buy your games" sheogorigans), and there's hope one day they MIGHT add drive space for settings / addons - but there's just far too many variables outside of their control that will keep players from switching.
    Amottica wrote: »
    In North America, many of the major service providers have limitations. Not all of us live in Europe, where a number of governments have forced changes on the major service providers to increase competition.

    And I did point out that I knew exactly why MS purchased Zenimax. It is kind of obvious.
    I was really taken aback when a couple of years ago a family member asked me for help with setting up their internet during my visits to the US.

    They were paying three times as much JUST for internet than what I had to pay for mobile, mobile internet and fibreoptics internet together. With pay-by-mb, slow connection and a trillion of artifical limitations.

    I hate it how based on where you live you have to deal with stuff like that, especially when living without internet is next to impossible nowadays ... :(
    Azura'm s'wit
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