These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
Generally, the notion that there is a pot of money and that it should mostly go toward one thing is not how budgets work. Especially when you consider we are one development team under the ZeniMax umbrella that is under the Xbox umbrella. These events have been budgeted out well in advance and not at the expense of the development team. These budgets are separate. So even if we did not hold these events, it's not like the money just goes to another team. That's not how budgets work.
Some of us can appreciate the realities of how corporate budgets work. But, there's others whose emotional reality isn't even going to consider that. It's like when people complain about crown store stuff getting fixed before PVP. Of course, they're different teams with different budgets and technologies. I know that. You know that. But it's not a consideration when there's issues. And if there's a history - which there is - of not addressing issues head-on or providing roadmaps or context or whatever, then you're going to deal with uncomfortable topics.Marketing/Advertising aside, we do believe at a community level that having in-person meet-ups is very important for community culture and the overall health of the game. It give players the opportunity to bond with each other, but the opportunity to directly engage with the dev team. Beyond through a screen or text. Having opportunities like this are very important. We've heard that first hand from fellow players who have attended.
Live events are wonderful - if you're in attendance. But the conversations there do not make it back to the larger audience. There are so many frequent complaints and topics that need to be addressed, that don't get addressed. That's why you get posts like this.
And I get that you guys want to have the fanfare with each release, but you have to take inventory of the other issues that haunt you here and on streams. If you're not going to talk about performance plans, combat issues, grinding for new items, and whatever other issues have arisen, then you're going to deal with them in a more uncomfortable fashion.Also wanted to touch on this, because honestly comments like this belittle the hard work our teams do. They do not deserve to read comments that, intentional or not, attempt to devalue their work. Our teams plan, review, and practice for months to be able to produce an event for those who choose to spend their time and money with us. This isn't some vacation ploy, no company would approve that. The company has a generous PTO policy for vacation when we need it. We listened to feedback from players in Europe that they would like the opportunity to attend events, but rarely get an opportunity to, especially after COVID lockdown. That's why we held our event in Europe this time around.FelisCatus wrote: »This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
This is where we're we may have to agree to disagree, which is fine. This isn't a matter of being defensive, but rather a matter of perspective. The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier. Development resources are not impacted by holding in-person events.
But let's touch on the notion of content as that is a fair callout. We have adjusted content to try to accommodate what players have asked for. This is a personal anecdote, but when I first started here about three years ago, two of the biggest requests I saw were, please deliver more repeatable tentpole systems, and please deliver more quality of life improvements to the game. In fact, many ask for us to dedicate a quarter of content toward those quality of life improvements. Obviously this is among the multitude of other requests, but those stood out as really important to the team. And it's taken a bit of time, but we are in that cadence now. We delivered Infinite Archive, a system built from the ground up with new tech and will be supported over time. We dedicated Q3 last year to quality of life improvements and some system overhauls. We plan to do the same this year and you'll see those when PTS rolls around. On top of that we delivered a new class, another widely requested feature and that took about 18 months. And we just delivered Scribing, another long requested feature, that will be supported over time. The group finder being added last year. And we have the new PvP content coming in Q4. And all of that is on top of dungeons, trials, quests, and things we can't discuss yet. So yes, players may not be getting things like a second set of dungeons like they did a few years ago, but we believe the shift to meet player requests for systems and improvements is worth the shift.
We understand everything is not perfect and we are not trying to say that at all. We know more improvements need to be made and discussed more, there are more quality of life features that are being explored, and the team is constantly trying to work out how to make those happen while still delivering new content. And no one is saying not to be critical of things that you believe are not up to par. That is why we have several avenues for players to note these things. Just think the notion of painting a picture that we are using player's money to go on European vacations isn't a sound one and does everyone a disservice.
Generally, the notion that there is a pot of money and that it should mostly go toward one thing is not how budgets work. Especially when you consider we are one development team under the ZeniMax umbrella that is under the Xbox umbrella. These events have been budgeted out well in advance and not at the expense of the development team. These budgets are separate. So even if we did not hold these events, it's not like the money just goes to another team. That's not how budgets work.
Some of us can appreciate the realities of how corporate budgets work. But, there's others whose emotional reality isn't even going to consider that. It's like when people complain about crown store stuff getting fixed before PVP. Of course, they're different teams with different budgets and technologies. I know that. You know that. But it's not a consideration when there's issues. And if there's a history - which there is - of not addressing issues head-on or providing roadmaps or context or whatever, then you're going to deal with uncomfortable topics.Marketing/Advertising aside, we do believe at a community level that having in-person meet-ups is very important for community culture and the overall health of the game. It give players the opportunity to bond with each other, but the opportunity to directly engage with the dev team. Beyond through a screen or text. Having opportunities like this are very important. We've heard that first hand from fellow players who have attended.
Live events are wonderful - if you're in attendance. But the conversations there do not make it back to the larger audience. There are so many frequent complaints and topics that need to be addressed, that don't get addressed. That's why you get posts like this.
And I get that you guys want to have the fanfare with each release, but you have to take inventory of the other issues that haunt you here and on streams. If you're not going to talk about performance plans, combat issues, grinding for new items, and whatever other issues have arisen, then you're going to deal with them in a more uncomfortable fashion.Also wanted to touch on this, because honestly comments like this belittle the hard work our teams do. They do not deserve to read comments that, intentional or not, attempt to devalue their work. Our teams plan, review, and practice for months to be able to produce an event for those who choose to spend their time and money with us. This isn't some vacation ploy, no company would approve that. The company has a generous PTO policy for vacation when we need it. We listened to feedback from players in Europe that they would like the opportunity to attend events, but rarely get an opportunity to, especially after COVID lockdown. That's why we held our event in Europe this time around.FelisCatus wrote: »This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
CrazyKitty wrote: »spartaxoxo wrote: »JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
No. It's absolutely not more than considered normal in the video game industry. Almost all of the big companies do live events. The advertising budget is separate to the development budget anyway.
They still delivered a lot of content last year despite the cut, as well. Infinite Archive was a big boon. And if IA is anything to go by, new PvP activity in Q4 will be quite good.
ESO+ might be a worse deal now, but they did very well by the base game
The only new things in IA are the puzzles. Everything else is repackaged content from other parts of the game. Essentially there is nothing new in IA at all. And I've never heard of another game manufacturer sending a bunch of employees and youtubers overseas to promote their game.
Last year was the least amount of content ESO has ever had since creation, and this year's going to be even less.
Are we talking about the same game?
But let's touch on the notion of content as that is a fair callout. We have adjusted content to try to accommodate what players have asked for. This is a personal anecdote, but when I first started here about three years ago, two of the biggest requests I saw were, please deliver more repeatable tentpole systems, and please deliver more quality of life improvements to the game. In fact, many ask for us to dedicate a quarter of content toward those quality of life improvements. Obviously this is among the multitude of other requests, but those stood out as really important to the team. And it's taken a bit of time, but we are in that cadence now. We delivered Infinite Archive, a system built from the ground up with new tech and will be supported over time. We dedicated Q3 last year to quality of life improvements and some system overhauls. We plan to do the same this year and you'll see those when PTS rolls around. On top of that we delivered a new class, another widely requested feature and that took about 18 months. And we just delivered Scribing, another long requested feature, that will be supported over time. The group finder being added last year. And we have the new PvP content coming in Q4. And all of that is on top of dungeons, trails, quests, and things we can't discuss yet. So yes, players may not be getting things like a second set of dungeons like they did a few years ago, but we believe the shift to meet player requests for systems and improvements is worth the shift.
spartaxoxo wrote: »These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
This is where we're we may have to agree to disagree, which is fine. This isn't a matter of being defensive, but rather a matter of perspective. The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier. Development resources are not impacted by holding in-person events.
But let's touch on the notion of content as that is a fair callout. We have adjusted content to try to accommodate what players have asked for. This is a personal anecdote, but when I first started here about three years ago, two of the biggest requests I saw were, please deliver more repeatable tentpole systems, and please deliver more quality of life improvements to the game. In fact, many ask for us to dedicate a quarter of content toward those quality of life improvements. Obviously this is among the multitude of other requests, but those stood out as really important to the team. And it's taken a bit of time, but we are in that cadence now. We delivered Infinite Archive, a system built from the ground up with new tech and will be supported over time. We dedicated Q3 last year to quality of life improvements and some system overhauls. We plan to do the same this year and you'll see those when PTS rolls around. On top of that we delivered a new class, another widely requested feature and that took about 18 months. And we just delivered Scribing, another long requested feature, that will be supported over time. The group finder being added last year. And we have the new PvP content coming in Q4. And all of that is on top of dungeons, trials, quests, and things we can't discuss yet. So yes, players may not be getting things like a second set of dungeons like they did a few years ago, but we believe the shift to meet player requests for systems and improvements is worth the shift.
We understand everything is not perfect and we are not trying to say that at all. We know more improvements need to be made and discussed more, there are more quality of life features that are being explored, and the team is constantly trying to work out how to make those happen while still delivering new content. And no one is saying not to be critical of things that you believe are not up to par. That is why we have several avenues for players to note these things. Just think the notion of painting a picture that we are using player's money to go on European vacations isn't a sound one and does everyone a disservice.
I'm glad to see you defend your colleagues. This is honestly the part of video gaming I dislike the most. So many times I've seen, across countless different games, where people are relentlessly negative. And it often manifests as dismissiveness and disrespect towards the people who make the games. I'm not saying that this post was necessarily disrespectful, but I see it a lot as a general rule.
Even if it was a company vacation/retreat/team building thing, which an event is not, that would be perfectly fine. Developers aren't companions to be ordered around at a whim. They deserve holidays. They deserve sick days. They deserve grace when mistakes are made.
tsaescishoeshiner wrote: »And I get that you guys want to have the fanfare with each release, but you have to take inventory of the other issues that haunt you here and on streams. If you're not going to talk about performance plans, combat issues, grinding for new items, and whatever other issues have arisen, then you're going to deal with them in a more uncomfortable fashion.
I see where you're coming from with these bigger issues, but is it fair to say that they can't do any promotional content without having people blast them for their personal issues with the game?
I feel like they can do a fun stream promoting Gold Road without people spamming "Cyrodiil Cyrodiil Cyrodiil class balance." Otherwise, they would have to stop doing promotional content until the game was flawless, right? Leading every single event, stream, article, or post with "Hey, we know that necromancer is still not performing as well as we like" is not very hype lol.
People requested more live events, and they met that demand. If a PvP patch is released, should people be spamming it with "But this is not addressing the major community issue of the lack of events in Europe and you need to address that before anyone can be positive"? I don't think so, but I hope I'm not paraphrasing that in bad faith. : P
These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
This is where we're we may have to agree to disagree, which is fine. This isn't a matter of being defensive, but rather a matter of perspective. The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier. Development resources are not impacted by holding in-person events.
But let's touch on the notion of content as that is a fair callout. We have adjusted content to try to accommodate what players have asked for. This is a personal anecdote, but when I first started here about three years ago, two of the biggest requests I saw were, please deliver more repeatable tentpole systems, and please deliver more quality of life improvements to the game. In fact, many ask for us to dedicate a quarter of content toward those quality of life improvements. Obviously this is among the multitude of other requests, but those stood out as really important to the team. And it's taken a bit of time, but we are in that cadence now. We delivered Infinite Archive, a system built from the ground up with new tech and will be supported over time. We dedicated Q3 last year to quality of life improvements and some system overhauls. We plan to do the same this year and you'll see those when PTS rolls around. On top of that we delivered a new class, another widely requested feature and that took about 18 months. And we just delivered Scribing, another long requested feature, that will be supported over time. The group finder being added last year. And we have the new PvP content coming in Q4. And all of that is on top of dungeons, trials, quests, and things we can't discuss yet. So yes, players may not be getting things like a second set of dungeons like they did a few years ago, but we believe the shift to meet player requests for systems and improvements is worth the shift.
We understand everything is not perfect and we are not trying to say that at all. We know more improvements need to be made and discussed more, there are more quality of life features that are being explored, and the team is constantly trying to work out how to make those happen while still delivering new content. And no one is saying not to be critical of things that you believe are not up to par. That is why we have several avenues for players to note these things. Just think the notion of painting a picture that we are using player's money to go on European vacations isn't a sound one and does everyone a disservice.
FelisCatus wrote: »spartaxoxo wrote: »These are all fair points. You're justified in your answer, but being defensive isn't going to resolve this. You guys need to address the core issues being raised - that we're getting less content for the same price and the game consistently has performance issues. Those should be addressed as visibly the answers you provided to prevent future moments like this.
This is where we're we may have to agree to disagree, which is fine. This isn't a matter of being defensive, but rather a matter of perspective. The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier. Development resources are not impacted by holding in-person events.
But let's touch on the notion of content as that is a fair callout. We have adjusted content to try to accommodate what players have asked for. This is a personal anecdote, but when I first started here about three years ago, two of the biggest requests I saw were, please deliver more repeatable tentpole systems, and please deliver more quality of life improvements to the game. In fact, many ask for us to dedicate a quarter of content toward those quality of life improvements. Obviously this is among the multitude of other requests, but those stood out as really important to the team. And it's taken a bit of time, but we are in that cadence now. We delivered Infinite Archive, a system built from the ground up with new tech and will be supported over time. We dedicated Q3 last year to quality of life improvements and some system overhauls. We plan to do the same this year and you'll see those when PTS rolls around. On top of that we delivered a new class, another widely requested feature and that took about 18 months. And we just delivered Scribing, another long requested feature, that will be supported over time. The group finder being added last year. And we have the new PvP content coming in Q4. And all of that is on top of dungeons, trials, quests, and things we can't discuss yet. So yes, players may not be getting things like a second set of dungeons like they did a few years ago, but we believe the shift to meet player requests for systems and improvements is worth the shift.
We understand everything is not perfect and we are not trying to say that at all. We know more improvements need to be made and discussed more, there are more quality of life features that are being explored, and the team is constantly trying to work out how to make those happen while still delivering new content. And no one is saying not to be critical of things that you believe are not up to par. That is why we have several avenues for players to note these things. Just think the notion of painting a picture that we are using player's money to go on European vacations isn't a sound one and does everyone a disservice.
I'm glad to see you defend your colleagues. This is honestly the part of video gaming I dislike the most. So many times I've seen, across countless different games, where people are relentlessly negative. And it often manifests as dismissiveness and disrespect towards the people who make the games. I'm not saying that this post was necessarily disrespectful, but I see it a lot as a general rule.
Even if it was a company vacation/retreat/team building thing, which an event is not, that would be perfectly fine. Developers aren't companions to be ordered around at a whim. They deserve holidays. They deserve sick days. They deserve grace when mistakes are made.
When did anyone say they were not allowed holidays or sick days? You are straw manning the entire point of the post. I know they are humans, and it's often the higher ups that make the bad decisions and the customer facing workers face the brunt. Anyone who works in retail or the food industry knows that. Who else do we go to fix the issue or at least raise awareness on the issue? Sometimes we are heard but often we are ignored. These events only appeal and reach a tiny fraction of the grand scale of the player base so they ultimately feel out of touch to the average player. That's the issue and when you have all these other issues ongoing some have been ongoing for years (combat bug, the state of pvp, etc) it feels almost tone-deaf or ignorant. I would be a lot more understand if this was a game made by a small team but again it's a massive company that's owns another massive company that owns another massive company so it's not crazy to expect more. So yes as someone said earlier: "Sure it does look like "the house is burning" while "the hosts are partying else where"
FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
Like many of you I too have been with ESO for a very long time, and you know ESO has been a good thing. And that's why ... many of us try to come to the forums and post the changes we would like to see and the things we're kind of critical about. I think that even with the good ESO has done there really is like an 'iron wall' that sits between those of us who disagree with things and seeing meaningful change in the game itself.
Take this grind business ... this fresh and hot madness that has been unleashed on us between Infinite Archive (IA), 10th anniv and Gold Road ... IA, 10th anniv and Gold Road are great examples. The grind for the things we wanted to see, features like dyes, certain styles, given the run, etc, uhhh the grind is insane. Why does everything have to be locked behind a quest? Why? I mean saying this in a calm, rational manner, what the hell? C'mon. Why lock dyes behind quests no one wants to do ... wants to do right away? Like High Isle for example, I did the main quest later but here it takes forever to do some of the new achievements (unless I want to buy the trophies, if I can) or wait probably an entire MONTH if not more to gather scraps and trophies for each achievement? Why do this to us? The dyes never should have been put behind a grind. Just unlock 'em and let us alone. Although, I could understand why the devs would not make every dye available because things can get weird with look-a-like skill effects, so I get this. But still...
I have been grinding PvE content for the last 6 months. Yes, I chose to do it, yet it made sense to do these PvE tasks for their rewards, and then if I want more from the newer content, I have an even LONGER GRIND. In IA (especially) and the quests from Gold Road, I mean it really feels like this has become a second job. So with that said, many of us aren't happy with not just the grind but the difficulty as well as the bugs, again, especially in things like IA. Holy molies I could sit here and write all day about how much I have learned to both hate and respect IA. But the thing is, I really think the difficulty in IA is too difficult, its killer content ... literally. In the past I have voiced support for more challenging, more difficult content but things like Vet Vateshran or Vet Malestrom are in scope with where I'm coming from. Ok Vat pushes that sentiment to its limit. But IA like I'm ashamed to admit but I've reached the point where I can't do a single side portal other than butcher and bridge. The difficulty for other arenas like Filer and angry little Bosmer chick's shed of horror are just too much. It's like there's a reason why I don't run dungeons on HM.
Another thing, a big problem with IA is I can't find anyone to run with lol. And so my reason for mentioning this, is I've seen in other threads how they talk about you know the rich and those with connections getting stronger and everyone else is getting filtered out of this game, and I think it's happening. Nothing sells in the store anymore because you guys blew it with the 10 yr anniversary event killing any value from mats but mainly from surplus and some exclusive stock. I have actually thrown expensive stock away to make room in my inventory because *now* no one is buying any of it. So, getting back on track, that's like with IA, its a roaring hell trying to grind what I need out of that place as solo. Its hell and not surprisingly, no one else wants to join me. But I'm just kind of taken back at how abrasive things have become and lack of interest in the community and speaking of the community and feed back to ZOS.
So the idea here isn't to rant, maybe to vent a little but like ... what is the point of the forums? You know ... what is it? I mean is the place where we come to praise ZOS and certain exclusive forum folks for being just so awesome. Oh, what wonderful whatever. I mean, some of us come on here and say, "This is terrible, here's why and it's a real problem" or perhaps anyone has an idea and then we have like these 6 or7 people, usually the same people and they're trying to shoot down the post and not even acknowledge the idea or the problem. You know, that's not free-world behavior, that's behavior I'd expect to see from a totalitarian country somewhere. Which is ironic because these same folks have taken it out on me in the past for saying this and that when I'm just trying to talk about an idea or a possible new feature, but people like me, our posts are just crowded by these guys. And quite frankly I'm tired of being judged for thinking different.
And so, you know, there's just alot I don't understand, there's alot of problems with this game, ok. Like stuck in combat bug and other things ... many of us have in the past spent more than we should in the Crown Store and on subscriptions, but not only does it do no good to share our feedback, but we can't attend you know whichever game event in-person. And I wouldn't ever try and speak for others but we don't have the money to go overseas or what not. You know, I'm not trying to tell ZOS how to budget and many of us aren't either but we're funding a game where our feedback isn't regarded, or the post is harassed, or it just disappears and so neither can we attend these nice events but yet the problems remain. I'm sitting here thinking and really just not looking for trouble but also trying to understand what I first saw about this game because the way things are I don't even really recognize ESO from memory ... sort of. Its like this is some other game I wouldn't play, or perhaps one I made a mistake playing for a short while there and I'm just coming to the realization that my expectations and what I think has no place in this game. While you guys' kind of party with all the happy photos, shoot us down and rebuff every post that says what you don't want to hear and meanwhile it's like parts of the game are on fire. And Dante ... he's out there trying to save the souls of ESO players stuck in grinding hell.
I'm glad everyone had a great time at the party but not only did many of us NOT have a good time during YOUR 10th Anniversary Event but then things resulting from that event are causing problems. What if there are some out there who don't want to grind all this stuff ... just like they how they didn't wish to grind for event items? ... I also saw more than a few during the event waiting for bosses to spawn who were wearing questionable content, like items glowing with different colors and so forth, maybe it was something from IA? Not sure so I could be wrong, but it didn't look right, it just makes me ask what is that and how did they get this? No, I don't have a screen capture but was too tired to think much about it at the time. Anyways, while its true I don't have many friends, I would never treat a friend the way it feels like ESO is treating us. And if the forums aren't here for us to talk with ZOS then they're really of no use. I can judge things for myself and see the problems for what they are.
spartaxoxo wrote: »JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
No. It's absolutely not more than considered normal in the video game industry. Almost all of the big companies do live events. The advertising budget is separate to the development budget anyway.
They still delivered a lot of content last year despite the cut, as well. Infinite Archive was a big boon. And if IA is anything to go by, new PvP activity in Q4 will be quite good.
ESO+ might be a worse deal now, but they did very well by the base game
tsaescishoeshiner wrote: »And I get that you guys want to have the fanfare with each release, but you have to take inventory of the other issues that haunt you here and on streams. If you're not going to talk about performance plans, combat issues, grinding for new items, and whatever other issues have arisen, then you're going to deal with them in a more uncomfortable fashion.
I see where you're coming from with these bigger issues, but is it fair to say that they can't do any promotional content without having people blast them for their personal issues with the game?
I feel like they can do a fun stream promoting Gold Road without people spamming "Cyrodiil Cyrodiil Cyrodiil class balance." Otherwise, they would have to stop doing promotional content until the game was flawless, right? Leading every single event, stream, article, or post with "Hey, we know that necromancer is still not performing as well as we like" is not very hype lol.
People requested more live events, and they met that demand. If a PvP patch is released, should people be spamming it with "But this is not addressing the major community issue of the lack of events in Europe and you need to address that before anyone can be positive"? I don't think so, but I hope I'm not paraphrasing that in bad faith. : P
spartaxoxo wrote: »JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
No. It's absolutely not more than considered normal in the video game industry. Almost all of the big companies do live events. The advertising budget is separate to the development budget anyway.
They still delivered a lot of content last year despite the cut, as well. Infinite Archive was a big boon. And if IA is anything to go by, new PvP activity in Q4 will be quite good.
ESO+ might be a worse deal now, but they did very well by the base game
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
It's not that simple.
For a business to continue to exist, it must be promoted. If they neglect the promotion of the business, then ESO will truly start dying. For things like a 10-year anniversary, they serve as both advertising for new customers, and for increasing the loyalty of existing customers.
A company that properly balances its books will have money dedicated towards advertising, money devoted towards product improvement, and money devoted towards things like developing new products. To neglect any of those would hinder the growth of the business, and thus would also result in the company starting to die.
And on a personal note. from the sounds of your post, you have not played Gold Road and Necrom. The two together are one of the most amazing Elder Scrolls stories I have ever experienced.
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
@ZOS_Kevin: God bless you. I know you are just the messenger.
E3 and other gaming conferences have become obsolete because they are expensive and offer poor returns on investment. I work in high-level U.S. politics and attend conferences all year, so I can confirm that conferences often serve as quasi-vacations for those who attend and work at them. I am at one now.
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
@ZOS_Kevin: God bless you. I know you are just the messenger.
E3 and other gaming conferences have become obsolete because they are expensive and offer poor returns on investment. I work in high-level U.S. politics and attend conferences all year, so I can confirm that conferences often serve as quasi-vacations for those who attend and work at them. I am at one now.
So this is probably going to be the last response from me in this thread generally, as I think I've made general points clear enough. I'll also be sharing the general sentiment here to make sure our teams understand some of the player frustration and optics around items like in-person events. As we've always stated on the forum, we want your positive feedback as well as your criticism. The feedback is valuable and appreciated.
As a complete personal aside, I wanted to address this because I do have personal experience in this area as well. Prior to working at ZOS, I worked in the political sphere as well. Often times as one of the people arranging and manning events. I've worked and managed events at the Nation Press Club, The White House, and other institutions in DC. And I'll repeat what I shared above in another post, people spend months and many hours planning, developing, and practicing for events like those. They are not vacations for the people who work there. They are there to make sure the event runs smoothly, needed information is shared and make sure those who are attending have a great time.
We obviously enjoy doing these events because we love interacting with the community and enjoy the work that we do. It helps that we're in an entertainment medium here at ZOS which inherently makes things more fun. But I personally very much push back against the notion that these events are vacations or vacation adjacent as that rhetoric often trivializes the work we put in for these events.
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
@ZOS_Kevin: God bless you. I know you are just the messenger.
E3 and other gaming conferences have become obsolete because they are expensive and offer poor returns on investment. I work in high-level U.S. politics and attend conferences all year, so I can confirm that conferences often serve as quasi-vacations for those who attend and work at them. I am at one now.
So this is probably going to be the last response from me in this thread generally, as I think I've made general points clear enough. I'll also be sharing the general sentiment here to make sure our teams understand some of the player frustration and optics around items like in-person events. As we've always stated on the forum, we want your positive feedback as well as your criticism. The feedback is valuable and appreciated.
As a complete personal aside, I wanted to address this because I do have personal experience in this area as well. Prior to working at ZOS, I worked in the political sphere as well. Often times as one of the people arranging and manning events. I've worked and managed events at the Nation Press Club, The White House, and other institutions in DC. And I'll repeat what I shared above in another post, people spend months and many hours planning, developing, and practicing for events like those. They are not vacations for the people who work there. They are there to make sure the event runs smoothly, needed information is shared and make sure those who are attending have a great time.
We obviously enjoy doing these events because we love interacting with the community and enjoy the work that we do. It helps that we're in an entertainment medium here at ZOS which inherently makes things more fun. But I personally very much push back against the notion that these events are vacations or vacation adjacent as that rhetoric often trivializes the work we put in for these events.
@ZOS_Kevin: I appreciate the response. Agree to disagree! I also attend international conferences, and they are definitely considered quasi-vacations for those who work or attend. Yes, there is lots of planning and day-of running around, but there is also downtime and events that facilitate sightseeing or cultural appreciation while “working.” It’s not like people are going there to dig ditches.
Airfare, hotel, and meals are paid for, and there's time to have drinks and socialize after the evening wraps up. It's an opportunity to see a country or city you may never have otherwise visited.
For those who can’t even afford to travel (admittedly not me), the idea that these trips aren’t vacation-adjacent is mind-boggling.
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
@ZOS_Kevin: God bless you. I know you are just the messenger.
E3 and other gaming conferences have become obsolete because they are expensive and offer poor returns on investment. I work in high-level U.S. politics and attend conferences all year, so I can confirm that conferences often serve as quasi-vacations for those who attend and work at them. I am at one now.
So this is probably going to be the last response from me in this thread generally, as I think I've made general points clear enough. I'll also be sharing the general sentiment here to make sure our teams understand some of the player frustration and optics around items like in-person events. As we've always stated on the forum, we want your positive feedback as well as your criticism. The feedback is valuable and appreciated.
As a complete personal aside, I wanted to address this because I do have personal experience in this area as well. Prior to working at ZOS, I worked in the political sphere as well. Often times as one of the people arranging and manning events. I've worked and managed events at the Nation Press Club, The White House, and other institutions in DC. And I'll repeat what I shared above in another post, people spend months and many hours planning, developing, and practicing for events like those. They are not vacations for the people who work there. They are there to make sure the event runs smoothly, needed information is shared and make sure those who are attending have a great time.
We obviously enjoy doing these events because we love interacting with the community and enjoy the work that we do. It helps that we're in an entertainment medium here at ZOS which inherently makes things more fun. But I personally very much push back against the notion that these events are vacations or vacation adjacent as that rhetoric often trivializes the work we put in for these events.
@ZOS_Kevin: I appreciate the response. Agree to disagree! I also attend international conferences, and they are definitely considered quasi-vacations for those who work or attend. Yes, there is lots of planning and day-of running around, but there is also downtime and events that facilitate sightseeing or cultural appreciation while “working.” It’s not like people are going there to dig ditches.
Airfare, hotel, and meals are paid for, and there's time to have drinks and socialize after the evening wraps up. It's an opportunity to see a country or city you may never have otherwise visited.
For those who can’t even afford to travel (admittedly not me), the idea that these trips aren’t vacation-adjacent is mind-boggling.
"You're wrong that your work event is work."
people spend months and many hours planning, developing
The premise of this conversation is that we are using money on in-person events rather than investing in the game, which is not accurate based on how budgets work, as outlined earlier.
@ZOS_Kevin: God bless you. I know you are just the messenger.
E3 and other gaming conferences have become obsolete because they are expensive and offer poor returns on investment. I work in high-level U.S. politics and attend conferences all year, so I can confirm that conferences often serve as quasi-vacations for those who attend and work at them. I am at one now.
So this is probably going to be the last response from me in this thread generally, as I think I've made general points clear enough. I'll also be sharing the general sentiment here to make sure our teams understand some of the player frustration and optics around items like in-person events. As we've always stated on the forum, we want your positive feedback as well as your criticism. The feedback is valuable and appreciated.
As a complete personal aside, I wanted to address this because I do have personal experience in this area as well. Prior to working at ZOS, I worked in the political sphere as well. Often times as one of the people arranging and manning events. I've worked and managed events at the Nation Press Club, The White House, and other institutions in DC. And I'll repeat what I shared above in another post, people spend months and many hours planning, developing, and practicing for events like those. They are not vacations for the people who work there. They are there to make sure the event runs smoothly, needed information is shared and make sure those who are attending have a great time.
We obviously enjoy doing these events because we love interacting with the community and enjoy the work that we do. It helps that we're in an entertainment medium here at ZOS which inherently makes things more fun. But I personally very much push back against the notion that these events are vacations or vacation adjacent as that rhetoric often trivializes the work we put in for these events.
@ZOS_Kevin: I appreciate the response. Agree to disagree! I also attend international conferences, and they are definitely considered quasi-vacations for those who work or attend. Yes, there is lots of planning and day-of running around, but there is also downtime and events that facilitate sightseeing or cultural appreciation while “working.” It’s not like people are going there to dig ditches.
Airfare, hotel, and meals are paid for, and there's time to have drinks and socialize after the evening wraps up. It's an opportunity to see a country or city you may never have otherwise visited.
For those who can’t even afford to travel (admittedly not me), the idea that these trips aren’t vacation-adjacent is mind-boggling.