FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool learnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
JustLovely wrote: »FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool learnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
Thank you so much for saying this. I've been afraid to. I wonder how much it cost to send a bunch of staff to Amsterdam for a week. Must be a good gig if you can get it.
JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
JustLovely wrote: »I wonder how much it cost to send a bunch of staff to Amsterdam for a week. Must be a good gig if you can get it.
How many decades of screen-dimming are that?
spartaxoxo wrote: »JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
No. It's absolutely not more than considered normal in the video game industry. Almost all of the big companies do live events. The advertising budget is separate to the development budget anyway.
They still delivered a lot of content last year despite the cut, as well. Infinite Archive was a big boon. And if IA is anything to go by, new PvP activity in Q4 will be quite good.
ESO+ might be a worse deal now, but they did very well by the base game
FelisCatus wrote: »I think this is just cope at this point. IA got stale fast.
How many decades of screen-dimming are that?
spartaxoxo wrote: »FelisCatus wrote: »I think this is just cope at this point. IA got stale fast.
I don't like PvP, but I can understand others like it. It's not someone coping to have a good opinion of the game. I think IA was a great addition. And they are going to keep adding to it, supposedly. I like being able to farm up leads in there.
Summerset came out 6 years ago. Instead of expecting the game to change into something else, might as well enjoy it for what it is. Otherwise, what even is the point of playing? Games should be fun.
They need to advertise their game to new, exsisting and old players to be able to invest in the game and continue developing.
So live events are a good thing and we can hope they livestream it so more people can watch.
FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
It's not that simple.
For a business to continue to exist, it must be promoted. If they neglect the promotion of the business, then ESO will truly start dying. For things like a 10-year anniversary, they serve as both advertising for new customers, and for increasing the loyalty of existing customers.
A company that properly balances its books will have money dedicated towards advertising, money devoted towards product improvement, and money devoted towards things like developing new products. To neglect any of those would hinder the growth of the business, and thus would also result in the company starting to die.
And on a personal note. from the sounds of your post, you have not played Gold Road and Necrom. The two together are one of the most amazing Elder Scrolls stories I have ever experienced.
FelisCatus wrote: »spartaxoxo wrote: »FelisCatus wrote: »I think this is just cope at this point. IA got stale fast.
I don't like PvP, but I can understand others like it. It's not someone coping to have a good opinion of the game. I think IA was a great addition. And they are going to keep adding to it, supposedly. I like being able to farm up leads in there.
Summerset came out 6 years ago. Instead of expecting the game to change into something else, might as well enjoy it for what it is. Otherwise, what even is the point of playing? Games should be fun.
The game can be better and deserves better and when you've poured 9 years of your time into it, it's honestly sad to see one of your favourite games decline the way it has. You'd of thought that Microsoft acquiring it would've paved the way forward for greater things. I'm disgruntled because I'm passionate about this game. Maybe you are fine accepting mediocrity and the scraps they feed us but I'm not and this game could be so much more.
Also wanted to touch on this, because honestly comments like this belittle the hard work our teams do. They do not deserve to read comments that, intentional or not, attempt to devalue their work. Our teams plan, review, and practice for months to be able to produce an event for those who choose to spend their time and money with us. This isn't some vacation ploy, no company would approve that. The company has a generous PTO policy for vacation when we need it. We listened to feedback from players in Europe that they would like the opportunity to attend events, but rarely get an opportunity to, especially after COVID lockdown. That's why we held our event in Europe this time around.FelisCatus wrote: »This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
spartaxoxo wrote: »JustLovely wrote: »spartaxoxo wrote: »The game is getting plenty of development. Advertising is a normal part of video games and will always take part of the budget. Games don't exist without players. Live events are a great way to promote the game and connect with the community. This is why they are so common in the industry.
No it's not. They've cut their content releases in half lately. And Cyodiil has suffered pop cap reductions over and over and over and over and over again since 2018.
And while advertising is a normal investment for a company to invest in, overseas trips to high profile tourist destinations for staff is more than what can be considered normal by a pretty fair margin.
No. It's absolutely not more than considered normal in the video game industry. Almost all of the big companies do live events. The advertising budget is separate to the development budget anyway.
They still delivered a lot of content last year despite the cut, as well. Infinite Archive was a big boon. And if IA is anything to go by, new PvP activity in Q4 will be quite good.
ESO+ might be a worse deal now, but they did very well by the base game
FelisCatus wrote: »spartaxoxo wrote: »FelisCatus wrote: »I think this is just cope at this point. IA got stale fast.
I don't like PvP, but I can understand others like it. It's not someone coping to have a good opinion of the game. I think IA was a great addition. And they are going to keep adding to it, supposedly. I like being able to farm up leads in there.
Summerset came out 6 years ago. Instead of expecting the game to change into something else, might as well enjoy it for what it is. Otherwise, what even is the point of playing? Games should be fun.
The game can be better and deserves better and when you've poured 9 years of your time into it, it's honestly sad to see one of your favourite games decline the way it has. You'd of thought that Microsoft acquiring it would've paved the way forward for greater things. I'm disgruntled because I'm passionate about this game. Maybe you are fine accepting mediocrity and the scraps they feed us but I'm not and this game could be so much more.
How many decades of screen-dimming are that?
Are we seriously shaming long distance travel now? Should we start a movement to make everyone travel by ship again since it's more emissions friendly?
I'm actually very pro environment but that was an odd way of arguing against the event. I did my fair share of contributing to the burning of fuel the multiple times I visited my Ex 1,100 miles away.
Out of curiosity, I used stats about the average pc's and laptop's energy consumption and how that would translate to CO2 emissions if your home is 100% supplied with electricity produced by conventional means (so not your own solar panels on your roof, or commercially produced renewable energy).
To reach the 8,7 t of CO2 emissions that this one trip above produces, your desktop computer could run for over 16 and a half years straight. For the average laptop, it would be roughly 33 years. Or even up to 66 years, if you have one with a low energy usage. Oh, without any screen dimming or other energy saving programs, of course.
That said, I generally have no problem with people travelling by plane (not with hobby pilots either, btw, it's an awesome hobby in my opinion). In fact I think it's beneficial if people experience different cultures and landscapes and broaden their horizon with new experiences and knowledge. I just think that it's also good to know how it affects the environment - so people can make their own informed choices about it.
Hi all, so a few things here.
Generally, the notion that there is a pot of money and that it should mostly go toward one thing is not how budgets work. Especially when you consider we are one development team under the ZeniMax umbrella that is under the Xbox umbrella. These events have been budgeted out well in advance and not at the expense of the development team. These budgets are separate. So even if we did not hold these events, it's not like the money just goes to another team. That's not how budgets work.
Marketing/Advertising aside, we do believe at a community level that having in-person meet-ups is very important for community culture and the overall health of the game. It give players the opportunity to bond with each other, but the opportunity to directly engage with the dev team. Beyond through a screen or text. Having opportunities like this are very important. We've heard that first hand from fellow players who have attended.Also wanted to touch on this, because honestly comments like this belittle the hard work our teams do. They do not deserve to read comments that, intentional or not, attempt to devalue their work. Our teams plan, review, and practice for months to be able to produce an event for those who choose to spend their time and money with us. This isn't some vacation ploy, no company would approve that. The company has a generous PTO policy for vacation when we need it. We listened to feedback from players in Europe that they would like the opportunity to attend events, but rarely get an opportunity to, especially after COVID lockdown. That's why we held our event in Europe this time around.FelisCatus wrote: »This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
Hopefully this helps at least clear up that development budget is not negatively impacted by hosting in-person events.
FelisCatus wrote: »FelisCatus wrote: »Live events are great for those who live nearby or can afford to go or for the content creators who get invited. However for most players it's not relevant. Fix PvP, fix the servers, the writing, the balance, add more content and update the old textures/animations. Increase housing slots. Add new skill lines, classes, a class change token (how many threads do we have to make old man?). It's pretty tiring seeing so many IRL events being hosted for the anniversary whilst the anniversary event itself was a low drop monotonous grind fest. We receive yet another lack lustre chapter with poor, predictable writing. We get a few new enemies but most are just reskins. The last decent chapter was Summerset. I get the anniversary gives you an excuse to have a company holiday and pat yourselves on the back but many this game is in a mess and manned by a skeleton crew. Crownstore and crown crates get way more development time and attention than most of the chapters it seems. I was hyped for scribing and it turned out to be a half-baked grindfest. With most scribing skills being more for utility, roleplay and niche. Skill styles are nice but some of the best ones are locked behind a grind. I have no doubt that you'll monetise this cool earnable/rewarding feature. I wouldn't be surprised if scribing gets monetised either. West Weald is a tiny zone with little to do. The Bosmer feel shoehorned in for fan service and Ithelia was as predictable as she was irrelevant and boring. The new trial was at least different and difficult so props for that. The environmental screen dimming and resolution reduction should be made optional you can keep it on by default but at least give us an option to turn it off. I was hyped for this chapter (except Ithelia) I was largely disappointed though, and each chapter since Summerset has been disappointing. I'd love for this game to return to its golden peak but as the years go on I feel more uncertain.
It's not that simple.
For a business to continue to exist, it must be promoted. If they neglect the promotion of the business, then ESO will truly start dying. For things like a 10-year anniversary, they serve as both advertising for new customers, and for increasing the loyalty of existing customers.
A company that properly balances its books will have money dedicated towards advertising, money devoted towards product improvement, and money devoted towards things like developing new products. To neglect any of those would hinder the growth of the business, and thus would also result in the company starting to die.
And on a personal note. from the sounds of your post, you have not played Gold Road and Necrom. The two together are one of the most amazing Elder Scrolls stories I have ever experienced.
This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
Clearly you haven't read the post. I have played both of them, pre-ordered both of them and they were not as great as I'd of hoped.
Generally, the notion that there is a pot of money and that it should mostly go toward one thing is not how budgets work. Especially when you consider we are one development team under the ZeniMax umbrella that is under the Xbox umbrella. These events have been budgeted out well in advance and not at the expense of the development team. These budgets are separate. So even if we did not hold these events, it's not like the money just goes to another team. That's not how budgets work.
Marketing/Advertising aside, we do believe at a community level that having in-person meet-ups is very important for community culture and the overall health of the game. It give players the opportunity to bond with each other, but the opportunity to directly engage with the dev team. Beyond through a screen or text. Having opportunities like this are very important. We've heard that first hand from fellow players who have attended.
Also wanted to touch on this, because honestly comments like this belittle the hard work our teams do. They do not deserve to read comments that, intentional or not, attempt to devalue their work. Our teams plan, review, and practice for months to be able to produce an event for those who choose to spend their time and money with us. This isn't some vacation ploy, no company would approve that. The company has a generous PTO policy for vacation when we need it. We listened to feedback from players in Europe that they would like the opportunity to attend events, but rarely get an opportunity to, especially after COVID lockdown. That's why we held our event in Europe this time around.FelisCatus wrote: »This is not an indie developer. I am not suggesting they stop advertising completely, but these live events are just not it. Honestly, just seems like the staff wanted an excuse to go on a holiday to Europe. The company won't die but the game will.
And I get that you guys want to have the fanfare with each release, but you have to take inventory of the other issues that haunt you here and on streams. If you're not going to talk about performance plans, combat issues, grinding for new items, and whatever other issues have arisen, then you're going to deal with them in a more uncomfortable fashion.