For context, Celebration Rooms are the rooms at the end of a main story questline containing all the main NPCs and a number of sidequest NPCs for that expansion, with plenty of dialogue. These rooms have existed since Markarth DLC and its epilogue, and have generally been permanent, meaning we can revisit our favourite characters whenever we want (I am guilty of visiting Fennorian in Markarth dozens of times).
So imagine my shock and despair when I left out the door after the main quest and came back to an empty room in Gold Road — no major NPCs, no Fennorian, nothing. Is there any chance we can have Gold Road's celebration room be permanent like the others?
No.
The chapter has been written, the software coded
It’s not going to be re-written
The party should disperse after it is done.
What's realistic about NPCs remaining in the room where a main quest ended? They have (virtual fictional) lives too.
ArchangelIsraphel wrote: »I'm not entirely certain it's related, but I strongly suspect that it may have something to do with account wide achievements, and the fact that characters were seeing NPC's and other things completed in the world that were not supposed to be completed for them because they had never done the quests.
For example, on one of my accounts, I see every single coldharbour NPC in the area where they gather before the big finale of the questline on all of my characters, even though I have only ever completed that quest line on one character on my account.
It's possible that they removed the celebration rooms to mitigate this type of issue with alts going forwards. But I do wish they would fix them and bring them back.
(I'm not certain this is the reason, it's just a guess based on glitches in the game I've experienced)
No.
The chapter has been written, the software coded
It’s not going to be re-written
I'm not sure if it's that much of a problem just to not remove the npcs.The party should disperse after it is done.
I'm not bothered by keeping it if it brings other players joy to be able to return. I mean, how often do you accidentally get back to that place anyway? I find the situation in Bal Foyen much worse, where you meet the refugees from Bleakrock at 3 different locations or so, with their original dialogues, as if the story never progressed.
katanagirl1 wrote: »I did the Necrom story without the side quests so hardly anyone was there for the ending. I heard last that you couldn’t re-enter the room in Apocrypha. I was hoping more names would be added to the book after I did the side quests later.
Hapexamendios wrote: »I never had a reason to revisit them myself.
I.... actually found them painfully silly.... I don't need or want to talk to those NPCs ever again - and bringing them back in future content drives me nuts.
Hapexamendios wrote: »I never had a reason to revisit them myself.
I.... actually found them painfully silly.... I don't need or want to talk to those NPCs ever again - and bringing them back in future content drives me nuts.
Uh. I didn't want to mess with them the first time.... Sorry, I just have zero interest in the NPCs in this game.