Alrighty so to start, we all know why someone would make this post being that Werewolf constantly goes between broken overpowered and underpowered and worse, is boring to boot while also being stressful as hell because of the base nature of how its treated and works from everything to the transformation ability to the passives and even the innate abilities. My first idea to remedy this would be to change the transformation ability to no longer require ult to use and make it a toggleable ability that you can turn on and off and instead, give it a stamina cost at base with the berserker morph even perhaps exchanging it to a health cost meaning that you no longer have to worry about the upcoming drawback BUT DO have a constant health drain and a big one in exchange encouraging the use of 2 specific mythics i dont see enough love for because their pros arent enough to outweigh their cons in one case and not enough to justify their use over other mythics in the others case being the gaze of sithis and the stormweavers cavort. The reason i think this would be a good idea is because firstly, it makes the transformation into a WW smoother and feel far less restircting and make it provide a fun new challenge to build around of either making your stamina regeneration crazy high in the case of the pack leader (tank) morph in order to outpace the stamina drain with so long as your stamina bar never reaches 0, you will maintain your transformation which will help to let the abilites and passives maintain their immense power as you now have to build around a unique challenge and teeter a more fun line in combat instead of having to maintain that annoying as transformation bar with fighting or eating corpses only to eventually not find enough people to fight and or eat and drop out needing to rebuild in the best case in regards to ult cost, 132 ult if you an imperial with the salvation set and on sorcerer which while not a lot is still too much time you have to spend as a normal ass human trying to rebuild that ult bar instead of getting to play as a werewolf through no fault of your own.
Now to move onto the next major issue now that we have freed up some level of the issues restraining the class and making it far less fun to the point that you NEED to play either templar or sorc for that ult gen cost reduction and play either nord or imperial for the same reason by making it so there is no longer a WW ability bar but instead like the vampire abilites, you can use your abilites in your human form and they get added to your normal 2 bars meaning WW not only can be 2 bars but to some degree are encouraged to use class abilities along side their WW abilites but they loose out on their weapon abilites while in WW form aside from specifically two handed weapons as you can justify that they would be made large enough to be able to even be wielded by you in your WW form but also to allow for some interesting choices in combat and hell, maybe you could even let WW use magic like that one guy whos name i forgot from soul eater who was that immortal magic using WW who stole his magic from the witches to use as he saw fit with that was actually both pretty funny and cool at the same time and could open up more RP options with this also prevents them from getting the damage benefits of dual wielding and bows and the tank benefits of sword and board as even if your equipped weapons count towards your set, if you cant use them in your WW form like those 3 weapons, they dont grant you any bonuses to offset the power from getting your WW bar removed and just getting to use your normal 2 bars with your WW abilites.
Lastly, i honestly dont have much issue with the abilites at this point as they have beed tweaked and granted buffs that have made them honestly suitable enough for the power of what a WW should have but the passives with the bloodrage and the devour passives needing to be changed thanks to how i changed the transformation ability with firstly, i would say devour should refund stamina instead of transformation timer to give you a good way to restore both health and stamina to help both berserkers who will die if they push their transformation too hard and pack leaders who will revert to their human forms for at least a solid minute before they can return to their WW form if they arent careful. beyond that, i think the bloodrage passive should be removed all together and replaced with one that makes your character have more hair on their arms, back, and chest as well as their face and grant you passive minor resolve even in human form as well as minor protection under the thought that your Lycantrhopy has finally finished rooting itself in your soul and now your body has begun to take on the strength of the wolf spirit within even in your human state with this just helping make lycanthropes just flat out far more powerful tanks than most thanks to their innate strength and durability with perhaps the savage strength morph even granting major protection as while they are transformed, their WW hide become far more durable to any form of attack.
All in all, this isnt perfect, i know that but part of fixing issues with an idea is getting it out there for people to see and critique as well as add their own ideas to if they so desire to make it into a properly good idea and personally, i think this is a great start and could even lead into perhaps a new ability line or even 2 for WW to grant them a proper tank line that grants unique dmg mitigation buffs and taunts unique to WW while than also getting a proper healer line for those WW who wanna use a Resto staff and play act a holy WW who despite being a monster with such immense strength, only wants to help protect and heal others for some fun gap moe or something while also granting unique support abilites.