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Entropy pulls you from cloak. Curse repply after death.

silky_soft
silky_soft
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Entropy pulls you from cloak on every tic. It is not direct damage.
It also has unlimited range inside a bg.

The free, unskilled reapplication of the unblockable, (used to be able to block it), sorc skill curse. Is persistent whule you're dead and after you respawn.
Here $15, goat mount please. Not gambling or paying 45 : lol :
20% base speed for high ping players.
Streak moves you faster then speed cap.
They should of made 4v4v4v4 instead of 8v8.
  • GooGa592
    GooGa592
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    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.

    Edited by GooGa592 on May 28, 2024 10:35AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
    Edited by Tommy_The_Gun on May 28, 2024 4:43PM
  • Necrotech_Master
    Necrotech_Master
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    as far as im aware haunting curse has always worked like that, the 2nd explosion could still happen even if the target was killed, it does the same in pve and pvp

    if you die before the first curse explodes then you wont get the 2nd explosion
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • silky_soft
    silky_soft
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    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.

    Yea I put the issues in separate paragraphs to and specifically tried to trigger sorcs with the second so people would reply and boost the bug to the top.

    Happy to still take the actual damage, but it's not direct so it shouldn't pull from cloak.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • CrazyKitty
    CrazyKitty
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    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.

    Entropy does damage when it ticks. DoT = Damage over Time

    NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.
    Edited by CrazyKitty on May 29, 2024 3:59PM
  • Djennku
    Djennku
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    Its not just Entropy, but any dot. Elemental Susceptibility being another big culprit of cloak-breaking every second. And not just cloak either, but any invisibility like vamp sprint.

    EDIT: Also pulls you out of sneak too.
    Edited by Djennku on May 31, 2024 12:46AM
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
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    Shoot me an in-game mail if you need anything, happy to help!
  • silky_soft
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    CrazyKitty wrote: »
    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.

    Entropy does damage when it ticks. DoT = Damage over Time

    NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.

    Sure, we can play game.

    Sorcs are too dependent on shields. Since you can't crit shields, can't crit damage shield, why should you be able to docrit damage or crit heal while a shield has been applied?

    Templars are too dependent on block casting, the damage reduction for the cost penalty is too high. The damage delt should affect how much each block costs. Also your damage and healing output should reduced the same as the block damage reduction.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Chilly-McFreeze
    Chilly-McFreeze
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    silky_soft wrote: »
    CrazyKitty wrote: »
    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.

    Entropy does damage when it ticks. DoT = Damage over Time

    NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.

    Sure, we can play game.

    Sorcs are too dependent on shields. Since you can't crit shields, can't crit damage shield, why should you be able to docrit damage or crit heal while a shield has been applied?

    ?? 2020 called - it wants it's uncrittable shields back.

    No really, are you even up to date?
    Edited by Chilly-McFreeze on June 1, 2024 7:11AM
  • silky_soft
    silky_soft
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    silky_soft wrote: »
    CrazyKitty wrote: »
    GooGa592 wrote: »
    Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.

    Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
    But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.

    Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.

    I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.

    Entropy does damage when it ticks. DoT = Damage over Time

    NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.

    Sure, we can play game.

    Sorcs are too dependent on shields. Since you can't crit shields, can't crit damage shield, why should you be able to docrit damage or crit heal while a shield has been applied?

    ?? 2020 called - it wants it's uncrittable shields back.

    No really, are you even up to date?

    I see after googling. Why do I do less damage to shields? If I drop someone's shields they drop like a rock
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • silky_soft
    silky_soft
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    Ok, so it's like a sorc having crit healing, insta cast proc with 66% increase damage at max range, delay execute DoT, free unblockable reapplication delay DoT, faster then speed cap teleporting that stuns on its path and also its start and finish, 30s of major resolve, heal on shield. Did I mention all of this at max range and having a non target cc escape that is faster then speed cap?

    Doesn't mean dots should break cloak as they are not direct. Lay on the damage, bit don't pull cloak if it's not stated.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Djennku wrote: »
    Its not just Entropy, but any dot. Elemental Susceptibility being another big culprit of cloak-breaking every second. And not just cloak either, but any invisibility like vamp sprint.

    EDIT: Also pulls you out of sneak too.

    Well no, it isn't "any DoT".

    Entropy is the only DoT pulling NBs out of stealth. It's likely doing this because it seems to be counting the heal that Entropy is doing as coming from the Nightblade. Nightblade "heals" the Entropy user, and therefore gets pulled out of Stealth.

    Ele Sus is NOT a DoT. It is a Debuff that applies 2 ticks of DIRECT damage, and 1 DoT. The direct damage portion of Ele Sus (i.e., the concussed and chilled) is pulling Nightblades out of stealth. This is INTENDED, as Direct Damage should always pull Nightblades out of stealth.
    Edited by CameraBeardThePirate on June 2, 2024 2:11PM
  • NyassaV
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    I need to make a full list of things that pull you out of cloak that maybe shouldn't. Entropy is at the top of the list.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • silky_soft
    silky_soft
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    I can't find anywhere that says status effects are direct damage. Only that they do single tic of damage.

    But entropy is not the only dot that pulls you out
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • CameraBeardThePirate
    CameraBeardThePirate
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    silky_soft wrote: »
    I can't find anywhere that says status effects are direct damage. Only that they do single tic of damage.

    But entropy is not the only dot that pulls you out

    Just look at the damage number in game. Status Effects (that aren't burning, poisoned, or hemorrhaging) have white damage text. That means they are direct damage. DoTs have orange damage text.
    Edited by CameraBeardThePirate on June 3, 2024 7:46PM
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