But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Tommy_The_Gun wrote: »But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.
I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
Tommy_The_Gun wrote: »But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.
I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
CrazyKitty wrote: »Tommy_The_Gun wrote: »But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.
I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
Entropy does damage when it ticks. DoT = Damage over Time
NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.
silky_soft wrote: »CrazyKitty wrote: »Tommy_The_Gun wrote: »But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.
I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
Entropy does damage when it ticks. DoT = Damage over Time
NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.
Sure, we can play game.
Sorcs are too dependent on shields. Since you can't crit shields, can't crit damage shield, why should you be able to docrit damage or crit heal while a shield has been applied?
Chilly-McFreeze wrote: »silky_soft wrote: »CrazyKitty wrote: »Tommy_The_Gun wrote: »But OP is actually right. Mechanical wise, invisibility can only be interupted by direct damage or dedicated skills / potions.Entropy is a mages guild skill, not a sorc skill. It also causes you to be dismounted after a few ticks, which is not good game design in my opinion. But listening to NB's complain about skills that pull them out of cloak is like listening to someone complain that their easy mode spam skill has counter skills.
Death absolutely should end the effect of the skill however. Having the effect persistent after death causes stuck in combat bug and other issues and makes no sense. Death should erase any and all dots and negative effects on the player.
Entropy is not Direct Damage, but Damage over Time (DoT). If it is behaving differently than every other DoT skill, then it is bugged.
I am not judging whenever interrupting cloak is good or not. I am rather judging that the skill does something that it should not do. It is equivalent to lets say some single target skill being undodgeable without tooltip saying so. It is just abnormal behavior, so I do believe it is a bug.
Entropy does damage when it ticks. DoT = Damage over Time
NB's just get too dependent on cloak and complain about anything that pulls them out of cloak. In reality, cloak should be WAY less dependable than it already is. The duration should be shorter. The cost should be higher. And it should be easier to pull NB's out of cloak, especially if the NB initiated the combat.
Sure, we can play game.
Sorcs are too dependent on shields. Since you can't crit shields, can't crit damage shield, why should you be able to docrit damage or crit heal while a shield has been applied?
?? 2020 called - it wants it's uncrittable shields back.
No really, are you even up to date?
Its not just Entropy, but any dot. Elemental Susceptibility being another big culprit of cloak-breaking every second. And not just cloak either, but any invisibility like vamp sprint.
EDIT: Also pulls you out of sneak too.
silky_soft wrote: »I can't find anywhere that says status effects are direct damage. Only that they do single tic of damage.
But entropy is not the only dot that pulls you out