So, my question or questions really are, do you personally agree with these 2 statements about ESO:
1 - "That's the equivalent of more than 10 single player games coming out one right after another"
2 - "ESO is, of course, a multiplayer game, but it releases yearly updates that have historically trended toward roughly 30 hours of new story content - which is indeed right in line with most single-player AAA releases"
For full context, this is from a semi interview I guess from someone I have never heard of with narrative director Bill Slavicsek.
The full thing (which is not really much - 2 min read) can be found here:
https://www.msn.com/en-nz/entertainment/other/elder-scrolls-online-lead-says-we-re-the-most-prolific-aaa-game-studio-after-making-an-mmo-that-s-the-equivalent-of-more-than-10-single-player-games/ar-BB1mJPeh?ocid=hpmsn&cvid=91c7f87fac9643acb9a7d012ff4d3674&ei=101
When I read it, I didn't really know what to think, but something felt at least a "little" off about it. I am really interested to know what others here, who are not from my country and who would likely never get to see this thing otherwise; would think of it.
30 hours of story content if you roleplay-walk everywhere and listen to every dialogue tree, maybe.
No way I'd consider the current iteration of ESO a whopping 10 feature-complete singleplayer games in one. 1 for the base and 2 for the combined DLCs and chapters.
A lot of the time comes from running repeatable content with friends or randoms. Take ESO offline and you're left with a lackluster quest system that takes the "RP" out of "RPG" and a combat system filled with elements that needlessly demand dozens to hundreds of hours to individually complete.