ketsparrowhawk wrote: »Hello! This is from a pvp perspective.
During the "sticky dot/hot" rebalance of U35 the Spirit Mender got swept in with the sticky hots and was severely nerfed. This ability was a crucial key to the success of Necros up to that point. Among the many pain points of the class, imo this one is the most difficult to overcome. Since this nerf Necros have lost their signature "brawliness" they were once known for and have fallen far out of favor as a support class.
I would like to see the Intensive Mender morph (if not both) changed to have health scaling. This would allow Necros to compete in the support space and it would allow them to hold their own better in mele fights.
Thank you and good night
ketsparrowhawk wrote: »Hello! This is from a pvp perspective.
During the "sticky dot/hot" rebalance of U35 the Spirit Mender got swept in with the sticky hots and was severely nerfed. This ability was a crucial key to the success of Necros up to that point. Among the many pain points of the class, imo this one is the most difficult to overcome. Since this nerf Necros have lost their signature "brawliness" they were once known for and have fallen far out of favor as a support class.
I would like to see the Intensive Mender morph (if not both) changed to have health scaling. This would allow Necros to compete in the support space and it would allow them to hold their own better in mele fights.
Thank you and good night
CameraBeardThePirate wrote: »Please no. Intensive Mender is still a great ability. I'd rather not have to stack health to have class access to a strong HoT. Intensive still heals for 4500 on crits on an average Order's Wrath build, which is a ton.
Fix one of the many other things wrong with the class rather than changing one of their only good abilities.
Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
Zodiarkslayer wrote: »Every Class should have one health scaling burst heal.
A health scaling HoT? I don't know...
Turtle_Bot wrote: »Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.
Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.
Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
ketsparrowhawk wrote: »Turtle_Bot wrote: »Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.
Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.
Sorcs have their OP shield. Arcs have their OP shield. Wardens have Polar Wind. Templars have their Rune. This isn't that big of an ask.
Turtle_Bot wrote: »ketsparrowhawk wrote: »Turtle_Bot wrote: »Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.
Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.
Sorcs have their OP shield. Arcs have their OP shield. Wardens have Polar Wind. Templars have their Rune. This isn't that big of an ask.
It actually is that big of an ask. You are essentially asking for necro to be given any of those "OP abilities" you listed, but not as an expensive burst heal, but as a cheap HoT that applies its heal multiple times over its duration.
Now if you said you wanted resistant flesh to be buffed by 10-15% to account for the debuff it gives to healing done/taken, then sure, go nuts asking for that one (and I will likely agree with you on that one) since that will bring necros burst heal up to the level of those abilities you listed. Changing mender to be how it used to be just means that necro has a HoT that essentially, passively grants them 1 of those "OP" burst heal abilities every 2 seconds for 8 seconds. That is broken beyond belief.
Necro doesn't need intensive mender changes to be reverted, what it needs is:
- better cohesion of its abilities and the corpse mechanic (grave lord sacrifice did not help fix this)
- better in-class access to the basic buffs/debuffs (brutality/sorcery/prophecy/savagery/breach)
- pets need to be decided on if they are pets or DoTs, not their current strange mix of both but also neither
- tidying up the abilities so that they are smooth to use and flow well in a rotation (i.e. increase the projectile speed of skulls so it's harder to dodge it)
- most importantly, necro needs to be given a direction that the class will move forward in for its design (Is it supposed to be raising an army of undead hordes, or is it using necromancy to become an all powerful lich).
Now, could ZOS improve mender? Sure. Have it always heal the necro on each tick, but it has a chance to also heal a nearby ally on each tick. This would make it reliable as a self heal over time while still maintaining group utility.