Necro Mender Needs Health Scaling

ketsparrowhawk
ketsparrowhawk
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Hello! This is from a pvp perspective.

During the "sticky dot/hot" rebalance of U35 the Spirit Mender got swept in with the sticky hots and was severely nerfed. This ability was a crucial key to the success of Necros up to that point. Among the many pain points of the class, imo this one is the most difficult to overcome. Since this nerf Necros have lost their signature "brawliness" they were once known for and have fallen far out of favor as a support class.

I would like to see the Intensive Mender morph (if not both) changed to have health scaling. This would allow Necros to compete in the support space and it would allow them to hold their own better in mele fights.

Thank you and good night
  • yadibroz
    yadibroz
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    Hello! This is from a pvp perspective.

    During the "sticky dot/hot" rebalance of U35 the Spirit Mender got swept in with the sticky hots and was severely nerfed. This ability was a crucial key to the success of Necros up to that point. Among the many pain points of the class, imo this one is the most difficult to overcome. Since this nerf Necros have lost their signature "brawliness" they were once known for and have fallen far out of favor as a support class.

    I would like to see the Intensive Mender morph (if not both) changed to have health scaling. This would allow Necros to compete in the support space and it would allow them to hold their own better in mele fights.

    Thank you and good night

    Forget necro, what is the point to post about it, pointless
  • yadibroz
    yadibroz
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    Hello! This is from a pvp perspective.

    During the "sticky dot/hot" rebalance of U35 the Spirit Mender got swept in with the sticky hots and was severely nerfed. This ability was a crucial key to the success of Necros up to that point. Among the many pain points of the class, imo this one is the most difficult to overcome. Since this nerf Necros have lost their signature "brawliness" they were once known for and have fallen far out of favor as a support class.

    I would like to see the Intensive Mender morph (if not both) changed to have health scaling. This would allow Necros to compete in the support space and it would allow them to hold their own better in mele fights.

    Thank you and good night

    Let stay focus on nightblade and Sorcerer and hope dev buff them to the top yay because that what the dev only care to do.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Please no. Intensive Mender is still a great ability. I'd rather not have to stack health to have class access to a strong HoT. Intensive still heals for 4500 on crits on an average Order's Wrath build, which is a ton.

    Fix one of the many other things wrong with the class rather than changing one of their only good abilities.
    Edited by CameraBeardThePirate on May 26, 2024 3:40PM
  • ketsparrowhawk
    ketsparrowhawk
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    Please no. Intensive Mender is still a great ability. I'd rather not have to stack health to have class access to a strong HoT. Intensive still heals for 4500 on crits on an average Order's Wrath build, which is a ton.

    Fix one of the many other things wrong with the class rather than changing one of their only good abilities.

    Are you not stacking health anyway? Pretty much everyone is at 35k+ these days. Strong disagree about Intensive Mender still being a great ability. It's a "somewhat" strong hot that hits one person at a time and has a short duration. It needs to have the potency it used to have. Necros have other problems yes but they didn't really start struggling until this specific nerf. They used to be an excellent support class but no more.. again mostly due to this one change.
    Edited by ketsparrowhawk on May 26, 2024 5:58PM
  • Zodiarkslayer
    Zodiarkslayer
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    Every Class should have one health scaling burst heal.
    A health scaling HoT? I don't know...
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Hotdog_23
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    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.
  • Turtle_Bot
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    Hotdog_23 wrote: »
    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.

    The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.

    Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.
  • ketsparrowhawk
    ketsparrowhawk
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    Every Class should have one health scaling burst heal.
    A health scaling HoT? I don't know...

    Cinder Storm, Polar Wind, Channeled Focus etc say hello
    Edited by ketsparrowhawk on May 27, 2024 11:34AM
  • ketsparrowhawk
    ketsparrowhawk
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    Turtle_Bot wrote: »
    Hotdog_23 wrote: »
    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.

    The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.

    Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.

    Sorcs have their OP shield. Arcs have their OP shield. Wardens have Polar Wind. Templars have their Rune. This isn't that big of an ask.
  • ketsparrowhawk
    ketsparrowhawk
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    Hotdog_23 wrote: »
    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.

    The "reason" was just spreadsheet balancing. It was categorized as a "sticky hot" and thus nerfed with all the other sticky hots during the U35 patch with no consideration given to the rest of Necros' defensive kit.
  • Turtle_Bot
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    Turtle_Bot wrote: »
    Hotdog_23 wrote: »
    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.

    The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.

    Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.

    Sorcs have their OP shield. Arcs have their OP shield. Wardens have Polar Wind. Templars have their Rune. This isn't that big of an ask.

    It actually is that big of an ask. You are essentially asking for necro to be given any of those "OP abilities" you listed, but not as an expensive burst heal, but as a cheap HoT that applies its heal multiple times over its duration.

    Now if you said you wanted resistant flesh to be buffed by 10-15% to account for the debuff it gives to healing done/taken, then sure, go nuts asking for that one (and I will likely agree with you on that one) since that will bring necros burst heal up to the level of those abilities you listed. Changing mender to be how it used to be just means that necro has a HoT that essentially, passively grants them 1 of those "OP" burst heal abilities every 2 seconds for 8 seconds. That is broken beyond belief.

    Necro doesn't need intensive mender changes to be reverted, what it needs is:
    - better cohesion of its abilities and the corpse mechanic (grave lord sacrifice did not help fix this)
    - better in-class access to the basic buffs/debuffs (brutality/sorcery/prophecy/savagery/breach)
    - pets need to be decided on if they are pets or DoTs, not their current strange mix of both but also neither
    - tidying up the abilities so that they are smooth to use and flow well in a rotation (i.e. increase the projectile speed of skulls so it's harder to dodge it)
    - most importantly, necro needs to be given a direction that the class will move forward in for its design (Is it supposed to be raising an army of undead hordes, or is it using necromancy to become an all powerful lich).

    Now, could ZOS improve mender? Sure. Have it always heal the necro on each tick, but it has a chance to also heal a nearby ally on each tick. This would make it reliable as a self heal over time while still maintaining group utility.
  • ketsparrowhawk
    ketsparrowhawk
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    Turtle_Bot wrote: »
    Turtle_Bot wrote: »
    Hotdog_23 wrote: »
    Thought the ghost was nerfed because it was basically a breath of life heal every 2 seconds and made Nercos very hard to kill since she only used one global cool down every seconds.

    The Intensive Mender morph was indeed doing this much healing (and more) on its own before it got nerfed.

    Necro 1000% needs proper buffs to its kit (and not whatever grave lord sacrifice was), but reverting mender to that level of power is not it.

    Sorcs have their OP shield. Arcs have their OP shield. Wardens have Polar Wind. Templars have their Rune. This isn't that big of an ask.

    It actually is that big of an ask. You are essentially asking for necro to be given any of those "OP abilities" you listed, but not as an expensive burst heal, but as a cheap HoT that applies its heal multiple times over its duration.

    Now if you said you wanted resistant flesh to be buffed by 10-15% to account for the debuff it gives to healing done/taken, then sure, go nuts asking for that one (and I will likely agree with you on that one) since that will bring necros burst heal up to the level of those abilities you listed. Changing mender to be how it used to be just means that necro has a HoT that essentially, passively grants them 1 of those "OP" burst heal abilities every 2 seconds for 8 seconds. That is broken beyond belief.

    Necro doesn't need intensive mender changes to be reverted, what it needs is:
    - better cohesion of its abilities and the corpse mechanic (grave lord sacrifice did not help fix this)
    - better in-class access to the basic buffs/debuffs (brutality/sorcery/prophecy/savagery/breach)
    - pets need to be decided on if they are pets or DoTs, not their current strange mix of both but also neither
    - tidying up the abilities so that they are smooth to use and flow well in a rotation (i.e. increase the projectile speed of skulls so it's harder to dodge it)
    - most importantly, necro needs to be given a direction that the class will move forward in for its design (Is it supposed to be raising an army of undead hordes, or is it using necromancy to become an all powerful lich).

    Now, could ZOS improve mender? Sure. Have it always heal the necro on each tick, but it has a chance to also heal a nearby ally on each tick. This would make it reliable as a self heal over time while still maintaining group utility.

    The abilities I listed are not all expensive burst heals. Cinder Storm is literally free on a properly built DK.. and it can heal multiple targets at once. So can Polar Wind (PW's cost is actually quite low for the overall healing power it provides). Channeled Focus is so cheap it may as well be free. Mender only hits one target per tick which is a pretty big balancing factor. Nobody was complaining about necros being OP before this nerf. They were just fairly good like all the other classes.
  • ketsparrowhawk
    ketsparrowhawk
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    The mender is what set necros apart in the support space. Yes it was a little overturned like many other abilities are. Now it's just another ordinary hot except worse because it only hits one person per tick. In order for a class to compete as a support they need health-based group heals so they can stack HEALTH to get more healing power rather than offensive stats. That's why wardens and lately Arcanists are de-facto THE support classes. Their support kit incentivizes stacking health which is what you want in a support toon. Currently necro offers nothing in the support space that can't be offered better by another class. Mender used to be that thing
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