Do some endless archives so in the event Filer Ool sells a spicy lead you need you can just buy it straight. Other than that, contribute to the chat about why a particular lead needs to be readjusted. I do not think leads should be tradeable.
Araneae6537 wrote: »Do some endless archives so in the event Filer Ool sells a spicy lead you need you can just buy it straight. Other than that, contribute to the chat about why a particular lead needs to be readjusted. I do not think leads should be tradeable.
Filer Ool is great in concept, but has a treasure chest lead ever been available for purchase? I don’t mind camping a boss for a lead, while not exactly fun, at least there are usually a number of people with the same objective so that it is doable.
But treasure maps are already a rare drop, not farmable, and I’m not going to pay tens of thousands of gold for a small chance at a lead I want.
CalamityCat wrote: »I wouldn't complain if they were tradeable, but I'd rather just have the option to delete leads that I don't want to dig up. Also, the option to sort or filter the list of leads and only see ones I haven't done yet. Filtering/sorting by quality would also be lovely.
Elvenheart wrote: »I’ve always thought that it’s the antiquities themselves after we dig them up that should be tradable, like the furnishings or even mythics.. It would really make the tomb raider fantasy more of a reality. Also, I’ve always wished that the lead would lead us to a doorway like a cave or a set of ruins that we actually have to enter to go dig up the antiquity. Maybe even with a few enemies thrown for good measure. Like some thing from a Lara Croft movie. 😊
VisitHammerfell wrote: »I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
Necrotech_Master wrote: »VisitHammerfell wrote: »I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
im all for getting the leads easier, but what about leads that you dont want but still get anyway?
theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time
VisitHammerfell wrote: »Necrotech_Master wrote: »VisitHammerfell wrote: »I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
im all for getting the leads easier, but what about leads that you dont want but still get anyway?
theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time
Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?
Necrotech_Master wrote: »VisitHammerfell wrote: »Necrotech_Master wrote: »VisitHammerfell wrote: »I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
im all for getting the leads easier, but what about leads that you dont want but still get anyway?
theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time
Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?
i dont think most leads would be worth much, they either drop too commonly as is, or as noted theres very little reason to dig them up again past 3 (unless you wanted more copies of the furnishing without buying them from achievement furnishings)
what about any lead that is part of an activity you do not want to partake in? common examples i see of this are either the lead that comes from playing tribute, or the furnishing lead tied to BGs. in these cases your basically telling people to smash their heads against a wall doing activities they dont want to get something they do want (the tribute lead is also for a furnishing, a part of a music box)
i dont see how buying leads with gold is pay to win, when the entire antiquity system itself requires buying a DLC to get access to antiquities in the first place, and then the multiple DLCs that are required to get the lead drops, and a DLC required for the digging location (which all costs real money and has a more "real" cost than spending time in game to either farm leads, or farm gold to buy things)
VisitHammerfell wrote: »Necrotech_Master wrote: »VisitHammerfell wrote: »Necrotech_Master wrote: »VisitHammerfell wrote: »I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
im all for getting the leads easier, but what about leads that you dont want but still get anyway?
theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time
Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?
i dont think most leads would be worth much, they either drop too commonly as is, or as noted theres very little reason to dig them up again past 3 (unless you wanted more copies of the furnishing without buying them from achievement furnishings)
what about any lead that is part of an activity you do not want to partake in? common examples i see of this are either the lead that comes from playing tribute, or the furnishing lead tied to BGs. in these cases your basically telling people to smash their heads against a wall doing activities they dont want to get something they do want (the tribute lead is also for a furnishing, a part of a music box)
i dont see how buying leads with gold is pay to win, when the entire antiquity system itself requires buying a DLC to get access to antiquities in the first place, and then the multiple DLCs that are required to get the lead drops, and a DLC required for the digging location (which all costs real money and has a more "real" cost than spending time in game to either farm leads, or farm gold to buy things)
The ToT markings lead and furnishing leads would not be PTW but mythic leads would be, somebody could just fork over 2 million or something instead of running Coral Aerie. This is referring to PTW with gold not IRL money. It's already bad enough with gold mats, Hakeijos, etc to be competitive.
I'd totally pay for that ToT lead and the 2 old furnishings I never found though
If we can't trade them, can we at least delete them? There's leads I have no intention of ever digging up but I keep getting them. Yes, I know I'd just get them again but at least picking up the lead is cool, it clogging my lead menu is not.