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Leads should be tradable?

  • Soarora
    Soarora
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    Yes
    If we can't trade them, can we at least delete them? There's leads I have no intention of ever digging up but I keep getting them. Yes, I know I'd just get them again but at least picking up the lead is cool, it clogging my lead menu is not.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Artim_X
    Artim_X
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    No
    Do some endless archives so in the event Filer Ool sells a spicy lead you need you can just buy it straight. Other than that, contribute to the chat about why a particular lead needs to be readjusted. I do not think leads should be tradeable.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Mesite
    Mesite
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    Yes
    I got a new account without Greymoor so I don't have to do leads. I'd love to give them (or sell them) to someone who enjoys scrying though
  • Araneae6537
    Araneae6537
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    Yes
    Artim_X wrote: »
    Do some endless archives so in the event Filer Ool sells a spicy lead you need you can just buy it straight. Other than that, contribute to the chat about why a particular lead needs to be readjusted. I do not think leads should be tradeable.

    Filer Ool is great in concept, but has a treasure chest lead ever been available for purchase? I don’t mind camping a boss for a lead, while not exactly fun, at least there are usually a number of people with the same objective so that it is doable.

    But treasure maps are already a rare drop, not farmable, and I’m not going to pay tens of thousands of gold for a small chance at a lead I want. :/
  • Necrotech_Master
    Necrotech_Master
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    Yes
    Artim_X wrote: »
    Do some endless archives so in the event Filer Ool sells a spicy lead you need you can just buy it straight. Other than that, contribute to the chat about why a particular lead needs to be readjusted. I do not think leads should be tradeable.

    Filer Ool is great in concept, but has a treasure chest lead ever been available for purchase? I don’t mind camping a boss for a lead, while not exactly fun, at least there are usually a number of people with the same objective so that it is doable.

    But treasure maps are already a rare drop, not farmable, and I’m not going to pay tens of thousands of gold for a small chance at a lead I want. :/

    the archive vendor has had 1 treasure chest lead available that im aware of, it was 1 of the apocryphal well leads (because its the only one ive ever gotten lol)

    it was offered very early after the archive release (before they renamed it from "endless" to "infinite")
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elvenheart
    Elvenheart
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    Yes
    I’ve always thought that it’s the antiquities themselves after we dig them up that should be tradable, like the furnishings or even mythics.. It would really make the tomb raider fantasy more of a reality. Also, I’ve always wished that the lead would lead us to a doorway like a cave or a set of ruins that we actually have to enter to go dig up the antiquity. Maybe even with a few enemies thrown for good measure. Like some thing from a Lara Croft movie. 😊
    Edited by Elvenheart on May 23, 2024 5:59PM
  • CalamityCat
    No
    I wouldn't complain if they were tradeable, but I'd rather just have the option to delete leads that I don't want to dig up. Also, the option to sort or filter the list of leads and only see ones I haven't done yet. Filtering/sorting by quality would also be lovely.
  • Necrotech_Master
    Necrotech_Master
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    Yes
    I wouldn't complain if they were tradeable, but I'd rather just have the option to delete leads that I don't want to dig up. Also, the option to sort or filter the list of leads and only see ones I haven't done yet. Filtering/sorting by quality would also be lovely.

    a lot of that already exists, but only from the addon (display leads), this allows filtering (available to scry regardless of zone, leads you never dug up at least once, or to specific multi part leads such as mythics, etc)

    the base game UI for antiquities is certainly lacking a lot
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • whitecrow
    whitecrow
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    No
    No, but I wish the antiquities could be sold to merchants.
  • VisitHammerfell
    VisitHammerfell
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    No
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • TaSheen
    TaSheen
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    Yes
    Elvenheart wrote: »
    I’ve always thought that it’s the antiquities themselves after we dig them up that should be tradable, like the furnishings or even mythics.. It would really make the tomb raider fantasy more of a reality. Also, I’ve always wished that the lead would lead us to a doorway like a cave or a set of ruins that we actually have to enter to go dig up the antiquity. Maybe even with a few enemies thrown for good measure. Like some thing from a Lara Croft movie. 😊

    That would definitely not be my cuppa! I've never had much interest for anything "from a Lara Croft movie" (or even an Indiana Jones movie).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Mesite
    Mesite
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    Yes
    I needed to buy a house to put all the things I'd dug up in. Cheaper not to dig. But perhaps leads up to purple could be tradable at least
  • Necrotech_Master
    Necrotech_Master
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    Yes
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?

    im all for getting the leads easier, but what about leads that you dont want but still get anyway?

    theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • VisitHammerfell
    VisitHammerfell
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    No
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?

    im all for getting the leads easier, but what about leads that you dont want but still get anyway?

    theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time

    Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • Necrotech_Master
    Necrotech_Master
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    Yes
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?

    im all for getting the leads easier, but what about leads that you dont want but still get anyway?

    theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time

    Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?

    i dont think most leads would be worth much, they either drop too commonly as is, or as noted theres very little reason to dig them up again past 3 (unless you wanted more copies of the furnishing without buying them from achievement furnishings)

    what about any lead that is part of an activity you do not want to partake in? common examples i see of this are either the lead that comes from playing tribute, or the furnishing lead tied to BGs. in these cases your basically telling people to smash their heads against a wall doing activities they dont want to get something they do want (the tribute lead is also for a furnishing, a part of a music box)

    i dont see how buying leads with gold is pay to win, when the entire antiquity system itself requires buying a DLC to get access to antiquities in the first place, and then the multiple DLCs that are required to get the lead drops, and a DLC required for the digging location (which all costs real money and has a more "real" cost than spending time in game to either farm leads, or farm gold to buy things)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Monte_Cristo
    Monte_Cristo
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    No
    Leads, no. But the furnishings/gear you can dig up from them, yes.
  • DreamyLu
    DreamyLu
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    Mitigated:

    Yes because:
    - I could get those I missed
    - I could sell those I already got many times, instead of ignoring them until time is over and they disappear from the list.

    No because:
    - It would become like farming resources: either doing or paying, with prices probably exploding for rare items.
    - It's an activity of the game content with skills and achievements. It shouldn't be possible that players can entirely skip that content and still obtain recognition for completion via just paying.

    All in all, am not too sure what would be a fair adjustment... :/
    I'm out of my mind, feel free to leave a message... PC/NA
  • VisitHammerfell
    VisitHammerfell
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    No
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?

    im all for getting the leads easier, but what about leads that you dont want but still get anyway?

    theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time

    Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?

    i dont think most leads would be worth much, they either drop too commonly as is, or as noted theres very little reason to dig them up again past 3 (unless you wanted more copies of the furnishing without buying them from achievement furnishings)

    what about any lead that is part of an activity you do not want to partake in? common examples i see of this are either the lead that comes from playing tribute, or the furnishing lead tied to BGs. in these cases your basically telling people to smash their heads against a wall doing activities they dont want to get something they do want (the tribute lead is also for a furnishing, a part of a music box)

    i dont see how buying leads with gold is pay to win, when the entire antiquity system itself requires buying a DLC to get access to antiquities in the first place, and then the multiple DLCs that are required to get the lead drops, and a DLC required for the digging location (which all costs real money and has a more "real" cost than spending time in game to either farm leads, or farm gold to buy things)

    The ToT markings lead and furnishing leads would not be PTW but mythic leads would be, somebody could just fork over 2 million or something instead of running Coral Aerie. This is referring to PTW with gold not IRL money. It's already bad enough with gold mats, Hakeijos, etc to be competitive.

    I'd totally pay for that ToT lead and the 2 old furnishings I never found though
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • Necrotech_Master
    Necrotech_Master
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    Yes
    I say no bc it would be pretty pay to win. But maybe an exception could be made for arena/dungeon/trial leads for those aithin your group. Still think it would enable the 1% to just buy whatever instead of working for it like everyone else. A better idea is to have a guaranteed drop after so many times, maybe 10 is about fair?

    im all for getting the leads easier, but what about leads that you dont want but still get anyway?

    theres at least 2 dozen leads i frankly do not care about, do not dig up anymore, and just end up expiring so its frankly just a waste of a system at that point for me, i would rather help someone by trading/selling the lead to someone else to use than letting it expire for the umpteenth time

    Then people could just pay for leads instead of grinding them out. Imagine getting snubbed for a prog bc you don't have a brand new mythic and Joe Schmoe with his 100 million gold can just buy the leads. I'm strongly against pay to win. Perhaps they could do it but limit it to furnishings and cosmetics?

    i dont think most leads would be worth much, they either drop too commonly as is, or as noted theres very little reason to dig them up again past 3 (unless you wanted more copies of the furnishing without buying them from achievement furnishings)

    what about any lead that is part of an activity you do not want to partake in? common examples i see of this are either the lead that comes from playing tribute, or the furnishing lead tied to BGs. in these cases your basically telling people to smash their heads against a wall doing activities they dont want to get something they do want (the tribute lead is also for a furnishing, a part of a music box)

    i dont see how buying leads with gold is pay to win, when the entire antiquity system itself requires buying a DLC to get access to antiquities in the first place, and then the multiple DLCs that are required to get the lead drops, and a DLC required for the digging location (which all costs real money and has a more "real" cost than spending time in game to either farm leads, or farm gold to buy things)

    The ToT markings lead and furnishing leads would not be PTW but mythic leads would be, somebody could just fork over 2 million or something instead of running Coral Aerie. This is referring to PTW with gold not IRL money. It's already bad enough with gold mats, Hakeijos, etc to be competitive.

    I'd totally pay for that ToT lead and the 2 old furnishings I never found though

    personally if i want hakeijos i just run IC, takes me under an hour to earn about 15k tel var running solo in the sewers lol

    i dont really see mythics as pay to win because the vast majority of them are too niche or just not great in general

    to use your example of coral aerie that grind sucked, i would have probably bought a lead instead of farming it, i dont plan on ever getting the other 2 copies of that lead unless they show up on the archive vendor, or it just randomly drops if im doing a secret boss run, i would have no problem with someone paying for it and not wanting to grind that, and i wouldnt make them suffer just because i had to suffer through it

    would rather there be options as there is always a cost, in this case time (of farming) or money (gold), ill let each person decide which poison they want to pick
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • phairdon
    phairdon
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    No
    Most things are already highly over priced, leads would be no different. Greed rules.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • katanagirl1
    katanagirl1
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    Soarora wrote: »
    If we can't trade them, can we at least delete them? There's leads I have no intention of ever digging up but I keep getting them. Yes, I know I'd just get them again but at least picking up the lead is cool, it clogging my lead menu is not.

    There are good arguments both for and against, so I am undecided at this point.

    I totally agree with being able to delete leads though. I don’t need more than 21 of those chairs from Western Skyrim or whatever.

    Also, put those everlasting green leads somewhere else too. Hard to see the ones I might actually want to dig up in that whole mess.

    Clean up the UI!
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • xylena_lazarow
    xylena_lazarow
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    Yes
    Outdated game design. If I'm obligated to waste hours of my time on a second job before I'm allowed to play what I paid for, then I'm not going to engage (or pay for content in the first place). They made the right call responding to feedback and making it easier to purchase components for Scribing, I hope they revisit Mythics in this respect.
    PC/NA || CP/Cyro || RIP soft caps
  • IndorilArwynLlethran
    Yes
    everything should be tradable. absolutely everything. some people love stand-in-circle-pewpew in dungeons, some - run-and-pewpew in arenas, some just grind mats and enjoy, why shouldn't they exchange their gainings? i have *** tons of gold and i don't want to go to, for example, dsa again. let me buy that little piece of loot from someone who looooooveeees dsa. dungeons, arenas and trials loot, even monsters and weapons, surveys, leads, everything. people sell runs anyways, why not giving then a better, less questionable option?
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