the drop rates should be higher really.
at least we have another way of getting leads now with Ool in the Archive selling two different leads every week.
biminirwb17_ESO wrote: »Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.
Stops people selling "carries" and makes repeating content a valuable activity.
Blood_again wrote: »Being tradeable means being an item in inventory.
Araneae6537 wrote: »the drop rates should be higher really.
at least we have another way of getting leads now with Ool in the Archive selling two different leads every week.
I wouldn’t really want the drop rates to be generally higher unless we had some way of highlighting leads (a sort of temporary favorite). I do a variety of activities and my list is ridiculous between the eternal green leads and furnishings that are great but I already have a dozen and don’t need to dig up another. I try to dig up the leads I want right away but that’s not always possible.
I wish leads were sellable/tradeable as I get leads that I’m not interested in while there are ones I’ve been hunting but can’t find a second or sometimes even the first one.
The concept of Filer Ool selling leads is great but one of the spots is too often wasted selling a lead that can be picked up off the ground and I don’t think I’ve yet seen a lead that’s locked behind ToT or treasure chest RNG. Most are relatively recent leads (music box fragments, the Mushroom book), but I’ve been trying to get a second Echoes of Aldmeris forevever. So many disappointing treasure chests…
Not necessarily the leads but the antiquities themselves. I like digging for stuff and it would be a nice way for casual players to make some gold.
biminirwb17_ESO wrote: »Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.
Stops people selling "carries" and makes repeating content a valuable activity.
AnduinTryggva wrote: »I understand why some would like to sell or purchase leads.
I still voted no because from a larger perspective it is better for the game.
The point is: A lot of content and some items (sets, trophies, etc) can only be done in a group.
After a while the existing player base will have farmed that content and if there is no further incitement to revisit these places this content will be abandoned and left to the new players that start out grinding these items.
Lurring players back to do this content again on a repetitive manner makes it easier for newer players to form up a group and thus get these items too.
To be honest I do believe that inventing such things as leads and hide it in certain locations was made exactly for that reason so that newer players have a decent chance to catch up on certain farmed items.
biminirwb17_ESO wrote: »Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.
Stops people selling "carries" and makes repeating content a valuable activity.
What the difference between buying a carry and buying an item? You are still buying the item either way....