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Leads should be tradable?

Cast_El
Cast_El
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I am not the only one struggling to get torc of the last ayleid king leads. What do you think about making lead tradable?

Leads should be tradable? 176 votes

Yes
31%
AD_Tuggodaryl.rasmusenb14_ESOVezHatchetHaroElvenheartStihlReignIndorilArwynLlethranG1CountdownSengraEnemy-of-ColdharbourMathius_Mordredcode65536DalsinthustebqoterThalmor-NordmasterFischblutwolfie1.0.emilyhyoyeonTruthSeekersupremeiceprincess 56 votes
No
68%
MalaVrazicabelial5221_ESOvailjohn_ESOmesnaSakiriRyath_nenekotanb16_ESOfreespiritkwisatzDarlonhans.johansson1958b16_ESOqwaurckpurple-magicb16_ESOLauranaeRexyCatIllusiveLucyDenverRalphyJerdehKhrogoRhezblod 120 votes
  • Hasenpfote
    Hasenpfote
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    No
    No Trade, but there should be a escalating dropchance, 20% first try ... 100% fifth try
    Edited by Hasenpfote on May 22, 2024 10:50AM
  • barney2525
    barney2525
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    No
    They are not even solid items.

    :#
  • biminirwb17_ESO
    biminirwb17_ESO
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    Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.

    Stops people selling "carries" and makes repeating content a valuable activity.

  • ApoAlaia
    ApoAlaia
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    Using draconian odds to stretch content beyond breaking point is a cost-effective way to create the illusion of a 'forever game'.

    I mean they have really turned up the gas since Greymoor on this regard and we are still here, proof that they are doing something right.

    Why do away with a good thing? Train your audience appropriately and punishment becomes its own reward.

  • emilyhyoyeon
    emilyhyoyeon
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    Yes
    I'd love to be able to sell the leads I don't want but always get myself (which is all of the non furnishings) to people who do want them, and I'd love to be able to buy all the leads I do want but never get myself (which are all of the furnishings)
    IGN @ emilypumpkin
    Zirasia Firemaker, imperial fire mage & sunbather
    Deebaba Soul-Weaver, argonian ghostminder & soul gem collector
    Tullanisse Starborne, altmer battlemage & ayleid researcher

    BLACK HAIR FOR ALTMER PLEASE (hair color cosmetic pack)
  • Auldwulfe
    Auldwulfe
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    Yes
    I noted yes, but only in group content like other bound items - I have helped friends run dungeons for leads I already have done, multiple times, where I get the lead, and they do not...even after multiple runs to help them with it.....

    So, for that reason, I would allow it - since, in lore, the "lead", is just that .... you are Indiana Jones, and you got a rumor that this lost item is out in these ruins, in this region.... no reason you can't tell someone else that rumor you heard, and let them be the archeologist hero this time.....

    Auldwulfe
  • TaSheen
    TaSheen
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    Yes
    I always thought they should have been from the get-go. I get a LOT of leads I have no intention of scrying/digging, because there are so very few mythics I'm interested in using (like - ONE - Oakensoul), so unless I'm just needing something to do, they simply expire.

    There are people BEGGING for mythic leads I get frequently; I'd love to pass along ones I have no use for. And no, I don't mean selling them - I mean giving them away.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AzuraFan
    AzuraFan
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    Yes
    Multiple ways to obtain stuff is always good and goes along with the "play as you want" marketing slogan.
  • LunaFlora
    LunaFlora
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    No
    the drop rates should be higher really.

    at least we have another way of getting leads now with Ool in the Archive selling two different leads every week.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Araneae6537
    Araneae6537
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    Yes
    LunaFlora wrote: »
    the drop rates should be higher really.

    at least we have another way of getting leads now with Ool in the Archive selling two different leads every week.

    I wouldn’t really want the drop rates to be generally higher unless we had some way of highlighting leads (a sort of temporary favorite). I do a variety of activities and my list is ridiculous between the eternal green leads and furnishings that are great but I already have a dozen and don’t need to dig up another. I try to dig up the leads I want right away but that’s not always possible.

    I wish leads were sellable/tradeable as I get leads that I’m not interested in while there are ones I’ve been hunting but can’t find a second or sometimes even the first one.

    The concept of Filer Ool selling leads is great but one of the spots is too often wasted selling a lead that can be picked up off the ground and I don’t think I’ve yet seen a lead that’s locked behind ToT or treasure chest RNG. Most such leads I need are relatively recent (music box fragments, the Mushroom book), but I’ve been trying to get a second Echoes of Aldmeris forevever. So many disappointing treasure chests… :pensive:
    Edited by Araneae6537 on May 23, 2024 1:31PM
  • Blood_again
    Blood_again
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    No
    Being tradeable means being an item in inventory.
    I don't want more random things from various sources fill my inventory.

    If it is intended to solve the lead drop rate problem - it should be solved simply by rates update. Please don't request the problem solving the way that brings more problems.
  • barney2525
    barney2525
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    No
    Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.

    Stops people selling "carries" and makes repeating content a valuable activity.

    How exactly does it stop carries?

    choice 1 - Buy a carry for 2.5 million gold

    choice 2 - Buy the staff for 100 Bazillion gold

    :#
  • Silaf
    Silaf
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    Being tradeable means being an item in inventory.

    Dear god this convinced me. No more zos have mercy on our bags!
    I'm eso+ but i'm drowning. The amout of time i pass on inventory managment is insane.
  • Gabriel_H
    Gabriel_H
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    No
    No. But things like mythics shouldn't have 3 lore entries. After 1 is completed you can reconstruct it infinitely. The other 2 are just a ridiculous time-sink for completionists, when the game is full of time-sinks.
  • LunaFlora
    LunaFlora
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    No
    LunaFlora wrote: »
    the drop rates should be higher really.

    at least we have another way of getting leads now with Ool in the Archive selling two different leads every week.

    I wouldn’t really want the drop rates to be generally higher unless we had some way of highlighting leads (a sort of temporary favorite). I do a variety of activities and my list is ridiculous between the eternal green leads and furnishings that are great but I already have a dozen and don’t need to dig up another. I try to dig up the leads I want right away but that’s not always possible.

    I wish leads were sellable/tradeable as I get leads that I’m not interested in while there are ones I’ve been hunting but can’t find a second or sometimes even the first one.

    The concept of Filer Ool selling leads is great but one of the spots is too often wasted selling a lead that can be picked up off the ground and I don’t think I’ve yet seen a lead that’s locked behind ToT or treasure chest RNG. Most are relatively recent leads (music box fragments, the Mushroom book), but I’ve been trying to get a second Echoes of Aldmeris forevever. So many disappointing treasure chests… :pensive:

    oh highlighting leads would be wonderful!
    perhaps a way to hide the eternal green quality leads could also work.

    there are too many leads that take hundreds of tries to get so it would be helpful to be able to trade leads.
    i guess i just like getting them from loot and a higher drop rate would help.

    "Yes" would've been a better poll choice for me, but that's not possible to change
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Necrotech_Master
    Necrotech_Master
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    Yes
    i wouldnt mind being able to sell leads, i basically frankly straight up ignore leads once i have the codex entries

    the only exceptions to this are motifs (because i CAN sell those), and lancers (i use them in pvp), everything else is basically ignored once i have the codex entries
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Sengra
    Sengra
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    Yes
    Not necessarily the leads but the antiquities themselves. I like digging for stuff and it would be a nice way for casual players to make some gold.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • AnduinTryggva
    AnduinTryggva
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    No
    I understand why some would like to sell or purchase leads.

    I still voted no because from a larger perspective it is better for the game.

    The point is: A lot of content and some items (sets, trophies, etc) can only be done in a group.

    After a while the existing player base will have farmed that content and if there is no further incitement to revisit these places this content will be abandoned and left to the new players that start out grinding these items.

    Lurring players back to do this content again on a repetitive manner makes it easier for newer players to form up a group and thus get these items too.

    To be honest I do believe that inventing such things as leads and hide it in certain locations was made exactly for that reason so that newer players have a decent chance to catch up on certain farmed items.
    Edited by AnduinTryggva on May 22, 2024 5:03PM
  • AnduinTryggva
    AnduinTryggva
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    No
    Sengra wrote: »
    Not necessarily the leads but the antiquities themselves. I like digging for stuff and it would be a nice way for casual players to make some gold.

    Then you could as well trade the leads. Makes no difference apart from doing that minigame oneself and having the skill line leveled.

    Selling the items instead of the leads would go opposite to why I have voted no: It would take away motivation to revisit places and hence make it harder for newer players to get a group together for certain activities.
  • Lumsdenml
    Lumsdenml
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    No
    Do the content. I do not think, however, they should expire.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
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    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
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  • Lumsdenml
    Lumsdenml
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    No
    Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.

    Stops people selling "carries" and makes repeating content a valuable activity.

    What the difference between buying a carry and buying an item? You are still buying the item either way....
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • XSTRONG
    XSTRONG
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    Yes
    More tradeable stuff in this game is good in my opinion so Yes!
  • Necrotech_Master
    Necrotech_Master
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    Yes
    I understand why some would like to sell or purchase leads.

    I still voted no because from a larger perspective it is better for the game.

    The point is: A lot of content and some items (sets, trophies, etc) can only be done in a group.

    After a while the existing player base will have farmed that content and if there is no further incitement to revisit these places this content will be abandoned and left to the new players that start out grinding these items.

    Lurring players back to do this content again on a repetitive manner makes it easier for newer players to form up a group and thus get these items too.

    To be honest I do believe that inventing such things as leads and hide it in certain locations was made exactly for that reason so that newer players have a decent chance to catch up on certain farmed items.

    im not really sure how it makes older players to redo content

    mythics you technically only need to get the lead drop once for then you can recreate, theres no reason to get copies 2 and 3 unless your filling out the codex

    furnishings theres no reason to dig up more than 3 times, because once you get the codex entries you can just buy it directly with gold from the achievement furnishers

    ive gotten vast majority of the leads dug up at least once, and a good chunk of them with all codex entries, so i have no reason to continue farming that content because i dont need the leads

    if i could sell the leads, i would have more incentive to run the content so i could sell the lead, im not sure how you would see that as harming the game
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • amapola76
    amapola76
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    I have mixed feelings about the leads being tradeable/transferrable, but I am 100% on board with being able to transfer furnishing items and gear obtained from leads.
  • SilverBride
    SilverBride
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    No
    I believe that leads and the items received from them should not be tradable.

    But they should have increased drop rates. Especially the ones we can only get from playing Tales of Tribute and other niche activities that a large portion of the playerbase doesn't participate in.
    PCNA
  • wolfie1.0.
    wolfie1.0.
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    Yes
    Either everything should be sellable or nothing should.
  • CrashTest
    CrashTest
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    Yes
    Make them tradable or increase the drop rate significantly. ESO has way too many extreme disheartening grinds already.
  • AcadianPaladin
    AcadianPaladin
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    Yes
    I'd say everything should be tradeable.

    I think you should be rewarded for doing the activities you enjoy by being able to sell the proceeds. And the proceeds from activities you enjoy can help fund 'rewards' from activities you don't enjoy.
    PC NA(no Steam), PvE, mostly solo
  • kargen27
    kargen27
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    No
    Lumsdenml wrote: »
    Everything should be tradable - if you have the skill to get the perfected stick of impending doom from the hardest hard mode thingy, you should be able to sell it for one hundred bazillion gold.

    Stops people selling "carries" and makes repeating content a valuable activity.

    What the difference between buying a carry and buying an item? You are still buying the item either way....

    buying a carry you are at least participating in the content even if just barely. The idea with antiquities is to get more players doing a variety of activities. Being able to sell leads takes away from that. It would be fewer players doing the activities more times and there is a difference between the two.
    More players doing things helps with the longevity of the game.
    and then the parrot said, "must be the water mines green too."
  • Hapexamendios
    Hapexamendios
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    No
    Not tradable. Instead this:

    1. Increase drop rates to a reasonable level. No lead should require more than 10 times to the activity do to get it.

    2. No lead shoulders be hidden behind multiple levels of RNG. Looking leads for motifs from chests specifically. Should be a guaranteed lead from the chest and it should be curated. The current system is an uninspired mess.
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