If any different type of weapons is hard to make then make any other staves type as example wind,earth and more which should be easier and don't affect the motif as much as what new weapons will do.
Necrotech_Master wrote: »
another common request on the forums is more weapons, in this case they are asking for staves with elements other than fire, ice, and shock dmg lol
Staves would be the way to go for adding new weapons without having to add hundreds of new models into the game. That said, traditionally the basic destruction schools are actually ice, lightning, and fire. There is poison, but a magic line that does physical damage might be confusing. What I think could be more interesting is staves of other schools entirely, like conjuration, alteration, and illusion. Though, these schools do get included in classes and some other skill lines.
barney2525 wrote: »damage is damage. and specific elements and resistances are already applied to all NPCs
I doubt they want to revamp every NPC in the game to adjust to new elements they need resistances to.
1: Separate staves into their own weapon skill lines!
2: New elemental damage type would be cool.
I would be interested in a staff with magic damage and related effects, rather than elemental damage actually.
I do agree that new weapon skill lines would be awesome.
Tradionally there is no earth or wind magic in The Elder Scrolls, but Fire, Ice and Lightning (and healing) which we have now.
In The Elder Scrolls, magic is divided in schools. ESO has less emphasis on these schools, but they are destruction, illusion, restoration, mysticism, alteration and conjuration. I think they could do some really cool thing with an illusion staves line!
- Summon perfect self: Summons a copy of yourself, which will taunt and debuff your enemy
- Simulacrum: Summons a copy of your enemy. Copy will attack this enemy.
- Disguise: Disguise yourself as another race, you copy their skill lines, but loose yours.
- Charm: (allready ingame) You charm your enemy into being their muse: They stop what they are doing and will stare at you untill they break free (hard CC).
Apart from that I'd love to get
- Unarmed skill line (with Knucklers)
- One hand + magic skill line
I don't agree. Many of the elements you list would only further separate ESO from the world of Elder Scrolls. It would also cause wayyyyy more farming to be done in dungeons if I'm wanting a lightning staff and not all of the others you listed, plus the current other elements. What effect from the passives would you want the new elements to do? I believe that aspect should be your specific focus, not just adding a bunch of other elements for the sake of colors. That's what the new reskins feature will be for.... only things that will change is the effect of those 3 abilities from the skills so who agree with me that we need this.
ESO is still a TES game and it needs to abide by TES lore or else there will be massive problems-- like the TES lore community possibly leaving ESO and/or the community tossing ESO out of being lore-friendly. Some people out there even believe this already, considering anything from ESO non-canon because it's not a main-line TES game. But ESO gives us a lot of lore so they need to stick to the lore.
I think aquamancy would be cool but I think it'd be best as it's own class as it seems to be something you do need to master as a class rather than a typical magic line as it seems to be unique to Druids and Maormer.
Of the other elements you listed:
- Earth --> Play a Dragonknight, which is Tscaesi magic. Minotaur also seem to have Earth magic, but there is no Earth spells in any TES game. The best I could think of is a form of telekinesis, which I think falls under alteration and thus could be under an alteration staff.
- Wind --> This does appear as cloak spells but again I think it'd be a form of telekinesis and would be alteration, could be wrong though.
- Magic --> I guess we could have plain magic but I don't think it'd be very interesting since it'd probably be like touch spells and the like.
- Darkness --> Nightblade, also this is illusion not destruction and would fall under an illusion staff.
- Bleed --> Bleed is physical damage, you can't do physical damage using magic unless you're using telekinesis or something similar.
- Light --> Templar, also this is also illusion.
- Poison --> Like I said earlier, poison actually is in the destruction line however it might be confusing in ESO to have magic doing physical damage since poison is made to be a physical damage type.
- Disease --> Honestly I don't really know the difference between disease and poison.
So, it's not like none of them can be staves, it's just they probably wouldn't be destruction staves. Which honestly, would be more interesting than just having more elements of destruction staves.
ESO is still a TES game and it needs to abide by TES lore or else there will be massive problems-- like the TES lore community possibly leaving ESO and/or the community tossing ESO out of being lore-friendly. Some people out there even believe this already, considering anything from ESO non-canon because it's not a main-line TES game. But ESO gives us a lot of lore so they need to stick to the lore.
I think aquamancy would be cool but I think it'd be best as it's own class as it seems to be something you do need to master as a class rather than a typical magic line as it seems to be unique to Druids and Maormer.
Of the other elements you listed:
- Earth --> Play a Dragonknight, which is Tscaesi magic. Minotaur also seem to have Earth magic, but there is no Earth spells in any TES game. The best I could think of is a form of telekinesis, which I think falls under alteration and thus could be under an alteration staff.
- Wind --> This does appear as cloak spells but again I think it'd be a form of telekinesis and would be alteration, could be wrong though.
- Magic --> I guess we could have plain magic but I don't think it'd be very interesting since it'd probably be like touch spells and the like.
- Darkness --> Nightblade, also this is illusion not destruction and would fall under an illusion staff.
- Bleed --> Bleed is physical damage, you can't do physical damage using magic unless you're using telekinesis or something similar.
- Light --> Templar, also this is also illusion.
- Poison --> Like I said earlier, poison actually is in the destruction line however it might be confusing in ESO to have magic doing physical damage since poison is made to be a physical damage type.
- Disease --> Honestly I don't really know the difference between disease and poison.
So, it's not like none of them can be staves, it's just they probably wouldn't be destruction staves. Which honestly, would be more interesting than just having more elements of destruction staves.