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Staves Elements

yadibroz
yadibroz
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If any different type of weapons is hard to make then make any other staves type as example wind,earth and more which should be easier and don't affect the motif as much as what new weapons will do.
  • LaintalAy
    LaintalAy
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    yadibroz wrote: »
    If any different type of weapons is hard to make then make any other staves type as example wind,earth and more which should be easier and don't affect the motif as much as what new weapons will do.

    Regrettably, you may need to clarify what it is that you're saying here.
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Necrotech_Master
    Necrotech_Master
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    LaintalAy wrote: »
    yadibroz wrote: »
    If any different type of weapons is hard to make then make any other staves type as example wind,earth and more which should be easier and don't affect the motif as much as what new weapons will do.

    Regrettably, you may need to clarify what it is that you're saying here.

    another common request on the forums is more weapons, in this case they are asking for staves with elements other than fire, ice, and shock dmg lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • yadibroz
    yadibroz
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    LaintalAy wrote: »
    yadibroz wrote: »
    If any different type of weapons is hard to make then make any other staves type as example wind,earth and more which should be easier and don't affect the motif as much as what new weapons will do.

    Regrettably, you may need to clarify what it is that you're saying here.

    another common request on the forums is more weapons, in this case they are asking for staves with elements other than fire, ice, and shock dmg lol

    Exactly different elements than those and I think is a good implementation in the game for players who want to be different type of mage and that will be what eso should be which is adding and be having more options.
  • Soarora
    Soarora
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    Staves would be the way to go for adding new weapons without having to add hundreds of new models into the game. That said, traditionally the basic destruction schools are actually ice, lightning, and fire. There is poison, but a magic line that does physical damage might be confusing. What I think could be more interesting is staves of other schools entirely, like conjuration, alteration, and illusion. Though, these schools do get included in classes and some other skill lines.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
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  • LaintalAy
    LaintalAy
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    Soarora wrote: »
    Staves would be the way to go for adding new weapons without having to add hundreds of new models into the game. That said, traditionally the basic destruction schools are actually ice, lightning, and fire. There is poison, but a magic line that does physical damage might be confusing. What I think could be more interesting is staves of other schools entirely, like conjuration, alteration, and illusion. Though, these schools do get included in classes and some other skill lines.

    Earth and Air elements are present in various abilities across classes.
    Not sure how they could be implemented as staff effects or how they could be expanded on as weapon abilities.
    Game over, man
    Hudson ~ Aliens ~ 1986
  • barney2525
    barney2525
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    damage is damage. and specific elements and resistances are already applied to all NPCs

    I doubt they want to revamp every NPC in the game to adjust to new elements they need resistances to.

    :#
  • Aelorin
    Aelorin
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    I do agree that new weapon skill lines would be awesome.

    Tradionally there is no earth or wind magic in The Elder Scrolls, but Fire, Ice and Lightning (and healing) which we have now.

    In The Elder Scrolls, magic is divided in schools. ESO has less emphasis on these schools, but they are destruction, illusion, restoration, mysticism, alteration and conjuration. I think they could do some really cool thing with an illusion staves line!
    - Summon perfect self: Summons a copy of yourself, which will taunt and debuff your enemy
    - Simulacrum: Summons a copy of your enemy. Copy will attack this enemy.
    - Disguise: Disguise yourself as another race, you copy their skill lines, but loose yours.
    - Charm: (allready ingame) You charm your enemy into being their muse: They stop what they are doing and will stare at you untill they break free (hard CC).

    Apart from that I'd love to get
    - Unarmed skill line (with Knucklers)
    - One hand + magic skill line
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Yudo
    Yudo
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    I would be interested in a staff with magic damage and related effects, rather than elemental damage actually.
  • Elyu
    Elyu
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    1: Separate staves into their own weapon skill lines!
    2: New elemental damage type would be cool.
  • yadibroz
    yadibroz
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    Yudo wrote: »
    I would be interested in a staff with magic damage and related effects, rather than elemental damage actually.

    I mean that too which mean all elements and so and no new skills just 2 new skills from staff skills.
  • yadibroz
    yadibroz
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    Elyu wrote: »
    1: Separate staves into their own weapon skill lines!
    2: New elemental damage type would be cool.

    There should be the same but new ability on the staff skill.
  • Necrotech_Master
    Necrotech_Master
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    barney2525 wrote: »
    damage is damage. and specific elements and resistances are already applied to all NPCs

    I doubt they want to revamp every NPC in the game to adjust to new elements they need resistances to.

    :#

    enemies havent had specific elemental resistances for a long long time (5+ years) at this point

    they were switched a long time ago to basically just be flat armor (physical + spell resist) and standardized so enemies either have 9100 or 18200 armor (depending on the content)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • yadibroz
    yadibroz
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    Elyu wrote: »
    1: Separate staves into their own weapon skill lines!
    2: New elemental damage type would be cool.

    For Destructive Touch
    Wall of Elements
    Impulse
    Imagine water,earth,wind,magic,darkness,bleed,light,poison and diseased staffs and to me it should be easy because motif will stay the same look and only things that will change is the effect of those 3 abilities from the skills so who agree with me that we need this.
  • yadibroz
    yadibroz
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    Yudo wrote: »
    I would be interested in a staff with magic damage and related effects, rather than elemental damage actually.

    For Destructive Touch
    Wall of Elements
    Impulse
    Imagine water,earth,wind,magic,darkness,bleed,light,poison and diseased staffs and to me it should be easy because motif will stay the same look and only things that will change is the effect of those 3 abilities from the skills so who agree with me that we need this.
  • yadibroz
    yadibroz
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    Aelorin wrote: »
    I do agree that new weapon skill lines would be awesome.

    Tradionally there is no earth or wind magic in The Elder Scrolls, but Fire, Ice and Lightning (and healing) which we have now.

    In The Elder Scrolls, magic is divided in schools. ESO has less emphasis on these schools, but they are destruction, illusion, restoration, mysticism, alteration and conjuration. I think they could do some really cool thing with an illusion staves line!
    - Summon perfect self: Summons a copy of yourself, which will taunt and debuff your enemy
    - Simulacrum: Summons a copy of your enemy. Copy will attack this enemy.
    - Disguise: Disguise yourself as another race, you copy their skill lines, but loose yours.
    - Charm: (allready ingame) You charm your enemy into being their muse: They stop what they are doing and will stare at you untill they break free (hard CC).

    Apart from that I'd love to get
    - Unarmed skill line (with Knucklers)
    - One hand + magic skill line

    For Destructive Touch
    Wall of Elements
    Impulse
    Imagine water,earth,wind,magic,darkness,bleed,light,poison and diseased staffs and to me it should be easy because motif will stay the same look and only things that will change is the effect of those 3 abilities from the skills so who agree with me that we need this.
  • Malyore
    Malyore
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    ZOS your website has never allowed me to report stuff on the mobile webpage. The TOS says to not call people out and to instead privately report something, but that's not an option here so I'd just like to mention there's a lot of spam in this thread. You can remove my comment after it's all been looked at.
    yadibroz wrote: »
    ... only things that will change is the effect of those 3 abilities from the skills so who agree with me that we need this.
    I don't agree. Many of the elements you list would only further separate ESO from the world of Elder Scrolls. It would also cause wayyyyy more farming to be done in dungeons if I'm wanting a lightning staff and not all of the others you listed, plus the current other elements. What effect from the passives would you want the new elements to do? I believe that aspect should be your specific focus, not just adding a bunch of other elements for the sake of colors. That's what the new reskins feature will be for.
  • Soarora
    Soarora
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    ESO is still a TES game and it needs to abide by TES lore or else there will be massive problems-- like the TES lore community possibly leaving ESO and/or the community tossing ESO out of being lore-friendly. Some people out there even believe this already, considering anything from ESO non-canon because it's not a main-line TES game. But ESO gives us a lot of lore so they need to stick to the lore.

    I think aquamancy would be cool but I think it'd be best as it's own class as it seems to be something you do need to master as a class rather than a typical magic line as it seems to be unique to Druids and Maormer.

    Of the other elements you listed:
    - Earth --> Play a Dragonknight, which is Tscaesi magic. Minotaur also seem to have Earth magic, but there is no Earth spells in any TES game. The best I could think of is a form of telekinesis, which I think falls under alteration and thus could be under an alteration staff.
    - Wind --> This does appear as cloak spells but again I think it'd be a form of telekinesis and would be alteration, could be wrong though.
    - Magic --> I guess we could have plain magic but I don't think it'd be very interesting since it'd probably be like touch spells and the like.
    - Darkness --> Nightblade, also this is illusion not destruction and would fall under an illusion staff.
    - Bleed --> Bleed is physical damage, you can't do physical damage using magic unless you're using telekinesis or something similar.
    - Light --> Templar, also this is also illusion.
    - Poison --> Like I said earlier, poison actually is in the destruction line however it might be confusing in ESO to have magic doing physical damage since poison is made to be a physical damage type.
    - Disease --> Honestly I don't really know the difference between disease and poison.

    So, it's not like none of them can be staves, it's just they probably wouldn't be destruction staves. Which honestly, would be more interesting than just having more elements of destruction staves.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • yadibroz
    yadibroz
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    Soarora wrote: »
    ESO is still a TES game and it needs to abide by TES lore or else there will be massive problems-- like the TES lore community possibly leaving ESO and/or the community tossing ESO out of being lore-friendly. Some people out there even believe this already, considering anything from ESO non-canon because it's not a main-line TES game. But ESO gives us a lot of lore so they need to stick to the lore.

    I think aquamancy would be cool but I think it'd be best as it's own class as it seems to be something you do need to master as a class rather than a typical magic line as it seems to be unique to Druids and Maormer.

    Of the other elements you listed:
    - Earth --> Play a Dragonknight, which is Tscaesi magic. Minotaur also seem to have Earth magic, but there is no Earth spells in any TES game. The best I could think of is a form of telekinesis, which I think falls under alteration and thus could be under an alteration staff.
    - Wind --> This does appear as cloak spells but again I think it'd be a form of telekinesis and would be alteration, could be wrong though.
    - Magic --> I guess we could have plain magic but I don't think it'd be very interesting since it'd probably be like touch spells and the like.
    - Darkness --> Nightblade, also this is illusion not destruction and would fall under an illusion staff.
    - Bleed --> Bleed is physical damage, you can't do physical damage using magic unless you're using telekinesis or something similar.
    - Light --> Templar, also this is also illusion.
    - Poison --> Like I said earlier, poison actually is in the destruction line however it might be confusing in ESO to have magic doing physical damage since poison is made to be a physical damage type.
    - Disease --> Honestly I don't really know the difference between disease and poison.

    So, it's not like none of them can be staves, it's just they probably wouldn't be destruction staves. Which honestly, would be more interesting than just having more elements of destruction staves.

    It possible if they care about us which they don't.
  • yadibroz
    yadibroz
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    Soarora wrote: »
    ESO is still a TES game and it needs to abide by TES lore or else there will be massive problems-- like the TES lore community possibly leaving ESO and/or the community tossing ESO out of being lore-friendly. Some people out there even believe this already, considering anything from ESO non-canon because it's not a main-line TES game. But ESO gives us a lot of lore so they need to stick to the lore.

    I think aquamancy would be cool but I think it'd be best as it's own class as it seems to be something you do need to master as a class rather than a typical magic line as it seems to be unique to Druids and Maormer.

    Of the other elements you listed:
    - Earth --> Play a Dragonknight, which is Tscaesi magic. Minotaur also seem to have Earth magic, but there is no Earth spells in any TES game. The best I could think of is a form of telekinesis, which I think falls under alteration and thus could be under an alteration staff.
    - Wind --> This does appear as cloak spells but again I think it'd be a form of telekinesis and would be alteration, could be wrong though.
    - Magic --> I guess we could have plain magic but I don't think it'd be very interesting since it'd probably be like touch spells and the like.
    - Darkness --> Nightblade, also this is illusion not destruction and would fall under an illusion staff.
    - Bleed --> Bleed is physical damage, you can't do physical damage using magic unless you're using telekinesis or something similar.
    - Light --> Templar, also this is also illusion.
    - Poison --> Like I said earlier, poison actually is in the destruction line however it might be confusing in ESO to have magic doing physical damage since poison is made to be a physical damage type.
    - Disease --> Honestly I don't really know the difference between disease and poison.

    So, it's not like none of them can be staves, it's just they probably wouldn't be destruction staves. Which honestly, would be more interesting than just having more elements of destruction staves.

    Anything is possible and is better adding more new fresh things as well
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