tsaescishoeshiner wrote: »Your stats scale with your Max Stam OR Max Mag, depending on which is higher. Same with your Weapon Damage OR Spell Damage.
So the 2k Max Magicka from altmer will buff your damage if your magicka is higher than stamina, but it won't if your Max Stamina is higher. If you want to play stam, you probably want higher Max Stamina, so dunmer would deal more damage. You could try a stam arcanist with higher max mag—at least you get some stam recovery from the altmer passive in that case.
It doesn't matter whether a skill deals Magic Damage, Physical Damage, Bleed, Frost, Flame, whatever. They scale with your highest stat.
But the difference of 2k Max Mag won't be hugenormous, so if you really want to play an altmer stam arcanist, go for it.
high elf gets damage reduction when channeling so it pairs well with fate carver, that's probably why it's recommended by him, as most of his builds are for solo players
high elf gets damage reduction when channeling so it pairs well with fate carver, that's probably why it's recommended by him, as most of his builds are for solo players
Right but don’t you lose dps given that high elf doesn’t have max stamina bonus like dark elf if playing as stamina Arcanist?
WrathOfInnos wrote: »Dunmer is currently best. Players were using Altmer in early PTS and stacking magicka before anyone realized that Cephaliarch's Flail was better than Runeblades. Any build using a Stamina spammable will lean toward stacking max stamina for sustain reasons, but this was exacerbated by the following change.
Fulminating Rune was made to cost the lower resource pool. This destroyed the possibility of sustaining a stamina pool on a magicka build (with Flail, Rune, Barbed Trap, Deadly Cloak, and sometimes Hail/Inject or Stampede/Carve. Even with Altmer's off-stat recovery bonus it is not reasonable to bring that many stamina skills into any content that requires additional dodging or blocking. Instead Dunmer with max stamina became the better option.
Also you mentioned Inferno Staff. I believe that is a poor weapon choice for Arcanist because nearly all if their skills are AoE. Dual wield is best, with bow being a ranged option. Lightning staff also has potential, but needs more testing.
WrathOfInnos wrote: »Dunmer is currently best. Players were using Altmer in early PTS and stacking magicka before anyone realized that Cephaliarch's Flail was better than Runeblades. Any build using a Stamina spammable will lean toward stacking max stamina for sustain reasons, but this was exacerbated by the following change.
Fulminating Rune was made to cost the lower resource pool. This destroyed the possibility of sustaining a stamina pool on a magicka build (with Flail, Rune, Barbed Trap, Deadly Cloak, and sometimes Hail/Inject or Stampede/Carve. Even with Altmer's off-stat recovery bonus it is not reasonable to bring that many stamina skills into any content that requires additional dodging or blocking. Instead Dunmer with max stamina became the better option.
Also you mentioned Inferno Staff. I believe that is a poor weapon choice for Arcanist because nearly all if their skills are AoE. Dual wield is best, with bow being a ranged option. Lightning staff also has potential, but needs more testing.
Could you elaborate on the last part regarding dual wield over inferno staff? Are you referring to black rose daggers? And regarding Arcanist having nearly of its skills AoE, isn’t wall of elements good because it’s also AoE? What exactly do you mean by inferno being a poor weapon choice?
WrathOfInnos wrote: »WrathOfInnos wrote: »Dunmer is currently best. Players were using Altmer in early PTS and stacking magicka before anyone realized that Cephaliarch's Flail was better than Runeblades. Any build using a Stamina spammable will lean toward stacking max stamina for sustain reasons, but this was exacerbated by the following change.
Fulminating Rune was made to cost the lower resource pool. This destroyed the possibility of sustaining a stamina pool on a magicka build (with Flail, Rune, Barbed Trap, Deadly Cloak, and sometimes Hail/Inject or Stampede/Carve. Even with Altmer's off-stat recovery bonus it is not reasonable to bring that many stamina skills into any content that requires additional dodging or blocking. Instead Dunmer with max stamina became the better option.
Also you mentioned Inferno Staff. I believe that is a poor weapon choice for Arcanist because nearly all if their skills are AoE. Dual wield is best, with bow being a ranged option. Lightning staff also has potential, but needs more testing.
Could you elaborate on the last part regarding dual wield over inferno staff? Are you referring to black rose daggers? And regarding Arcanist having nearly of its skills AoE, isn’t wall of elements good because it’s also AoE? What exactly do you mean by inferno being a poor weapon choice?
I mean that few of your abilities get the 10% increase that Inferno staff brings with the Ancient Knowledge passive. For some encounters it is worth having a back bar Inferno just to cast wall/blackade, but don't linger there. I don't believe Arcanist should ever do front bar Inferno, since AFAIK even their Beam and Flail are not considered single target damage.
WrathOfInnos wrote: »WrathOfInnos wrote: »Dunmer is currently best. Players were using Altmer in early PTS and stacking magicka before anyone realized that Cephaliarch's Flail was better than Runeblades. Any build using a Stamina spammable will lean toward stacking max stamina for sustain reasons, but this was exacerbated by the following change.
Fulminating Rune was made to cost the lower resource pool. This destroyed the possibility of sustaining a stamina pool on a magicka build (with Flail, Rune, Barbed Trap, Deadly Cloak, and sometimes Hail/Inject or Stampede/Carve. Even with Altmer's off-stat recovery bonus it is not reasonable to bring that many stamina skills into any content that requires additional dodging or blocking. Instead Dunmer with max stamina became the better option.
Also you mentioned Inferno Staff. I believe that is a poor weapon choice for Arcanist because nearly all if their skills are AoE. Dual wield is best, with bow being a ranged option. Lightning staff also has potential, but needs more testing.
Could you elaborate on the last part regarding dual wield over inferno staff? Are you referring to black rose daggers? And regarding Arcanist having nearly of its skills AoE, isn’t wall of elements good because it’s also AoE? What exactly do you mean by inferno being a poor weapon choice?
I mean that few of your abilities get the 10% increase that Inferno staff brings with the Ancient Knowledge passive. For some encounters it is worth having a back bar Inferno just to cast wall/blackade, but don't linger there. I don't believe Arcanist should ever do front bar Inferno, since AFAIK even their Beam and Flail are not considered single target damage.
Ok I see what you’re saying. I was gonna say that inferno on back bar for blockade is super temporary despite the ancient knowledge passive, you’re already going to switch after one or two seconds. Do you have a better suggestion for back bar then? The other thing about inferno staff on back bar is elemental susceptibility which pairs very well with the Arcanist passive, psychic lesion.
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Dunmer is currently best. Players were using Altmer in early PTS and stacking magicka before anyone realized that Cephaliarch's Flail was better than Runeblades. Any build using a Stamina spammable will lean toward stacking max stamina for sustain reasons, but this was exacerbated by the following change.
Fulminating Rune was made to cost the lower resource pool. This destroyed the possibility of sustaining a stamina pool on a magicka build (with Flail, Rune, Barbed Trap, Deadly Cloak, and sometimes Hail/Inject or Stampede/Carve. Even with Altmer's off-stat recovery bonus it is not reasonable to bring that many stamina skills into any content that requires additional dodging or blocking. Instead Dunmer with max stamina became the better option.
Also you mentioned Inferno Staff. I believe that is a poor weapon choice for Arcanist because nearly all if their skills are AoE. Dual wield is best, with bow being a ranged option. Lightning staff also has potential, but needs more testing.
Could you elaborate on the last part regarding dual wield over inferno staff? Are you referring to black rose daggers? And regarding Arcanist having nearly of its skills AoE, isn’t wall of elements good because it’s also AoE? What exactly do you mean by inferno being a poor weapon choice?
I mean that few of your abilities get the 10% increase that Inferno staff brings with the Ancient Knowledge passive. For some encounters it is worth having a back bar Inferno just to cast wall/blackade, but don't linger there. I don't believe Arcanist should ever do front bar Inferno, since AFAIK even their Beam and Flail are not considered single target damage.
Ok I see what you’re saying. I was gonna say that inferno on back bar for blockade is super temporary despite the ancient knowledge passive, you’re already going to switch after one or two seconds. Do you have a better suggestion for back bar then? The other thing about inferno staff on back bar is elemental susceptibility which pairs very well with the Arcanist passive, psychic lesion.
I've been liking bow back bar with Endless Hail, but it depends on stamina sustain and has a smaller area. Some still prefer 2h with stampede and carve. I agree that Inferno back bar is good for Blockade if you have to cleave adds and get Encratis + Engulfing debuffs, just would avoid using inferno on the front bar with Fatecarver.
With Arcanist, due to resource management, I've found it much easier to go 6x Light armor and 1x Medium while spec'd into all Stamina, this works the same for either Staff or melee weapon builds. I get the full benefit of penetration and crit chance, while being able to use all the magicka abilities yet have the damage abilities cost stamina. With High Elf, you not only get the damage reduction while channeling, but you also get the resource return as well. The increase in magicka also helps fuel the defensive/utility skills from Arcanist. I've run both Lightning staff and DW daggers with success on PTS and didn't have any resource problems with either using the above setup.
I had originally planned to go Dark Elf, but I feel the 'fire damage resist' is a waste, just for an extra 1900 Stam? Not when I can get so much more with High Elf.
With Arcanist, due to resource management, I've found it much easier to go 6x Light armor and 1x Medium while spec'd into all Stamina, this works the same for either Staff or melee weapon builds. I get the full benefit of penetration and crit chance, while being able to use all the magicka abilities yet have the damage abilities cost stamina. With High Elf, you not only get the damage reduction while channeling, but you also get the resource return as well. The increase in magicka also helps fuel the defensive/utility skills from Arcanist. I've run both Lightning staff and DW daggers with success on PTS and didn't have any resource problems with either using the above setup.
I had originally planned to go Dark Elf, but I feel the 'fire damage resist' is a waste, just for an extra 1900 Stam? Not when I can get so much more with High Elf.
What armor set?
The build I was looking at was with 5x Ansul’s Torment, but it’s medium.
high elf gets damage reduction when channeling so it pairs well with fate carver, that's probably why it's recommended by him, as most of his builds are for solo players
Right but don’t you lose dps given that high elf doesn’t have max stamina bonus like dark elf if playing as stamina Arcanist?
Wait, I thought spell damage was like casting an actual spell. Why are magic and spell damage two different things then?