ZOS's balance seems to be in a weird circle, where they are used to giving some classes a wide range of talents, while driving others into narrower spaces, including but not limited to PvP-only NB and Support-only Necro. I sincerely hope that Scribing is just providing more options for players, and not replacing the true class balance that should be there.
Id say don't have any expectation
NB PVE rotations tend to be more complex and only good for a single target when everyone else can get similar number for cleave attacks on a much simplier rotation
Any buff to PVE NB always end up as an OP buff in PVP
A proper Necro rework as much as I'd like to happen for those who plays it, is also unlikely
Not enough time to redo some skill from the ground up to actually function reliably or figure out the stuff to give proper passive-skill synergy
topsecretagentx wrote: »They made NB completely non-competitive in PVE, and you had to work absurdly hard as Nightblade before. This last update just made my main character-- that I have put a ton of work into-- irrelevant and alienated me as a player from trials and even Vet DLC dungeons.
I am getting random Vet dungeons with two or three other DPS, usually arcanists. Class penetration passives don't mean anything if you cannot flank or there is no tank to hold him still even for a moment. Also, if you are melee, you have to chase the boss the entire time, and never get an opportunity to apply your 10-button rotation to do your non-existent DPS. Trash?
topsecretagentx wrote: »They made NB completely non-competitive in PVE, and you had to work absurdly hard as Nightblade before. This last update just made my main character-- that I have put a ton of work into-- irrelevant and alienated me as a player from trials and even Vet DLC dungeons.
I am getting random Vet dungeons with two or three other DPS, usually arcanists. Class penetration passives don't mean anything if you cannot flank or there is no tank to hold him still even for a moment. Also, if you are melee, you have to chase the boss the entire time, and never get an opportunity to apply your 10-button rotation to do your non-existent DPS. Trash?
Personally, I don't see it. My husband plays Stamina Nightblade (which I often hear people regard as worse in pve?) in dungeons, trials etc. and he always has by far the largest portion of the DPS. Yes, Arcanists are braindead stupid, and we have them in our group all the time, but he still out dpses them. I am a Sorc tank, and he has no problem keeping up with me and bosses since Stampede is what everyone should be using anyway in pve. He also has 0 issue flanking or back attacking constantly. Might be harder if you run with fake tanks, as you say.
He is so good a DD, that I have layed out my built in full support of this. I use Catalyst, Crimson Oath and spam Elemental Sus constantly to keep up vulnerability and brittle. Maybe he could do even better on a different class if he put his mind to it? Could be, but we are not going to try, because this is what's fun and we are extremely successful.
Last night we did Shriveners hall with me, him, and a strong stam Arcanist friend (3 people only). My husband dealt 45% of dps, and I deal a lot of damage myself as well. So it's not like the Arcanist dealt 50% or so. In pugs, he usually deals around 80% of all damage, and I probably deal 5%. My point is, that there is nothing wrong with Nightblade on a day to day basis. ESO logs rankings frustrate me too, seeing as Magsorc doesn't exist there either. Whatever.
MudcrabAttack wrote: »topsecretagentx wrote: »They made NB completely non-competitive in PVE, and you had to work absurdly hard as Nightblade before. This last update just made my main character-- that I have put a ton of work into-- irrelevant and alienated me as a player from trials and even Vet DLC dungeons.
I am getting random Vet dungeons with two or three other DPS, usually arcanists. Class penetration passives don't mean anything if you cannot flank or there is no tank to hold him still even for a moment. Also, if you are melee, you have to chase the boss the entire time, and never get an opportunity to apply your 10-button rotation to do your non-existent DPS. Trash?
Personally, I don't see it. My husband plays Stamina Nightblade (which I often hear people regard as worse in pve?) in dungeons, trials etc. and he always has by far the largest portion of the DPS. Yes, Arcanists are braindead stupid, and we have them in our group all the time, but he still out dpses them. I am a Sorc tank, and he has no problem keeping up with me and bosses since Stampede is what everyone should be using anyway in pve. He also has 0 issue flanking or back attacking constantly. Might be harder if you run with fake tanks, as you say.
He is so good a DD, that I have layed out my built in full support of this. I use Catalyst, Crimson Oath and spam Elemental Sus constantly to keep up vulnerability and brittle. Maybe he could do even better on a different class if he put his mind to it? Could be, but we are not going to try, because this is what's fun and we are extremely successful.
Last night we did Shriveners hall with me, him, and a strong stam Arcanist friend (3 people only). My husband dealt 45% of dps, and I deal a lot of damage myself as well. So it's not like the Arcanist dealt 50% or so. In pugs, he usually deals around 80% of all damage, and I probably deal 5%. My point is, that there is nothing wrong with Nightblade on a day to day basis. ESO logs rankings frustrate me too, seeing as Magsorc doesn't exist there either. Whatever.
Nightblade typically does ok in 4 player group dungeons, where it’s rare to be over penetration limit and over crit damage limit. I even prefer having a Bosmer (extra stamina regen/ penetration) stamblade in 4 player content because there’s usually less resources replenished by the supports and I’m seldom ever at the penetration cap, and they’re fast little buggers. Both types of damage (single target and AOE damage) are usually fine for 4 player content as long the player knows what to do, if a group of enemies dies in 9 seconds instead of 7 seconds it all still feels ok. If they’re in a group with 3 experienced arcanists the mobs will die in 4.5 seconds instead of 4 seconds (as an example), the only ones to notice a difference are the ones sharing dps through an addon. If a boss dies at 21 seconds and an extra mechanic is allowed to happen, instead of 19 seconds where the mechanic got skipped, the only ones who would notice is a group that wipes. It’s mostly just way less AOE damage than an arcanist can dish out, and the beam takes very little time to charge up to max damage.
But where it all falls flat for nightblade is 12 player trials, where the group is building around arcanists/dk/etc. Nightblade buffs do nothing in trials when they are over penetrating and likely over the crit damage cap, and all the latest trials have many adds to eliminate. The performance is much more stunted, and they offer the group nothing good for a buff unless they’re missing a sorcerer or nightblade healer. A nightblade would often feel obligated to change their build to deal more AOE damage, but that always causes their already sad single target dps to drop. They just can’t do everything as effectively at the same time like other classes
topsecretagentx wrote: »Yeah, if you look at the dungeon statistics they really don't look any better for NB either, in my opinion. You can find more of them in the dungeon stats, but their numbers are just as unimpressive for the most part. I was venting just a bit earlier but the point was to support what people were saying in this and numerous other threads with my own experience as player. These imbalances really have become pervasive. I can "get by" in dungeons fine, but does it feel like I am playing? Not a bit. Three Arcanists crossing the streams like Ghostbusters and I have time to stampede, carve, throw down twisting maybe I get off a spam, but usually then it is just corpses.
I bought Necrom and I bought Gold Road. Not excited for Gold Road in the least, I'll say that.