We have yet to receive a follow up to existing abilities after the melee range adjustment from 5m to 7m (update 38 - 9.0.5 - June 2023). The radius of existing skills were originally designed around the 5m melee range standard. As of this patch, almost all Grimoires have seemingly adopted what many of us have been requesting for almost a year now, an 8m radius for direct/dot aoes. A radius which makes sense for the new standard as it's +1 from the melee range.
Example. Why does Soul Burst and Contingency have an 8m radius when Whirling Blades has 6m (many, many others in my list below). Something is clearly outdated here. Steel Tornado spends most of its morph effect getting +3m radius to 9m, yet all Grimoires come at 8m by default, with a signature and affix attached. All Steel Tornado gets is +1 radius and a reduced cost.
Another example of this ongoing issue is for self applied AOE DOTs remaining at a 5m radius, this made sense when it matched melee range, but that is no longer. This has made hit detection in pvp very annoying and positioning in pve intolerable. What is the point of a 7m melee range if I'm forced into 5m range for Deadly Cloak?
Furthermore, the skills are simply confusing, unintuitive, a mixed bag of varying numbers, abilities have less or more radius without any justification through the morphs or the core ability itself.
Below I've created a list of standards and categorized the majority of non-ultimate abilities I could think of within them. It's not everything, so apologies if I missed something. I opted to not "nerf" anything because that isn't the point of this, if something had an obvious improvement over the standards, it either keeps the same value or gets a small bump for compensation like Ritual of Retribution as a sort of.. "Rule Breaker" or morphs like Elemental Blockade which get more range/duration.
I didn't get into creating NEW differences among the morphs, I kept their original intent, maybe with changes like this, some could justify larger (or even smaller) radiuses as special cases to differentiate them. As a thought experiment this is purely for showcasing how out of wack the current design is and how it could be improved as a baseline.
Self AOE DOT = 7m radius:
- (5m -> 7m) Quick Cloak
- (5m -> 7m) Deadly Cloak
- (5m -> 7m) Blood Mist
- (6m -> 7m) Arctic Blast
- (8m -> 9m) Solar Barrage
- (5m -> 7m) Boundless Storm
- (5-9m -> 7-9m) Hurricane
- (10m -> n/a) Volatile Armor
Ground AOE DOT = 6m radius:
- (5m -> 6m) Endless Hail
- (7m -> 8m) Arrow Barrage
- (5m -> 6m) Stampede
- (5m -> 6m) Eruption
- (5m -> 6m) Detonating Siphon
- (6m -> n/a) Boneyard
- (6m -> n/a) Volatile Familiar
- (8m -> n/a) Lightning Flood
- (6m -> n/a) Liquid Lightning
- (6m -> n/a) Spear Shards
- (12m -> n/a) Ritual of Retribution
- (6m -> n/a) Winter's Revenge
AOE Rectangle = 20m x 8m:
- (18x8m -> 20x8m) Unstable Wall
- (18x12m -> 20x12m) Elemental Blockade
- (17x7m -> 20x8m) Refreshing Path
- (18x6m -> 20x8m) Encase
- (20x7m -> 20x8m) Scorch
- (18x5m -> 20x8m) Grave Grasp
- (20x8m -> n/a) Combat Prayer
- (20x10m -> 20x12m) Blessing Of Restoration
AOE Heals = 8m radius:
- (8m -> n/a) Arcanist's Domain
- (5m -> 8m) Cinder Storm
- (8m -> n/a) Life amid Death
- (5m -> 8m) Braided Tether
- (6m -> 8m) Purifying Light
- (10m -> 12m) Healing Ritual
- (12m -> n/a) Repentance
- (12m-> n/a) Extended Ritual
- (8m -> n/a) Healing Seed
- (12m -> n/a) Polar Wind
- (8m -> n/a) Grand Healing
- (5m -> 8m) Ring of Preservation
- (8m -> n/a) Necrotic Orb
- (15m -> n/a) Echoing Vigor
AOE Utility = 8m radius:
- (6m -> 8m) Talons
- (12m -> n/a) Bitter Harvest
- (6m -> 8m) Bone Totem
- (22m -> n/a) Beckoning Armor
- (6m -> 8m) Aspect of Terror
- (5m -> 8m) Sun Shield
- (6m -> 8m) Gripping Shards
- (8m -> n/a) Ice Fortress
- (7m -> 8m) Hypnosis
- (6m -> 8m) Roar
- (5m -> 8m) Turn Evil
- (8m -> n/a) Expert Hunter
- (8m -> n/a) Inner Light
- (12m -> n/a) Radiant Magelight
- (8m -> n/a) Time Stop
- (8m -> n/a) Razor Caltrops
- (8m -> n/a) Anti-Calvary Caltrops
AOE Direct/DOT = 8m radius:
- (8m -> n/a) Inhale
- (15m -> n/a) Flames of Oblivion
- (6m -> 8m) The Imperfect Ring
- (7m -> 8m) Death Scythe
- (6m -> 8m) Lotus Fan
- (8m -> n/a) Drain Power
- (6m -> 8m) Dark Shade
- (6m-> 8m) Daedric Curse
- (6m -> 8m) Explosive Charge
- (8m -> n/a) Dark Flare
- (5m -> 8m) Reflective Light
- (5m -> 8m) Growing Swarm
- (8m -> n/a) Soul Splitting Trap
- (8m -> n/a) Shrouded Daggers
- (6m -> 8m) Whirling Blades
- (9m -> 8m + new effect) Steel Tornado
- (6m -> 8m) Elemental Ring
- (6m -> 8m) Pulsar
- (5m -> 8m) Reverse Slice
- (6m -> 8m) Cleave
- (6m -> 8m) Deep Slash
- (8m -> n/a) Magicka Detonation
Runes = 5m radius:
- (3m -> 5m) Rune Focus
- (3m -> 5m) Fire Rune
- (5m -> n/a) Frozen Gate
Auras = 28m radius:
- (28m -> n/a) Molten Armaments
- (36m -> n/a) Igneous Weapons
- (28m -> n/a) Cauterize
- (18m -> 28m) Power Surge
- (20m -> 28m) Regenerative Ward
- (28m -> n/a) Lotus Flower
- (36m -> n/a) Expansive Frost Cloak
- (28m -> n/a) Ward Ally
- (28m -> n/a) Radiating Regeneration
- (28m -> n/a) Rapid Maneuver
Edited by MashmalloMan on May 8, 2024 6:15AM PC Beta - 2200+ CP
Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit
Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit