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the necromancers bone totem

fenn1539
fenn1539
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personally i feel that they both should get the ability to afflict any enemies in its radius with minor cowardice OR major maim and get a slightly boosted radius.
  • yadibroz
    yadibroz
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    fenn1539 wrote: »
    personally i feel that they both should get the ability to afflict any enemies in its radius with minor cowardice OR major maim and get a slightly boosted radius.

    Yes and remove synergy
  • fenn1539
    fenn1539
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    yadibroz wrote: »
    fenn1539 wrote: »
    personally i feel that they both should get the ability to afflict any enemies in its radius with minor cowardice OR major maim and get a slightly boosted radius.

    Yes and remove synergy

    honestly yea.. like buff it to like 25 seconds and make the minor vulnerability just a natural thing it does to anything in its radius honestly is probably an even better option than my og idea... really its just too costly for like no benefit ESPECIALLY when your by yourself as minor proc is only ok AND is WAYYYYY easier from so many other sources including one of the easiest being temporal guard for permanent minor proc.
  • yadibroz
    yadibroz
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    fenn1539 wrote: »
    personally i feel that they both should get the ability to afflict any enemies in its radius with minor cowardice OR major maim and get a slightly boosted radius.

    Yes and remove synergy
    fenn1539 wrote: »
    yadibroz wrote: »
    fenn1539 wrote: »
    personally i feel that they both should get the ability to afflict any enemies in its radius with minor cowardice OR major maim and get a slightly boosted radius.

    Yes and remove synergy

    honestly yea.. like buff it to like 25 seconds and make the minor vulnerability just a natural thing it does to anything in its radius honestly is probably an even better option than my og idea... really its just too costly for like no benefit ESPECIALLY when your by yourself as minor proc is only ok AND is WAYYYYY easier from so many other sources including one of the easiest being temporal guard for permanent minor proc.

    Same with that poison spider from undaunted skill I believe, remove all synergy like everyone play solo not group.
  • danko355
    danko355
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    Then this skill will become useful, which I think is against ZOS policies. I think they prefer all necromancers to not use class skills at all. We don’t have an access to major sorcery/brutality, major evasion, major expedition, major prophecy/savagery, reliable stun, and you ask for major maim? Forget about it
  • yadibroz
    yadibroz
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    danko355 wrote: »
    Then this skill will become useful, which I think is against ZOS policies. I think they prefer all necromancers to not use class skills at all. We don’t have an access to major sorcery/brutality, major evasion, major expedition, major prophecy/savagery, reliable stun, and you ask for major maim? Forget about it

    Exactly is empty and also feel like only way to make necro good is by using one bar because of all buff which unfortunately I don't understand how arcanist and warden have these buff but necro don't.
  • fenn1539
    fenn1539
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    did you not see the change to stalking bones? it LITERALLY boosted all dmg of CLASS skills and aoe dots. couldnt be more encouragement to use the class skills if i tried to find it cause thats the point and case and sure yea the maim idea was bad cause it was just my general first draft of an idea but i feel like if they changed deaden pain to give major and minor proc for 10 seconds flat out any time you eat a corpse AND have it so its a refresh rather than stacking duration as its drawback and than have at least agony totem instead ALWAYS proc minor vulnerability and than also perhaps have a synergy to proc major and minor cowardice while also boosting its duration to 20 seconds to meet a lot of the other necromancer long duration abilities making rotations and magicka sustain easier, both abilites would be SO much more useful with than remote totem i guess also would get to ability to proc minor vulnerability permanently while than maybe also still having a synergy for minor cowardice although it should stick to the current like 10 second duration as its trade off but really remote totem just needs a full rework to maybe be made into a dmg dealer morph instead cause it really just feels like thats what its SUPPOSED to be being another necmoancer ground aoe dot ability meant to be used by a ranged magicka dps who drops it on the boss from safety... like this way both morphs become useful in their own rights as you get one more class dot that will be boosted by sacrifical bones' extra 15% UNIQUE dmg buff AND this way deaden pain also becomes viable and offers something good while letting agony totem still remain more of an ability for group play BUT with very good use granting maybe like 10 seconds to that major and minor cowardice making it so thats something you can get from more than just nightblade tanks ;D
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    fenn1539 wrote: »
    did you not see the change to stalking bones? it LITERALLY boosted all dmg of CLASS skills and aoe dots. couldnt be more encouragement to use the class skills if i tried to find it cause thats the point and case and sure yea the maim idea was bad cause it was just my general first draft of an idea but i feel like if they changed deaden pain to give major and minor proc for 10 seconds flat out any time you eat a corpse AND have it so its a refresh rather than stacking duration as its drawback and than have at least agony totem instead ALWAYS proc minor vulnerability and than also perhaps have a synergy to proc major and minor cowardice while also boosting its duration to 20 seconds to meet a lot of the other necromancer long duration abilities making rotations and magicka sustain easier, both abilites would be SO much more useful with than remote totem i guess also would get to ability to proc minor vulnerability permanently while than maybe also still having a synergy for minor cowardice although it should stick to the current like 10 second duration as its trade off but really remote totem just needs a full rework to maybe be made into a dmg dealer morph instead cause it really just feels like thats what its SUPPOSED to be being another necmoancer ground aoe dot ability meant to be used by a ranged magicka dps who drops it on the boss from safety... like this way both morphs become useful in their own rights as you get one more class dot that will be boosted by sacrifical bones' extra 15% UNIQUE dmg buff AND this way deaden pain also becomes viable and offers something good while letting agony totem still remain more of an ability for group play BUT with very good use granting maybe like 10 seconds to that major and minor cowardice making it so thats something you can get from more than just nightblade tanks ;D

    Where is this information?
  • fenn1539
    fenn1539
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    Where is this information?

    the literal change to that morph that literally states that class abilites get a unique dmg boost of 15%.......
  • Nerouyn
    Nerouyn
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    I've not played my necros for some years but I found the bone totem surprisingly useful just for its fear effect.

    Without a perma pet, careful placement of this could be better than my warden bear in terms of tanking regular mobs but much less useful against bosses which is where you really need a tank.

    Haven't tried it again since they added companions. It's been that long since I've played my necros seriously. Paired with a tank companion I could see it working quite well. I might check that out if I have a free moment.
  • fenn1539
    fenn1539
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    Nerouyn wrote: »
    I've not played my necros for some years but I found the bone totem surprisingly useful just for its fear effect.

    Without a perma pet, careful placement of this could be better than my warden bear in terms of tanking regular mobs but much less useful against bosses which is where you really need a tank.

    Haven't tried it again since they added companions. It's been that long since I've played my necros seriously. Paired with a tank companion I could see it working quite well. I might check that out if I have a free moment.

    im not sayin the fear effect is not useful which is why i said nothing about it as its fine as it is on that front but its duration is too short, useful effects ASIDE FROM FEAR are to hard to get use out of and not even worth the trouble to activate them, and its too costly ESPECIALLY with how spell scribing will basically all but kill the need for this ability. full stop making all of a classes abilities realatively on par with eachother and other classes aint a bad thing and right now, bone totem is so worthelss COMPARED to the other options avaible that it never gets used for good reason.....
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    fenn1539 wrote: »
    Where is this information?

    the literal change to that morph that literally states that class abilites get a unique dmg boost of 15%.......

    I read this as a buff for all classes, like in group setting my bad.
  • ClevererHail6
    ClevererHail6
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    Instead of changing the buff/debuff, I believe the self activating synergy should be on one of the morphs of this skill to proc minor vulnerability. That way the caster also wouldn’t have to rely on others who don’t push synergies in group for whatever reason. Its the only class with minor vulnerability as of now. That allows necromancer to keep its identity, but aids damage for allies.
    After Tomb Raider Guild
    Daggerfall Covenant
  • CameraBeardThePirate
    CameraBeardThePirate
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    Instead of changing the buff/debuff, I believe the self activating synergy should be on one of the morphs of this skill to proc minor vulnerability. That way the caster also wouldn’t have to rely on others who don’t push synergies in group for whatever reason. Its the only class with minor vulnerability as of now. That allows necromancer to keep its identity, but aids damage for allies.

    It is NOT the only class with Minor Vuln. Nightblade's Lotus Fan applies Minor Vuln, and literally any lightning damage or Ele Sus can apply Minor Vuln.
    Edited by CameraBeardThePirate on May 6, 2024 3:27PM
  • fenn1539
    fenn1539
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    Instead of changing the buff/debuff, I believe the self activating synergy should be on one of the morphs of this skill to proc minor vulnerability. That way the caster also wouldn’t have to rely on others who don’t push synergies in group for whatever reason. Its the only class with minor vulnerability as of now. That allows necromancer to keep its identity, but aids damage for allies.

    i think you were thinking about major vulnerability cause as the guy below ya mentioned, many other classes have it and any and all lightning dmg applies it meaning even a shock glyph on a high status effect change build can proc it XD
  • Perashim
    Perashim
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    I keep forgetting that Bone Totem is an actual skill.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
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