Long time werewolf dps, loving the changes proposed on the pts. Not trying to sound ungrateful at all. I'm glad that this play style is getting the adjustments it needs. I would like to offer a few more adjustments to how the "class"(?) could better perform. This is coming from a PvE perspective.
The previous patch cycle added guaranteed hemorrhaging to pounce which is nice, but its not necessarily something you can rely on to stack the status effect given how Carnage works. I was kind of hoping both the initial Pounce and Carnage cast can both guarantee a stack of hemorrhaging that way depending on whether you like to double cast the skill right before it ends you get the 2 stack hemo which is around the same power as burning, or you could get better guaranteed up times of the one stack depending on when you decide to cast Carnage in a parse. The added hemo chance to light and heavy attacks is unprecedented but definitely welcome, and while its not a guarantee its still nice the devs are giving us a chance to increase our status effect output while limited to one bar.
Back when Update 35 changed the duration of a lot of skills, buffs, debuffs, dots, etc, a lot of rotations became a lot easier given there was more of a window to make sure none of your abilities fell off. For Werewolves though, the only skill that got this change was Infectious Claws. Hircine's Rage and Pounce and its morphs are key to maintaining high werewolf damage, and you're pretty much mandated to recast them as early as possible to prevent them from falling off, but not too early to end up gutting your sustain, but both timers have the very short identical duration of 10 seconds. It would be nice if Carnage lasted for maybe 15 or even 12 seconds, that way there is a bigger offset on the two, giving more wiggle room in preventing your stacks from falling off, as having to rebuild them or wait for a target you can pounce on to refresh them is one of the most consistent damage losses I've suffered. The dot tied to Carnage doesn't even have to last that long either, just the buff being maintained after it concludes would already be a big help.
The changes to Howl and Roar I have no complaints about and honestly I can't really see any better way they could have handled those. Really great job.