FlopsyPrince wrote: »I just spent an hour looking around for Blue Heavy Bolstered Companion gear.
Impossible to find less than 10x more than what TTC says is the suggested price.(...)
Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on is delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
If the game had built-in TTC, players would still travel to a destination to find someone else bought it for the best price first. In fact, that result would be more common because everyone would do it.
Then they would complain about that here, not understanding why they just can't buy it within that interface without the legwork.
I preferred trading in ESO before the TTC paradigm, but it is survivable because it's not perfect. Trading still rewards those who go out to find the deals on foot based on their knowledge and intuition. It is a game unto itself.
The key here is that you don't always have to get the best deal. If one lets go of that unrealistic obsession, they can find whatever they want quickly.
But like most posts in this forum, everyone wants the best result for them, even if it's impossible in a multiplayer game. Some people just can't take not getting the best result, and therefore they are impossible to consistently please.
Necrotech_Master wrote: »Wildberryjack wrote: »I tend to prefer a central AH but I do see one advantage in this system. Often you will have one player list an item for way below value then others do the same either from not paying attention to just not caring. The end result is something that was valuable now isn't and you can either sell yours for pennies or just keep it since its value has been destroyed. I see this constantly on WoWs AH and it's plain annoying.
ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
the system we have now somewhat prevents this
it would be nice though if they did add some NPC in that you could say "im looking for X item" and they could at least tell you the zones with traders that had one listed, it might make it easier to find the item your searching to buy
While I like TTC and yes, items listed there (more so if prices low) are gone before you can get to them... But @FlopsyPrince , I see from your signature you are on PC and PS4/PS5, if you are talking about the PS Servers, TTC does not report on items on that server, just PC/NA and PC/EU...
MidniteOwl1913 wrote: »As an active trader (listing things daily) I like the system as it is. As a player, I sell the items I get from activities that I enjoy and use the gold to buy things I need but don't enjoy the process. Being able to generate enough gold to avoid those things is central to me enjoying the game.
I don't have any trouble finding what I want BTW with rare exceptions (fanged worm motifs comes to mind).
I do like shopping and usually have an idea of where to look for things.
Instacart for ESO? Perhaps something more in-house instead.MidniteOwl1913 wrote: »Hmm, what platform are you on? I'm on PSNA.
Maybe instead of an auction house, we should have personal shoppers... ;-)
IsharaMeradin wrote: »Instacart for ESO? Perhaps something more in-house instead.MidniteOwl1913 wrote: »Hmm, what platform are you on? I'm on PSNA.
Maybe instead of an auction house, we should have personal shoppers... ;-)
Perhaps, one of our companions could be tasked with hunting down a user specified item. They could report on the location(s) where they found the item (i.e. Deshaan, Stonefalls, etc). Or the user could give the companion an amount of gold and the first instance of the item found for that amount or less gets bought.
And just to make things fun, they'll be taken off task (unsummoned) if any other companion or assistant is called or the player is in an area where companions are not allowed.
IsharaMeradin wrote: »Instacart for ESO? Perhaps something more in-house instead.MidniteOwl1913 wrote: »Hmm, what platform are you on? I'm on PSNA.
Maybe instead of an auction house, we should have personal shoppers... ;-)
Perhaps, one of our companions could be tasked with hunting down a user specified item. They could report on the location(s) where they found the item (i.e. Deshaan, Stonefalls, etc). Or the user could give the companion an amount of gold and the first instance of the item found for that amount or less gets bought.
And just to make things fun, they'll be taken off task (unsummoned) if any other companion or assistant is called or the player is in an area where companions are not allowed.
NoTimeToWait wrote: »IsharaMeradin wrote: »Instacart for ESO? Perhaps something more in-house instead.MidniteOwl1913 wrote: »Hmm, what platform are you on? I'm on PSNA.
Maybe instead of an auction house, we should have personal shoppers... ;-)
Perhaps, one of our companions could be tasked with hunting down a user specified item. They could report on the location(s) where they found the item (i.e. Deshaan, Stonefalls, etc). Or the user could give the companion an amount of gold and the first instance of the item found for that amount or less gets bought.
And just to make things fun, they'll be taken off task (unsummoned) if any other companion or assistant is called or the player is in an area where companions are not allowed.
A good idea, but unfortunately not all good ideas can be solutions. In your case, this "companion" would be more useful for flippers than for general players, because compared to players, flippers don't spend as much time in activities that could cancel the trader companion. So, if you count average time that the companion will be used by flippers, it would be much higher than for a player, which would make flippers more effective (and this will also exacerbate inflation, because the market bottom price line would be depleted more effectively, which would reduce downward force on market prices)
FlopsyPrince wrote: »MidniteOwl1913 wrote: »As an active trader (listing things daily) I like the system as it is. As a player, I sell the items I get from activities that I enjoy and use the gold to buy things I need but don't enjoy the process. Being able to generate enough gold to avoid those things is central to me enjoying the game.
I don't have any trouble finding what I want BTW with rare exceptions (fanged worm motifs comes to mind).
I do like shopping and usually have an idea of where to look for things.
You like it because you have adapted (well I assume) and do well at it. I find it to be horridly annoying when I have to look for something specific or want to know a reasonable price. I suspect even the TTC prices I get on PC are too low, but it is a pure guess on the PS5. I may check the guilds I belong to, but I am not going to spend hours to find the best price.
Having a central source to at least look for something NOW would at least help the first problem and perhaps give input into the latter if it listed several things.
katanagirl1 wrote: »FlopsyPrince wrote: »MidniteOwl1913 wrote: »As an active trader (listing things daily) I like the system as it is. As a player, I sell the items I get from activities that I enjoy and use the gold to buy things I need but don't enjoy the process. Being able to generate enough gold to avoid those things is central to me enjoying the game.
I don't have any trouble finding what I want BTW with rare exceptions (fanged worm motifs comes to mind).
I do like shopping and usually have an idea of where to look for things.
You like it because you have adapted (well I assume) and do well at it. I find it to be horridly annoying when I have to look for something specific or want to know a reasonable price. I suspect even the TTC prices I get on PC are too low, but it is a pure guess on the PS5. I may check the guilds I belong to, but I am not going to spend hours to find the best price.
Having a central source to at least look for something NOW would at least help the first problem and perhaps give input into the latter if it listed several things.
It doesn’t take hours to find a good price. I can check all traders in Elden Root, Wayrest, and Mournhold for a specific item in about 5-10 minutes. You might find it cheaper elsewhere but smaller traders have more limited selection. As someone posted above, you see the range of prices and make a selection on the low end and be done with it. Time is money as they say, so don’t waste it or you’re not coming out ahead. While you’re taking an hour to search every trader in Tamreil you could be doing something else and making more gold.
FlopsyPrince wrote: »katanagirl1 wrote: »FlopsyPrince wrote: »MidniteOwl1913 wrote: »As an active trader (listing things daily) I like the system as it is. As a player, I sell the items I get from activities that I enjoy and use the gold to buy things I need but don't enjoy the process. Being able to generate enough gold to avoid those things is central to me enjoying the game.
I don't have any trouble finding what I want BTW with rare exceptions (fanged worm motifs comes to mind).
I do like shopping and usually have an idea of where to look for things.
You like it because you have adapted (well I assume) and do well at it. I find it to be horridly annoying when I have to look for something specific or want to know a reasonable price. I suspect even the TTC prices I get on PC are too low, but it is a pure guess on the PS5. I may check the guilds I belong to, but I am not going to spend hours to find the best price.
Having a central source to at least look for something NOW would at least help the first problem and perhaps give input into the latter if it listed several things.
It doesn’t take hours to find a good price. I can check all traders in Elden Root, Wayrest, and Mournhold for a specific item in about 5-10 minutes. You might find it cheaper elsewhere but smaller traders have more limited selection. As someone posted above, you see the range of prices and make a selection on the low end and be done with it. Time is money as they say, so don’t waste it or you’re not coming out ahead. While you’re taking an hour to search every trader in Tamreil you could be doing something else and making more gold.
Sorry, but you are wrong. I have tried that several times in the past few months and have not found what I am looking for sometimes and not at a "normal" price at other times. Sorry, but that may work for something like Platinum, but not for a rarer pattern or specific trait companion gear, for example. It might, but it also often does not.
katanagirl1 wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »FlopsyPrince wrote: »MidniteOwl1913 wrote: »As an active trader (listing things daily) I like the system as it is. As a player, I sell the items I get from activities that I enjoy and use the gold to buy things I need but don't enjoy the process. Being able to generate enough gold to avoid those things is central to me enjoying the game.
I don't have any trouble finding what I want BTW with rare exceptions (fanged worm motifs comes to mind).
I do like shopping and usually have an idea of where to look for things.
You like it because you have adapted (well I assume) and do well at it. I find it to be horridly annoying when I have to look for something specific or want to know a reasonable price. I suspect even the TTC prices I get on PC are too low, but it is a pure guess on the PS5. I may check the guilds I belong to, but I am not going to spend hours to find the best price.
Having a central source to at least look for something NOW would at least help the first problem and perhaps give input into the latter if it listed several things.
It doesn’t take hours to find a good price. I can check all traders in Elden Root, Wayrest, and Mournhold for a specific item in about 5-10 minutes. You might find it cheaper elsewhere but smaller traders have more limited selection. As someone posted above, you see the range of prices and make a selection on the low end and be done with it. Time is money as they say, so don’t waste it or you’re not coming out ahead. While you’re taking an hour to search every trader in Tamreil you could be doing something else and making more gold.
Sorry, but you are wrong. I have tried that several times in the past few months and have not found what I am looking for sometimes and not at a "normal" price at other times. Sorry, but that may work for something like Platinum, but not for a rarer pattern or specific trait companion gear, for example. It might, but it also often does not.
What are you saying is a “normal” price? You have to keep up with prices, they fluctuate some but I have been tracking them and know what is reasonable for the items I buy.
I don’t shop for platinum or other mats, I am searching for furnishing plans or motifs.
Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on are delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on are delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
I'm not so sure - I play a number of very large games with various forms of centralized markets, and the interesting thing I've noticed is the more accessible and unlimited the market, and the more transparent the sales data, the more pricing of the majority of items is consistent and stable (as stable as possible given every ongoing game suffers some amount of inflation as game currency inflows over time are always higher than ongoing sinks).
Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on are delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
I'm not so sure - I play a number of very large games with various forms of centralized markets, and the interesting thing I've noticed is the more accessible and unlimited the market, and the more transparent the sales data, the more pricing of the majority of items is consistent and stable (as stable as possible given every ongoing game suffers some amount of inflation as game currency inflows over time are always higher than ongoing sinks).
Yes. Price transparency and price discoverability are among the key indicators used to work out if a market is functioning properly as a competitive market.
Too many people trot out "auction houses cause inflation" as an argument without, I suspect, understanding how ESO's system makes "normal" pricing impossible to discern and concentrates trading on a very small number of traders in a very small number of geographic locations (Mournhold etc). Those locations in effect set the market conditions for the vast majority of users in the entire game.
The bidding race for getting a trader spot in those locations and the cost of doing so then drives prices even higher (this is one reason why the suggestion that the trading system is some kind of "vital" gold sink is also paradoxical -- if it addresses any inflation at all, it is the inflation the trading system itself creates because of its design!).
THAT setup is much more easy to use to corner markets (notably by flipping from more obscure trader locations) and push prices to the sky than a game-wide market (in whatever form) on which everyone can see the prices everywhere and, importantly, everyone can also sell at whatever price they like.
(The selling gate is a distinct but important point. If people want, as they claim, a dynamic market for trading, then it's hard to see how that can happen when supply is artificially strangled. Those players who do not sell because they do not want to go through the selling gate of guild membership are a giant supply source that is simply not accessible to people buying gear and supplies.
That drives prices higher than they would naturally be, including because people who don't sell can still buy, using gold obtained, not by selling stuff to other players (which would be gold that was *already* in the player economy just moved to a different player's hands), but using gold that has been *created* through *in-game means* such as master writs, public dungeon farming, etc. So, gold magicked out of thin air. Ergo, gating players from selling using ESO's trading system ALSO drives inflation and indeed actively causes the kinds of activities that create new money from nothing.)
katanagirl1 wrote: »Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on are delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
I'm not so sure - I play a number of very large games with various forms of centralized markets, and the interesting thing I've noticed is the more accessible and unlimited the market, and the more transparent the sales data, the more pricing of the majority of items is consistent and stable (as stable as possible given every ongoing game suffers some amount of inflation as game currency inflows over time are always higher than ongoing sinks).
Yes. Price transparency and price discoverability are among the key indicators used to work out if a market is functioning properly as a competitive market.
Too many people trot out "auction houses cause inflation" as an argument without, I suspect, understanding how ESO's system makes "normal" pricing impossible to discern and concentrates trading on a very small number of traders in a very small number of geographic locations (Mournhold etc). Those locations in effect set the market conditions for the vast majority of users in the entire game.
The bidding race for getting a trader spot in those locations and the cost of doing so then drives prices even higher (this is one reason why the suggestion that the trading system is some kind of "vital" gold sink is also paradoxical -- if it addresses any inflation at all, it is the inflation the trading system itself creates because of its design!).
THAT setup is much more easy to use to corner markets (notably by flipping from more obscure trader locations) and push prices to the sky than a game-wide market (in whatever form) on which everyone can see the prices everywhere and, importantly, everyone can also sell at whatever price they like.
(The selling gate is a distinct but important point. If people want, as they claim, a dynamic market for trading, then it's hard to see how that can happen when supply is artificially strangled. Those players who do not sell because they do not want to go through the selling gate of guild membership are a giant supply source that is simply not accessible to people buying gear and supplies.
That drives prices higher than they would naturally be, including because people who don't sell can still buy, using gold obtained, not by selling stuff to other players (which would be gold that was *already* in the player economy just moved to a different player's hands), but using gold that has been *created* through *in-game means* such as master writs, public dungeon farming, etc. So, gold magicked out of thin air. Ergo, gating players from selling using ESO's trading system ALSO drives inflation and indeed actively causes the kinds of activities that create new money from nothing.)
It can’t be the fault of the guild trading system. We have the same system on PS and we don’t have the problems you have on PC.
Some people there also prefer zone chat for buying and selling too, though I personally don’t understand why.
Necrotech_Master wrote: »katanagirl1 wrote: »Necrotech_Master wrote: »ive seen the opposite happen with a global auction house
ive seen people corner the market and have seen the price of an item rise to 10-50x what it was worth overnight because there was none others for sale, because the cheap ones are always bought and relisted
Of course! That's the norm. With a global auction house, price manipulation and pump and dumps are MUCH worse and more common.
If ESO had a GAC, someone would write an app like the TTC to scrape the data from the client which would notify them when there's a deal and feed a custom addon that would allow it to be purchased with one click. Such a system could then be combined with a 3rd party automation tool to completely automate the process without a human presence.
Those thinking a GAC would allow *them* to get the best price they are currently missing out on are delusional. They would never even get an opportunity and prices would go up without them realizing it. They would be poorer as a result.
I'm sure there are people who have attempted this and may already do it with bots, but at least that is far more detectable and therefore actionable, and much less fool proof than it would be with a full blown GAC.
I'm not so sure - I play a number of very large games with various forms of centralized markets, and the interesting thing I've noticed is the more accessible and unlimited the market, and the more transparent the sales data, the more pricing of the majority of items is consistent and stable (as stable as possible given every ongoing game suffers some amount of inflation as game currency inflows over time are always higher than ongoing sinks).
Yes. Price transparency and price discoverability are among the key indicators used to work out if a market is functioning properly as a competitive market.
Too many people trot out "auction houses cause inflation" as an argument without, I suspect, understanding how ESO's system makes "normal" pricing impossible to discern and concentrates trading on a very small number of traders in a very small number of geographic locations (Mournhold etc). Those locations in effect set the market conditions for the vast majority of users in the entire game.
The bidding race for getting a trader spot in those locations and the cost of doing so then drives prices even higher (this is one reason why the suggestion that the trading system is some kind of "vital" gold sink is also paradoxical -- if it addresses any inflation at all, it is the inflation the trading system itself creates because of its design!).
THAT setup is much more easy to use to corner markets (notably by flipping from more obscure trader locations) and push prices to the sky than a game-wide market (in whatever form) on which everyone can see the prices everywhere and, importantly, everyone can also sell at whatever price they like.
(The selling gate is a distinct but important point. If people want, as they claim, a dynamic market for trading, then it's hard to see how that can happen when supply is artificially strangled. Those players who do not sell because they do not want to go through the selling gate of guild membership are a giant supply source that is simply not accessible to people buying gear and supplies.
That drives prices higher than they would naturally be, including because people who don't sell can still buy, using gold obtained, not by selling stuff to other players (which would be gold that was *already* in the player economy just moved to a different player's hands), but using gold that has been *created* through *in-game means* such as master writs, public dungeon farming, etc. So, gold magicked out of thin air. Ergo, gating players from selling using ESO's trading system ALSO drives inflation and indeed actively causes the kinds of activities that create new money from nothing.)
It can’t be the fault of the guild trading system. We have the same system on PS and we don’t have the problems you have on PC.
Some people there also prefer zone chat for buying and selling too, though I personally don’t understand why.
PC has addons such as TTC, which is like a pseudo central market, as it at least helps buyers find the items, but because you can see more listings, or players with a lot of time, could still make an effort to corner the market on items
the main reason i see people doing WTS spam in the chat is because they are trying to avoid losing money on listing/sales fees for high value items (or they plain dont have a guild but still want to sell something valueable)
FlopsyPrince wrote: »I just spent an hour looking around for Blue Heavy Bolstered Companion gear.
Impossible to find less than 10x more than what TTC says is the suggested price.
One of the normal claims against this is that someone would lock the market on things, when this is exactly what is being done now!
I am fairly sure we will never get a central auction house, but at least let me find who is selling something NOW even if I have to rush there to get it. At least then I could not waste my time either randomly looking or relying on what an addon (PC only) tracks. Neither is working well now nor is it making for a good experience!
Would be nice - though doubtful something ZOS could pull off without a massive re-write of the system.
Heck, they can't even keep the PTS database from bleeding into the live database, mail still sometimes fails to arrive without zone swapping or relogging, and current guild history (including sales data) consistently breaks.
A bigger issue IMO is the highly limited number of trading slots available. They should increase the supply of slots by increasing guild account limits, increasing trade slots per account per guild, and maybe even adding more traders or allowing more than one guild per trader.
All of the above would increase the supply which would have an indirect effect on the ability to find items (more people would be able to list more items) without changing the underlying mechanics of individual guilds with traders spread throughout the game world.
But again, this is ZOS and ESO - who knows if adding more supply to the system is even possible, most likely it would just overwhelm the servers and cause more issues.
Oh my. Where to start?
TTC. I don't use this. The server, as I understand, is in a country that I do not trust. I'm not giving my personal details to them. Use it at your own risk.