FlopsyPrince wrote: »I just spent an hour looking around for Blue Heavy Bolstered Companion gear.
Impossible to find less than 10x more than what TTC says is the suggested price.
One of the normal claims against this is that someone would lock the market on things, when this is exactly what is being done now!
I am fairly sure we will never get a central auction house, but at least let me find who is selling something NOW even if I have to rush there to get it. At least then I could not waste my time either randomly looking or relying on what an addon (PC only) tracks. Neither is working well now nor is it making for a good experience!
I really hate this aspect of the game. I only use it when absolutely necessary. Like style motifs I really, really, really want or recently just starting to play with companions, gear for them.
But I use the website.
https://us.tamrieltradecentre.com/pc/Trade
It's nowhere near 100% reliable but if you see something as listed for sale in the last hour or so and the price isn't ridiculously cheap - i.e. likely to be snapped up instantly - then there's a fair chance it'll still be there.
For companion gear you can find that by searching for items by their traits.
FlopsyPrince wrote: »I just spent an hour looking around for Blue Heavy Bolstered Companion gear.
Impossible to find less than 10x more than what TTC says is the suggested price.
One of the normal claims against this is that someone would lock the market on things, when this is exactly what is being done now!
I am fairly sure we will never get a central auction house, but at least let me find who is selling something NOW even if I have to rush there to get it. At least then I could not waste my time either randomly looking or relying on what an addon (PC only) tracks. Neither is working well now nor is it making for a good experience!
Would be nice - though doubtful something ZOS could pull off without a massive re-write of the system.
Heck, they can't even keep the PTS database from bleeding into the live database, mail still sometimes fails to arrive without zone swapping or relogging, and current guild history (including sales data) consistently breaks.
A bigger issue IMO is the highly limited number of trading slots available. They should increase the supply of slots by increasing guild account limits, increasing trade slots per account per guild, and maybe even adding more traders or allowing more than one guild per trader.
All of the above would increase the supply which would have an indirect effect on the ability to find items (more people would be able to list more items) without changing the underlying mechanics of individual guilds with traders spread throughout the game world.
But again, this is ZOS and ESO - who knows if adding more supply to the system is even possible, most likely it would just overwhelm the servers and cause more issues.
Nope. I like the shopping experience in ESO. All main hubs usually have everything you need. Auction houses always feel like they remove the MMO part of MMORPGs for me.
FlopsyPrince wrote: »I used that and still couldn't find anything in a reasonable price range. I know TTC thought the reasonable range was <10K gold, but all I could find were almost 100K gold!
FlopsyPrince wrote: »Now, if that was truly accurate I would have known and bit the bullet, but the TTC listings were no longer there so someone was almost guaranteed to be buying low and repricing.
That is the flaw. If the game told me the CURRENT prices I would at least go to the right place and pay what the going rate is. Impossible to know that for sure now, even with TTC!
So what on earth would possess a gameplay designer to mangle it like this?
So what on earth would possess a gameplay designer to mangle it like this?
Guilds, guilds, guilds.
This and many other irritating game design elements are geared towards driving players into guilds. Because the positive social benefits of playing with other players, makes it less likely for players to quit a game.
Definitely not saying I like this part of the game. As I said above, I really don't. But I do understand their intent.
Yes. Many problems of ESO design seem to stem from forgetting that before get there people have to like the game *first*.
The trading system is pretty ridiculous and precisely the opposite of ZOS's claimed "do anything you like however you like whenever you like" ethos. Buying something can end up an extraordinary waste of time (literally an hour plus just looking for something to find it isn't on sale). Selling anything involves player-controlled gates, alienating casual players and people who plain don't want to waste their time playing that way.
Honestly, I've no idea what kind of player it's supposed to be of interest to except players whose entire game is trading -- in which case, why not play a trading MMO? Trading, after all, is a fundamental back end system that can be relevant to almost every other aspect of gameplay in ESO. It's not a mere gameplay type, like trials, say, or Tales of Tribute. So what on earth would possess a gameplay designer to mangle it like this?
But for whatever reason, ZOS appear to have no intention of changing it.
The trading system is pretty ridiculous and precisely the opposite of ZOS's claimed "do anything you like however you like whenever you like" ethos. Buying something can end up an extraordinary waste of time (literally an hour plus just looking for something to find it isn't on sale). Selling anything involves player-controlled gates, alienating casual players and people who plain don't want to waste their time playing that way.
Honestly, I've no idea what kind of player it's supposed to be of interest to except players whose entire game is trading -- in which case, why not play a trading MMO? Trading, after all, is a fundamental back end system that can be relevant to almost every other aspect of gameplay in ESO. It's not a mere gameplay type, like trials, say, or Tales of Tribute. So what on earth would possess a gameplay designer to mangle it like this?
But for whatever reason, ZOS appear to have no intention of changing it.
The design is what it is to create the illusion of scarcity (direct from early ZOS developer comments).
This is why the market is both distributed (traders all over the place) and highly limited (limited number of traders, one guild per trader, limited number of player slots per guild, and limited number of trading slots per player).
My understanding is they had a 'fear' that with a megaserver and a central market, even actual rare items would seem to be common as they would appear more often in the market just due to the megaserver population.
FlopsyPrince wrote: »Nope. I like the shopping experience in ESO. All main hubs usually have everything you need. Auction houses always feel like they remove the MMO part of MMORPGs for me.
Great arguments! Nothing about not being able to find something! Or a good price to sell something for!
BTW, the "grandaddy" of the modern MMO has had an Auction House its entire life (at least all the life I know of (World of Warcraft) so the better argument is that an MMO without a central AH is the odd one out. Though I am not arguing for that. I just want a way to find things!
FlopsyPrince wrote: »I used that and still couldn't find anything in a reasonable price range. I know TTC thought the reasonable range was <10K gold, but all I could find were almost 100K gold!
I don't use that addon. I do my best to make a judgement based on memory and what's there right now.FlopsyPrince wrote: »Now, if that was truly accurate I would have known and bit the bullet, but the TTC listings were no longer there so someone was almost guaranteed to be buying low and repricing.
That is the flaw. If the game told me the CURRENT prices I would at least go to the right place and pay what the going rate is. Impossible to know that for sure now, even with TTC!
The website is absolutely accurate insofar as the item was seen by someone using the addon at that store at that price and at that time.
What it doesn't do is remove or mark listings as sold once they're gone. That's the only unknown, until you go along to the store and look for yourself.
FlopsyPrince wrote: »Nope. I like the shopping experience in ESO. All main hubs usually have everything you need. Auction houses always feel like they remove the MMO part of MMORPGs for me.
Great arguments! Nothing about not being able to find something! Or a good price to sell something for!
BTW, the "grandaddy" of the modern MMO has had an Auction House its entire life (at least all the life I know of (World of Warcraft) so the better argument is that an MMO without a central AH is the odd one out. Though I am not arguing for that. I just want a way to find things!
Why are you always so salty in your replies?
Also I'd argue the grand daddy is Ultima not WoW, and UO never had an auction house. Everyone had a house with their own vendors.
Wildberryjack wrote: »I tend to prefer a central AH but I do see one advantage in this system. Often you will have one player list an item for way below value then others do the same either from not paying attention to just not caring. The end result is something that was valuable now isn't and you can either sell yours for pennies or just keep it since its value has been destroyed. I see this constantly on WoWs AH and it's plain annoying.