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Please make crafting motifs account bound.

  • Silaf
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    Recipes and furnishing plans too. Why should we log another character to craft it what's the point?

    If the problem is immesion the companions having all the same faces are way more immersion breaking.

  • Glorious_Platypus
    They should not be account bound. Nope
  • quinancia
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    No. This is a bad idea which would change the market for motifs.

    People buy motifs to learn them on their alts.

    If you don't want to learn them on your alts, just craft them on your main crafter.
  • Gray_howling_parrot
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    I think truthfully the reason this won’t happen isn’t even necessarily the market, but more because ZOS makes a good bit of money selling these. Same with riding lessons.

    If they were to do this, which I’d be cool with, the market for motifs would be largely replaced by master writs in my opinion as these would drop much more often given every character would have so many more motifs. So would the market change drastically? Probably not necessarily, it would just shift towards something else.

    Now furnishing plans being account wide is different as there’s no replacement in the market for that. Recipes for provisioning though definitely could and should be account wide in my opinion.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • yadibroz
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    Is there anyone here who has more than one master crafter?
    I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

    I do want craft set to be bound
  • ClowdyAllDay
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    Is there anyone here who has more than one master crafter?
    I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

    i have 2 accounts with 3 craftersand 3 accounts with one crafter and then the account i'm working on to put a crafter and another waiting to start a crafter.

    SO no do not make them account bound. I put them in my guild bank until i need them. I want to buy chests for all accounts with crafting writs.
  • Jaraal
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    Is there anyone here who has more than one master crafter?
    I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

    i have 2 accounts with 3 craftersand 3 accounts with one crafter and then the account i'm working on to put a crafter and another waiting to start a crafter.

    SO no do not make them account bound. I put them in my guild bank until i need them. I want to buy chests for all accounts with crafting writs.

    OP means account WIDE, not account bound. Meaning if you learn a motif on one character, all your characters will know it.

    I'm not sure why anybody would be against that, other than the people who already paid millions for duplicate motif pages for their alts.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • StarOfElyon
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    Honestly this sounds like a complaint from someone who used a motif on the wrong character. Lol.

    Next thing you know people will be asking for locations discovered to be account wide. Sheesh. Some of us don't want the game to be effortless.
  • redlink1979
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    It's fine as it is.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • jcaceresw
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    I think motifs sold by the Crown Store should be account wide and usable by new characters even if I delete all my characters and start over from a first new character. They cost a lot so if they become account wide the price will be pretty justified.
  • Tandor
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    long
    Jaraal wrote: »
    Is there anyone here who has more than one master crafter?
    I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

    i have 2 accounts with 3 craftersand 3 accounts with one crafter and then the account i'm working on to put a crafter and another waiting to start a crafter.

    SO no do not make them account bound. I put them in my guild bank until i need them. I want to buy chests for all accounts with crafting writs.

    OP means account WIDE, not account bound. Meaning if you learn a motif on one character, all your characters will know it.

    I'm not sure why anybody would be against that, other than the people who already paid millions for duplicate motif pages for their alts.

    Because they want to play their alts fully rather than just as a shortcut to taking a different class to endgame?
  • Rishikesa108
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    No way for this solution. ZOS must rightly earn something by selling the Crafting Motifs in the Crown Store. So it's right that Crafting Motifs are per character. Instead... the Eidetic Memory should be account wide!!!
    Edited by Rishikesa108 on April 3, 2024 9:23PM
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Shagreth
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    Where are the usual suspects shooting down this idea?

    Anyway, I made a similar post some time ago, this game has SO many recipes etc. literally thousands, they should have been made them accound-wide a long time ago.

    @ZOS_GinaBruno
  • wolfie1.0.
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    Shagreth wrote: »
    Where are the usual suspects shooting down this idea?

    Anyway, I made a similar post some time ago, this game has SO many recipes etc. literally thousands, they should have been made them accound-wide a long time ago.

    @ZOS_GinaBruno

    And they didn't.

    What's the purpose of making them account bound anymore than they actually are already?

    Is it really that hard for you to swap characters? Or even just roll with just one?

    Those of us that like individuality in our characters have already had our souls crushed with the melding of account wide stuff. Please just leave us the identities that we have left.

    If you want 20 characters that can craft everything in the game without any sort of grind or payment may I present to you the PTS where all of your wishes can come true.
  • wolfie1.0.
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    Is there anyone here who has more than one master crafter?
    I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

    Think of all the space they could save by removing housing.
    Edited by wolfie1.0. on April 22, 2024 4:13PM
  • xclassgaming
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    i'm sorry. im not sure i understand so.

    1. no, don't MAKE them account bound, the pages are good gold, and also if they were bound i think the economy would crash, HARD.

    2. if your talking about e.g if my alt can craft them automatically since my main has it already then yeah sure, why not.
    Edited by xclassgaming on April 22, 2024 4:21PM
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  • virtus753
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    wolfie1.0. wrote: »
    Shagreth wrote: »
    Where are the usual suspects shooting down this idea?

    Anyway, I made a similar post some time ago, this game has SO many recipes etc. literally thousands, they should have been made them accound-wide a long time ago.

    @ZOS_GinaBruno

    What's the purpose of making them account bound anymore than they actually are already?

    Aside from the crafting convenience and consolidation of that section of the Lore Library, there is also the matter of drop chances for master writs.

    A master crafter with many known motifs will have a higher chance of getting a master writ than a crafter who knows only the basic racial motifs. Account-wide achievements did not change this, since the game checks the Lore Library to see what motifs that specific character knows.

    I have 20 crafters, but only one knows every motif available in game. I would be happy if the other 19 suddenly had the crafting ability and master writ drop chances of my main, but I could see how it might be perceived as invalidating the time and money spent on getting motifs for alts.
  • Desiato
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    virtus753 wrote: »
    Aside from the crafting convenience and consolidation of that section of the Lore Library, there is also the matter of drop chances for master writs.

    A master crafter with many known motifs will have a higher chance of getting a master writ than a crafter who knows only the basic racial motifs. Account-wide achievements did not change this, since the game checks the Lore Library to see what motifs that specific character knows.

    I have 20 crafters, but only one knows every motif available in game. I would be happy if the other 19 suddenly had the crafting ability and master writ drop chances of my main, but I could see how it might be perceived as invalidating the time and money spent on getting motifs for alts.

    What you hope for is an example of how disruptive this change would be if it is true that the master writ drop rate is tied to character motif knowledge instead of account achievements.

    It is trivially easy to level crafting to 50 simply by deconning mats as a character levels. So many people complete writs on multiple characters. I even have several level 3 characters who are level 50 crafters just from deconning intricate items that I get from doing writs on other characters.

    If all of those characters suddenly started to receive the same master writ drops as the main crafter on the account, that would have a huge impact to the voucher economy.

    And because players would then be more motivated to complete writs on multiple characters, it would also have a high impact on the harvesting and mat economies because then more surveys would drop.

    Personally, I would rather leave well enough alone than open a can of worms.
    spending a year dead for tax reasons
  • virtus753
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    Desiato wrote: »
    virtus753 wrote: »
    Aside from the crafting convenience and consolidation of that section of the Lore Library, there is also the matter of drop chances for master writs.

    A master crafter with many known motifs will have a higher chance of getting a master writ than a crafter who knows only the basic racial motifs. Account-wide achievements did not change this, since the game checks the Lore Library to see what motifs that specific character knows.

    I have 20 crafters, but only one knows every motif available in game. I would be happy if the other 19 suddenly had the crafting ability and master writ drop chances of my main, but I could see how it might be perceived as invalidating the time and money spent on getting motifs for alts.

    What you hope for is an example of how disruptive this change would be if it is true that the master writ drop rate is tied to character motif knowledge instead of account achievements.

    It is trivially easy to level crafting to 50 simply by deconning mats as a character levels. So many people complete writs on multiple characters. I even have several level 3 characters who are level 50 crafters just from deconning intricate items that I get from doing writs on other characters.

    If all of those characters suddenly started to receive the same master writ drops as the main crafter on the account, that would have a huge impact to the voucher economy.

    And because players would then be more motivated to complete writs on multiple characters, it would also have a high impact on the harvesting and mat economies because then more surveys would drop.

    Personally, I would rather leave well enough alone than open a can of worms.

    I'm not hoping for anything, nor did I say I was.

    I also don't see how we can possibly reach a conclusion that this change would be "disruptive" or a "can of worms" when tmbrinks has shown that the increase to master writ drop chances is "heavily weighted" towards the first motifs learned, so that learning 10 motifs on each of ten characters (which is already quite feasible and done by many players) is more productive than learning 100 on one. The drop rate, he says, caps at about 15% (20% for jewelry) for knowing all traits and motifs, so it would certainly not suddenly start raining master writs if this change were implemented.

    Daily writs are already the most efficient guaranteed daily source of income in game. If players are not already doing them, I don't think a small increase to the chance of dropping master writs is going to entice them to do so in numbers that would disrupt the economy.
  • Desiato
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    virtus753 wrote: »
    Daily writs are already the most efficient guaranteed daily source of income in game. If players are not already doing them, I don't think a small increase to the chance of dropping master writs is going to entice them to do so in numbers that would disrupt the economy.
    Well, in my case I have over 10 characters, I don't remember how many exactly(!), who are level 50 crafters in most if not all crafts, but I only do daily writs on 4 of them because even though it is rewarding, it is also boring and I want to do other things with my time and energy.

    Yet during this event because I'm incentivized by greater rewards I am doing writs on 10 character per day.

    I can see this is the case for many players who do writs at the same time in the same places as me.

    This is also something I've observed playing games like this for 30 years. When the rewards of an activity are buffed, it will see greater activity.
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  • Hodgkin
    Hodgkin
    I strongly disagree with this. I mean obviously everyone has thought, "Oooh I want that motif!" and then looked into whether it's worth grinding for it or not, and if you're one of those players that said the grind was too much and simply bought it for gold then I'm right there with you.

    I have a life, I have a job, I don't have a lot of time to dedicate to ESO anymore, so if I can use gold to save time to get what I want in-game, then that's how it's gotta be.
  • virtus753
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    Desiato wrote: »
    virtus753 wrote: »
    Daily writs are already the most efficient guaranteed daily source of income in game. If players are not already doing them, I don't think a small increase to the chance of dropping master writs is going to entice them to do so in numbers that would disrupt the economy.
    Well, in my case I have over 10 characters, I don't remember how many exactly(!), who are level 50 crafters in most if not all crafts, but I only do daily writs on 4 of them because even though it is rewarding, it is also boring and I want to do other things with my time and energy.

    Yet during this event because I'm incentivized by greater rewards I am doing writs on 10 character per day.

    I can see this is the case for many players who do writs at the same time in the same places as me.

    This is also something I've observed playing games like this for 30 years. When the rewards of an activity are buffed, it will see greater activity.

    Yes, when the Anniversary Jubilee offers so much in the way of extra rewards, players will tend to grind writs for boxes for sure.

    My 20 characters are all rank 50 in all the crafts, and 18 of them are 9-trait crafters. The other 2 are 9 trait in jewelry and woodworking but are in the middle of their 9th trait for blacksmithing and clothing. I rarely do writs anymore, but during this event I am trying to do them on all of my characters every day. The rewards for the event are just that good. Master writs are a happy byproduct of the boxes I'm getting.

    Increasing the chance of getting a master writ by low single-digit percentage points would not be an incentive for me to go back to start doing writs again (and I used to do them on every character every day, back when I had only 18). It might be for a few players, but I can't see it drawing in so many players or producing enough additional master writs (and especially those of the most impactful type) to have a significant effect on the economy.

    If the overall drop chance caps out at about 15% for the three crafts impacted by motif knowledge, and about a third of that comes from trait knowledge (4-5%, per tmbrinks), then without any trait knowledge but with full motif knowledge we have about a 10-11% overall chance to drop a master writ. Some of that is the base chance from doing a top tier writ, and some of that is from the motif knowledge. If the impact of the motif knowledge is heavily weighted towards the first few motifs learned, then the chance added by knowing motifs beyond 10 or so must be in the low single digits.

    And again, that only impacts three of the seven crafts. Motif knowledge does not even come into play for drop chances for alchemy and enchanting writs, which are the ones that heavily dominate the market in terms of price-per-voucher. Increasing the drop chances of master writs for blacksmithing, clothing, and woodworking is certainly not an incentive on the same scale with Anniversary boxes.
  • joergino
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    This is long overdue.
  • gddanielb16_ESO
    I couldn't agree more with NOT making motif knowledge account-wide.

    I've 20 toons (2 Grandmaster); the remaining 18 are "all but the 50 motif achievement". The "least skilled" knows more than 26 motifs (just a # I chose as a starting point) ... so over a dozen each of the full 14 page chapters. All 20 know 5 or more legendary recipes and 55 or more (each) purples. All 20 have fully unlocked all Alchemy & Enchanting knowledge in effort to optimize writ generation. 18 toons are fully 9-trait but my 2 arcanists are still plugging along with Smith and Cloth -- with several months to go. As an aside, each are also fully combat capable (with a minimum of 310 skill points each) plus all 20 toons have maximized EVERY slottable skill & morph in the game.

    Despite my commitment and efforts, the results are NOT magical. The incremental number of Master Writs generated from any daily writs I conduct are nearly immaterial. I’ve honestly felt at times that my Grandmaster crafters get fewer than the rest, on average (no, I’ve not tabulated; just perception).

    This suggestion would invalidate many, many millions of gold invested … and in face invalidate a good chunk of my past ten years of effort. Yes, that definitely makes me biased. But experienced too.

    I’ve spoken over the years to various folks who have done more than I in this regard. Two or more accounts full of crafters, for example. (While I have multiple accounts, mine are for storage … a real issue imo). Point is though, while my efforts likely put me in a minority, I’m not a complete outlier. Just enjoying the game in my own way, the way it was purchased (and designed).

    I concur with other posters who note that the impact on the market would be significant. I also concur with those that mention that a MMO is supposed to be a grind of sorts.

    I also concur with the suggestion that eidetic memory (not the Shalidor’s Library portion that Mora’s Whispers requires) would be a better place to look if large databases are an issue -- with no current downside that I can see [other than making the occasional related Endeavor a (minor) issue].

    I ask that you don’t make changes that would wipe out my last 10 years of effort and accomplishment.
  • virtus753
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    I also concur with the suggestion that eidetic memory (not the Shalidor’s Library portion that Mora’s Whispers requires) would be a better place to look if large databases are an issue -- with no current downside that I can see [other than making the occasional related Endeavor a (minor) issue].

    Which endeavor?

    The only endeavor tied to lorebooks that I’ve seen just asks you to read them - it never requires new ones. You can find any non-Shalidor’s lorebook and activate it twice for the endeavor, even if you’ve already read it before.
  • TazESO
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    Motifs are fine as they are.
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