Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Please make crafting motifs account bound.

moderatelyfatman
moderatelyfatman
✭✭✭✭✭
Is there anyone here who has more than one master crafter?
I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    I disagree.

    While I personally prefer account-bound solutions in general, there are also a lot of players in eso, which prefer character-bound solutions.

    Now motifs/outfit styles are already useable on the whole account by utilizing the outfitter. Gathering motifs on additional characters only provides a small boost for master crafting writs (while only only full motifs count).

    That's not important enough to destroy the enjoyment of all the players currently going after motifs happily with various toons imo.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Lykeion
    Lykeion
    ✭✭✭✭✭
    I don't support this proposal, for the motif that has been learned it still has trade value. If you just don't want to learn the same motif between characters and you're a PC player, some addons can prompt you not to do this
  • Alastrine
    Alastrine
    ✭✭✭✭
    I'd have to disagree with this idea.
    Grinding or working toward skills is part of the game. There are a lot of players that seem to want make everything account wide and, as another poster said, in some things this does make sense but not in crafting - which to me includes the learning of the motifs.
    If account wide the value of the motifs drops as well.
    If people don't want to do the grind of becoming a master crafter that's fine, there are lots out there and if you're in a guild there are usually many to help out with that. If you do create one master crafter on an account they can do everything for all the characters you have so you're set.
    But please leave at least this part of the game alone. Too many enjoy it.
  • Elrond87
    Elrond87
    ✭✭✭
    cant see point in it not being account wide when all alts can use the style from the main character that has all motifs learnt, no reason for a alt to learn it other than for a tiny supposed sealed writ drop rate increase which is negligible
    PC|EU
    cp2698
    20 characters
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭
    I disagree too, mostly for the reasons mentioned above.

    Plus AvA already took a lot of farming, playing and unique stuff from alts, so no good to keep making more things account wide.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No thanks, for the reasons already given. Account-wide changes are already out-of-hand, we don't need any more.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, let's just make the anniversary event, on the eve of the 10th anniversary, basically useless because the value of the motifs that drop will go to zero.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭
    Character-based motifs actually have a purpose.

    The number of full motifs a character knows will affect the number of Master Writs they'll generate. As such, it's beneficial for people to teach lots of motifs to alts if they want to farm writs.

    The styles are already account-wide, so you can already dress up however you want (or at least, we were able to dress up however we wanted before they started locking style pages away in U41...). But having the knowledge is also the cost/benefit for Master Writs.
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    I also disagree, for the already-stated reasons; mainly that if something is made account-bound, its trade value is decreased.
    Edited by Grizzbeorn on March 31, 2024 4:23PM
      PC/NA Warden Main
    • SilverBride
      SilverBride
      ✭✭✭✭✭
      ✭✭✭✭✭
      I only learn these on my main crafter. I used to learn the duplicates on my alts until I realized that just one character learning them allowed for all my characters to be able to use the style in an outfit. So in this manner they are account bound.
      PCNA
    • wolfie1.0.
      wolfie1.0.
      ✭✭✭✭✭
      ✭✭✭
      Anymore account wide mechanics or "features" they may as well take away character slots and limit us to 1 per account.

      The bad news is that your request came at a bad time. The good news is that your plight will be calmed, because you see not only is the Jubilee event a few days away it is 10 days longer than normal. So motifs will be Plentiful and cheaper than normal.


    • FelisCatus
      FelisCatus
      ✭✭✭✭✭
      I agree, the more account bound the better! I don't use alts and don't care for the the 12 have lvled
    • Maitsukas
      Maitsukas
      ✭✭✭✭✭
      What's next, have all quests be account-wide?
      PC-EU @maitsukas

      Posting the Infinite Archive and Imperial City Weekly Vendor updates.

      Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
    • Gray_howling_parrot
      Gray_howling_parrot
      ✭✭✭✭✭
      Maitsukas wrote: »
      What's next, have all quests be account-wide?

      Lol, a bit dramatic :D

      I think with anything, choice is always the greatest answer here. Crafting shouldn't be touched, including motifs as these are heavily involved in the economy and we have access to the fun part of them via the outfit station, but having things be account-wide is clearly a very popular proposal, otherwise ZOS wouldn't have done it, regardless of the vocality of the same 6-10 people on the forums that find these account wide posts like they have a radar for them.

      I think ZOS should enable a variety of things to be account wide like mount training for instance, but again, having a toggle option would've been the cleanest way to do this. I LOVE account-wide achievements and many things being account-wide, but wouldn't want to ruin someone else's gameplay because of it for instance.
      ESO YouTube Content Creator & Templar Tank/Healer Main
    • TaSheen
      TaSheen
      ✭✭✭✭✭
      ✭✭✭✭✭
      @Cooperharley - actually the end-statement from ZOS had more to do with performance. I don't remember where that was stated; someone else may have the information. It *might* have been in a stream.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • moderatelyfatman
      moderatelyfatman
      ✭✭✭✭✭
      It interesting reading all the statements from the people who want to keep motifs character bound: it is an aspect of the game that I had not considered.

      However, freeing up all that data might have additional benefits. I heard that when ZOS made all the achievements account bound, they freed up enough memory to make Tales of Tribute!

      Ok, that's a terrible example. :D But would people be willing to trade character bound motifs for an additional weapon skill line e.g. Something other than staves for mag toons?
      Edited by moderatelyfatman on April 1, 2024 2:27AM
    • Jaraal
      Jaraal
      ✭✭✭✭✭
      ✭✭✭✭✭
      Heck yeah! I'd love to be making 10 times as much gold off master writs than I am currently.
      RIP Bosmer Nation. 4/4/14 - 2/25/19.
    • Avran_Sylt
      Avran_Sylt
      ✭✭✭✭✭
      Armour Motif's are account bound... (outfitting station)

      Are housing motifs not account bound?
      Edited by Avran_Sylt on April 1, 2024 3:22AM
    • Avran_Sylt
      Avran_Sylt
      ✭✭✭✭✭
      Braffin wrote: »
      I disagree.

      While I personally prefer account-bound solutions in general, there are also a lot of players in eso, which prefer character-bound solutions.

      Now motifs/outfit styles are already useable on the whole account by utilizing the outfitter. Gathering motifs on additional characters only provides a small boost for master crafting writs (while only only full motifs count).

      That's not important enough to destroy the enjoyment of all the players currently going after motifs happily with various toons imo.

      But...

      Why are you doing redundant motif completions on various toons?
    • Jaraal
      Jaraal
      ✭✭✭✭✭
      ✭✭✭✭✭
      Avran_Sylt wrote: »
      Braffin wrote: »
      I disagree.

      While I personally prefer account-bound solutions in general, there are also a lot of players in eso, which prefer character-bound solutions.

      Now motifs/outfit styles are already useable on the whole account by utilizing the outfitter. Gathering motifs on additional characters only provides a small boost for master crafting writs (while only only full motifs count).

      That's not important enough to destroy the enjoyment of all the players currently going after motifs happily with various toons imo.

      But...

      Why are you doing redundant motif completions on various toons?

      Motif knowledge is what affects the rate of receiving clothing, blacksmithing, and woodworking master writs. The more motifs a character knows, the higher the chance to get one while doing crafting dailies. And more master writs = more writ vouchers = more gold income.


      Edited by Jaraal on April 1, 2024 5:18AM
      RIP Bosmer Nation. 4/4/14 - 2/25/19.
    • StarOfElyon
      StarOfElyon
      ✭✭✭✭✭
      ✭✭
      Is there anyone here who has more than one master crafter?
      I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

      I got Grand Master Crafter the old fashioned way and I'm tired of watching it get easier and easier for people. No. I say we stop with this account wide madness.
    • M0ntie
      M0ntie
      ✭✭✭✭✭
      100% agree. This was an obvious thing to make account wide.
    • Braffin
      Braffin
      ✭✭✭✭✭
      ✭✭✭
      Avran_Sylt wrote: »
      Braffin wrote: »
      I disagree.

      While I personally prefer account-bound solutions in general, there are also a lot of players in eso, which prefer character-bound solutions.

      Now motifs/outfit styles are already useable on the whole account by utilizing the outfitter. Gathering motifs on additional characters only provides a small boost for master crafting writs (while only only full motifs count).

      That's not important enough to destroy the enjoyment of all the players currently going after motifs happily with various toons imo.

      But...

      Why are you doing redundant motif completions on various toons?

      As said before, I don't.

      But if people decide to redundantly collect motifs on more than one toon, it's not different to redundantly running dungeons/trials over and over again, waging war for ten years while basically moving in a big circle around the map, grinding their characters up to 3600 CP, doing all the same crafting dailies on countless toons or ruuning their xth toon through cadwells.

      Feel free to continue the list at your leisure.

      It's an MMO, of course there is lots of redundant content offered. That's called gameplay loop.

      Why remove a gameplay loop, if nothing changes? Using the motif for fashion is already account bound.

      I see no sufficient reason (entitlelism is never) and therefore disagree with the suggestion.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • reazea
      reazea
      ✭✭✭✭✭
      Wouldn't this mean we couldn't sell them in guild stores?
    • TaSheen
      TaSheen
      ✭✭✭✭✭
      ✭✭✭✭✭
      reazea wrote: »
      Wouldn't this mean we couldn't sell them in guild stores?

      Yes. Bad idea in main.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Gray_howling_parrot
      Gray_howling_parrot
      ✭✭✭✭✭
      TaSheen wrote: »
      @Cooperharley - actually the end-statement from ZOS had more to do with performance. I don't remember where that was stated; someone else may have the information. It *might* have been in a stream.

      While performance was definitely a factor, that was not the primary reason :) I remember what you said there from that stream, but that wasn't the focus - it was a "commonly asked for feature" from the community
      ESO YouTube Content Creator & Templar Tank/Healer Main
    • Panthermic
      Panthermic
      ✭✭✭
      reazea wrote: »
      Wouldn't this mean we couldn't sell them in guild stores?
      TaSheen wrote: »
      reazea wrote: »
      Wouldn't this mean we couldn't sell them in guild stores?

      Yes. Bad idea in main.

      You can't sell a motif after you learned it, and what OP is asking for, is that when you learn a motif it gets available on all your characters on that server. So LEARNED motifs being server-wide. Now the motif is available only to that character who learned it, only its style is server-wide.
    • Ulvich
      Ulvich
      ✭✭✭✭✭
      Is there anyone here who has more than one master crafter?
      I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

      Yeah, not a good idea. This is how some of make money
      Edited by Ulvich on April 2, 2024 5:10PM
      - Monster Slayer
      - Savior of Nirn
      - Adventurer Across a Decade
      - Hit Hard. Hit Fast. Hit Often
      - BETA Group: 85 b 9
    • FlopsyPrince
      FlopsyPrince
      ✭✭✭✭✭
      ✭✭✭
      Is there anyone here who has more than one master crafter?
      I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

      It won't happen and wouldn't save much space, but I would greatly prefer it. Note that many "gold" motifs are account wide by default now. (Though those may be styles and not motifs. I just collect them.)

      I actively push up crafting on all my alts. Close to full research now as well. Learning a motif multiple times is a pain!

      Though this would make motif drops less important after you know it, but that would be a good thing for the rare ones IMHO.
      PC
      PS4/PS5
    • FlopsyPrince
      FlopsyPrince
      ✭✭✭✭✭
      ✭✭✭
      Ulvich wrote: »
      Is there anyone here who has more than one master crafter?
      I mean, think about all the memory space that could be made available for new content if Crafting Motifs didn't have to be recorded for every single character?

      Yeah, not a good idea. This is how some of make money

      So what? They would have to adjust how they make money. You could still make money selling Master Writs after running daily crafting stuff as well, with more of them possibly selling for more money if the pattern wasn't so hard. (Though the style mats might still be rare.)
      PC
      PS4/PS5
    Sign In or Register to comment.