PTS Update 42 - Feedback Thread for St. Alessia Patron Deck

Maintenance for the week of April 21:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 21, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
The maintenance is complete, and the PTS is now back online and patch 11.0.1 is available.
ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new Tales of Tribute Patron Deck, St. Alessia. Specific feedback that the team is looking for includes the following:
  • Did you find this new deck fun?
  • Were you able to understand what the new Patron power did?
  • Were the effects of the cards in this deck easily understood?
  • Do you have any other general feedback?
Edited by ZOS_GinaBruno on April 16, 2024 9:05PM
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • Gorø
    Gorø
    ✭✭✭
    • Did you find this new deck fun?
    • Overall, it was fun to use. I like the idea of having an agent heavy deck.
    • Were you able to understand what the new Patron power did?
    • Yes.
    • Were the effects of the cards in this deck easily understood?
    • Yes. They're the most "generic" effects with only 2 or 3 cards standing out.
    • Do you have any other general feedback?
    • I feel like this deck may need some balancing. On one hand, the patron can be tweaked a bit (Have 4 cost for favored, 3 for neutral and 2 for unfavored OR only the favored grants you an extra agent OR unfavored also grants an agent) as some combinations with this and Orgnum or Druid seemed absurd with the amount of cards (for Orgnum) or agents (for Druid). On the other hand, It's awkward to have such heavy agent deck yet it being the only source of "kick all agents" effect. This made games last forever as none of the players could progress on some games. I really want to emphasis on the combo potential with druid being absurd here as that deck has a lot of cards that rely on agents effects.
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