SickleCider wrote: »Whoa! Does anyone have a clip?
SickleCider wrote: »Whoa! Does anyone have a clip?
Last time it was on PTS it was much more noticeable. I can hardly tell if it actually changed.
But here it is, with Gifted Rider and Major Gallop:
https://youtu.be/1TXaX5WDDos
BretonMage wrote: »I hope they didn't change the senche's animation, though, because it's perfect as it is.
What's the speed of the mount? Did you get speed upgrade 60, CP passive and pvp passive? Mount animation is good as long as mount doesn't run too fast, and becomes ugly after pumping everything for speed.
AnduinTryggva wrote: »Can't see much of modification.
A horse should look like this when "sprinting" (well, gallopping):
https://www.youtube.com/watch?v=6U8ipxSRAUA
The space covered by one cycle is really large, watch how far forward the front legs of the horses go and how far back the hind legs...
NoTimeToWait wrote: »AnduinTryggva wrote: »Can't see much of modification.
A horse should look like this when "sprinting" (well, gallopping):
https://www.youtube.com/watch?v=6U8ipxSRAUA
The space covered by one cycle is really large, watch how far forward the front legs of the horses go and how far back the hind legs...
if you try to implement an accurate galloping animation for a horse, it would look not that great from the 3rd person camera at the back. Yeah, animators have it rough, since real life animations are not always completely applicable
NoTimeToWait wrote: »AnduinTryggva wrote: »Can't see much of modification.
A horse should look like this when "sprinting" (well, gallopping):
https://www.youtube.com/watch?v=6U8ipxSRAUA
The space covered by one cycle is really large, watch how far forward the front legs of the horses go and how far back the hind legs...
if you try to implement an accurate galloping animation for a horse, it would look not that great from the 3rd person camera at the back. Yeah, animators have it rough, since real life animations are not always completely applicable
NoTimeToWait wrote: »AnduinTryggva wrote: »Can't see much of modification.
A horse should look like this when "sprinting" (well, gallopping):
https://www.youtube.com/watch?v=6U8ipxSRAUA
The space covered by one cycle is really large, watch how far forward the front legs of the horses go and how far back the hind legs...
if you try to implement an accurate galloping animation for a horse, it would look not that great from the 3rd person camera at the back. Yeah, animators have it rough, since real life animations are not always completely applicable
I finally got a chance to look into this for myself on the PTS today and it really doesn't look much different to me at all.
I did however notice the sprint bug, much like it was back in the Necrom PTS cycle, where riding on your mount looks like you're sliding on glass or ice because your mount is moving the same basic speed but the world has "sped up" when you hold shift. The bug makes me feel sick when I look at any mount's feet while moving.
Fast Moving Ground + Slow Moving Mount Legs = 🤮
I also checked in on elk and horses and they still have the bugged back left leg that twitches. 🤷♀️