Undocumented rush of agony change

Synapsis123
Synapsis123
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There is a target cap of 6 targets on the pull now. I didn't see anything about the target cap in the patch notes. Is this an intended change or just a bug? Also the new skill that pulls doesn't proc the rush of agony set.

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  • Zastrix
    Zastrix
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    It always had a cap of 6, it was never shown though.
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Synapsis123
    Synapsis123
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    Dark convergence isn't capped at 6. Why is rush capped at 6?
    Edited by Synapsis123 on April 18, 2024 1:33PM
  • Turtle_Bot
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    dark convergence has a long delay and a huge, extremely obvious visual and distinct sound queue before it pulls, it also has like triple the cooldown length that rush has, convergence pull also grants those it pulls CC immunity, preventing any follow up stuns from affecting its targets.

    Rush has none of those things:
    It's pull is instant
    it has almost no visual that it has been proc'd let alone any sound
    it's cooldown is very short for an AoE mass pull set
    it doesn't grant CC immunity to the targets it pulls

    It's only fair that rush at least has a limit on how many targets it can pull at one time.
  • Firstmep
    Firstmep
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    Turtle_Bot wrote: »
    dark convergence has a long delay and a huge, extremely obvious visual and distinct sound queue before it pulls, it also has like triple the cooldown length that rush has, convergence pull also grants those it pulls CC immunity, preventing any follow up stuns from affecting its targets.

    Rush has none of those things:
    It's pull is instant
    it has almost no visual that it has been proc'd let alone any sound
    it's cooldown is very short for an AoE mass pull set
    it doesn't grant CC immunity to the targets it pulls

    It's only fair that rush at least has a limit on how many targets it can pull at one time.

    They actually changed it this patch. It has a 1 sec delay and more pronounced animation.
  • TechMaybeHic
    TechMaybeHic
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    They should go further and make it cause CC immunity
  • Synapsis123
    Synapsis123
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    Turtle_Bot wrote: »
    dark convergence has a long delay and a huge, extremely obvious visual and distinct sound queue before it pulls, it also has like triple the cooldown length that rush has, convergence pull also grants those it pulls CC immunity, preventing any follow up stuns from affecting its targets.

    Rush has none of those things:
    It's pull is instant
    it has almost no visual that it has been proc'd let alone any sound
    it's cooldown is very short for an AoE mass pull set
    it doesn't grant CC immunity to the targets it pulls

    It's only fair that rush at least has a limit on how many targets it can pull at one time.

    After the patch dark convergence has the same delay as rush, rush turns the person big and red now and is super obvious, the cooldown length is probably because dark convergence is ranged versus having to put yourself in melee distance, dark con also CCs after the pull automatically so it doesn't require any follow up.

    Rush is:
    not instant anymore
    has a visual indicator now
    isn't ranged so the cooldown seems fine
    isn't a mass pull right now because it currently has a 6 person target cap, which is why this thread exists
    requires you to CC after the pull where as dark convergence does it automatically, which allows you to follow up on dark convergence with burst damage

    Queue Luke Skywalker "Amazing. Every word of what you just said was wrong."
    Edited by Synapsis123 on April 18, 2024 1:39PM
  • Turtle_Bot
    Turtle_Bot
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    They should go further and make it cause CC immunity

    At the very least make it give CC immunity to itself. Using it into another CC is annoying to fight against, but the fact that it can stack with itself to permanently ping pong players over and over is just plain stupid.
  • TechMaybeHic
    TechMaybeHic
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    Turtle_Bot wrote: »
    They should go further and make it cause CC immunity

    At the very least make it give CC immunity to itself. Using it into another CC is annoying to fight against, but the fact that it can stack with itself to permanently ping pong players over and over is just plain stupid.

    That also can drag you from way out for a bomb when you were sure you were well away from the squish.
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