DrNukenstein wrote: »Avran_Sylt wrote: »
They don't work like Piercing Mark?
detect pots do the following, and they're great for what they do. You can even make single effect ones for dirt cheap, perfect for respectable builds that include a source of Major Sorc/Brut.
-Reveal all crouched or non cloak invisible players on different factions/teams to all players on your faction within 45 meters for a full 15 seconds
-Reveal cloak users to the user of the potion within 45 meters for a full 15 seconds
Even without the potions, crouch doesn't seem like it works as good as it used to. I've had a big uptick in the number of players charging me from across room while I'm crouching with the closed eye the past few patches... either that or those toxic target markers show through crouch.
Turtle_Bot wrote: »
Unless it was changed in the last patch, detect potions only reveal cloaked (invisible) enemies up to 20m range, not the full 45m that it reveals crouched players at.
Don’t forget Elemental susceptibility, which we refer to as the Ick, to the point that a couple of us in Bowz in the Hood run purge.SkaraMinoc wrote: »Stealthblades have it bad.
Detect pots
Conspicuous Poison
Camo Hunter / Mage Light
Structured Entropy
Haunting Curse
Ice Comet
Whirling Blades
too many to list here
Don’t forget Elemental susceptibility, which we refer to as the Ick, to the point that a couple of us in Bowz in the Hood run purge.SkaraMinoc wrote: »Stealthblades have it bad.
Detect pots
Conspicuous Poison
Camo Hunter / Mage Light
Structured Entropy
Haunting Curse
Ice Comet
Whirling Blades
too many to list here
DrNukenstein wrote: »Turtle_Bot wrote: »
Unless it was changed in the last patch, detect potions only reveal cloaked (invisible) enemies up to 20m range, not the full 45m that it reveals crouched players at.
Here is the current description for detect pots
It does not mention a difference in range for stealth vs invisibility, where's it say that it's only 20m for cloak?
Edit, my bad for exaggerating... it's only a mere 43.5 meters.
Detect pots absolutely should detect everyone in range of the detection. Wanting to sneak around and not be detected is simply not realistic or fair to other players. The existence of absolute invisibility in stealth or cloak is bad enough (vs a transparent camo effect more visible during movement than sitting still) - the countermeasures such as detection spells and detection pots are much needed.
One could argue that pvp stealth should only be possible if one is not moving vs. being able to sneak around.
Total invisibility in stealth is a nice pve feature and has been in most elder scrolls games since Arena - but invisibility in pvp is another matter. Maybe it should be done away with in pvp altogether lol except for maybe a potion.
Wanting to have stealth to gank people and demand that they not be able to protect themselves from such a nuisance as a glass cannon gank build is a ridiculous one-sided premise.
DrNukenstein wrote: »Detect pots should not reveal players in crouch to other players that did not drink the detect pot.