Dagoth_Rac wrote: »Detect pots are not to combat cloak. They are to combat stealth. Cloak is just one way to enter stealth. Being able to go invisible and attack players unseen is very powerful and needs a counter, regardless of exactly how the player has gone hidden.
Avran_Sylt wrote: »Dagoth_Rac wrote: »Detect pots are not to combat cloak. They are to combat stealth. Cloak is just one way to enter stealth. Being able to go invisible and attack players unseen is very powerful and needs a counter, regardless of exactly how the player has gone hidden.
Stealth is mostly used for positioning and avoiding combat. However, once you attack out of stealth, you can't re-enter it easily as long as your opponent sticks to you. Especially in open zones. (At least I am fairly certain that your ability to re-enter stealth from crouch is diminished once you enter combat). Cloak does counteract that, and is a prime example of why HOW a player enters stealth matters, not simply just that they can.
Getting the opening shot does give some advantage (much less now, ever since the removal of crit from crouch, as well as stun from ranged stealth attack(that part I agree with)), but can be mitigated with a subsequent block/healing.
Engaging from stealth isn't some kind of guaranteed win condition. Your available burst/attrition against your opponents is the deciding factor.
If you're taking an objective, you can hold block while taking it.
If you're in a group, the other players can help heal and punish.
StarOfElyon wrote: »Avran_Sylt wrote: »Dagoth_Rac wrote: »Detect pots are not to combat cloak. They are to combat stealth. Cloak is just one way to enter stealth. Being able to go invisible and attack players unseen is very powerful and needs a counter, regardless of exactly how the player has gone hidden.
Stealth is mostly used for positioning and avoiding combat. However, once you attack out of stealth, you can't re-enter it easily as long as your opponent sticks to you. Especially in open zones. (At least I am fairly certain that your ability to re-enter stealth from crouch is diminished once you enter combat). Cloak does counteract that, and is a prime example of why HOW a player enters stealth matters, not simply just that they can.
Getting the opening shot does give some advantage (much less now, ever since the removal of crit from crouch, as well as stun from ranged stealth attack(that part I agree with)), but can be mitigated with a subsequent block/healing.
Engaging from stealth isn't some kind of guaranteed win condition. Your available burst/attrition against your opponents is the deciding factor.
If you're taking an objective, you can hold block while taking it.
If you're in a group, the other players can help heal and punish.
If someone is invisible, detect potions should DETECT them.
SaffronCitrusflower wrote: »I think detect pots should reveal everyone in the range of the pot. They have a 45 second cool down, so we should get our investment out of them.
There has to be counterplay for balance to exist. Staying in stealth is fine, but there are a variety of tools for pulling people out of stealth. This is how it should be. I'm curious as to why you would like to remain in stealth and not be detected if you're going to be around enemy players but not attacking them.
ItsNotLiving wrote: »Stealth detection potions shouldn’t detect players in stealth that’s a new one.
Avran_Sylt wrote: »ItsNotLiving wrote: »Stealth detection potions shouldn’t detect players in stealth that’s a new one.
Well, why can't I wear an enemy alliances colors and appear as friendly to an opponent, to either engage or disengage.
Avran_Sylt wrote: »There has to be counterplay for balance to exist. Staying in stealth is fine, but there are a variety of tools for pulling people out of stealth. This is how it should be. I'm curious as to why you would like to remain in stealth and not be detected if you're going to be around enemy players but not attacking them.
I've never said I want to remain in stealth around players (but I would like to approach to melee range on a player).
SpacemanSpiff1 wrote: »Avran_Sylt wrote: »ItsNotLiving wrote: »Stealth detection potions shouldn’t detect players in stealth that’s a new one.
Well, why can't I wear an enemy alliances colors and appear as friendly to an opponent, to either engage or disengage.
why would that be a thing?
StarOfElyon wrote: »Avran_Sylt wrote: »There has to be counterplay for balance to exist. Staying in stealth is fine, but there are a variety of tools for pulling people out of stealth. This is how it should be. I'm curious as to why you would like to remain in stealth and not be detected if you're going to be around enemy players but not attacking them.
I've never said I want to remain in stealth around players (but I would like to approach to melee range on a player).
That's called ganking. You want to be able to gank players who are using detects meant to counter ganking.
Avran_Sylt wrote: »I am not against defenses against ganks. However detect pots are so overtuned and so feast/famine both in effectiveness and availability that it's an absolute mess.
Oblivion_Protocol wrote: »Avran_Sylt wrote: »I am not against defenses against ganks. However detect pots are so overtuned and so feast/famine both in effectiveness and availability that it's an absolute mess.
As someone who ganks regularly and frequents IC, I can say that detect pots are the first line of defense against ganking. And ganking, as a playstyle, is so effective and deadly, that you almost need an overtuned response to it. If you can kill me by pressing three buttons and there’s almost nothing I can do about it, why would I want to continue engaging with the game?
Huh? You think that a potion designed to perform a specific task shouldn't perform that task?
Avran_Sylt wrote: »Huh? You think that a potion designed to perform a specific task shouldn't perform that task?
I’m thinking more about the gameplay design intent involved with the associated abilities and skills and what gameplay it provides.
If I use your logic then I would also ask why something that says it makes me invisible doesn’t actually make me invisible, is that a bug? Must be. We reach a point of contradiction loops through adherence to basic semantics rather than viewing the larger situation.
CameraBeardThePirate wrote: »Avran_Sylt wrote: »Huh? You think that a potion designed to perform a specific task shouldn't perform that task?
I’m thinking more about the gameplay design intent involved with the associated abilities and skills and what gameplay it provides.
If I use your logic then I would also ask why something that says it makes me invisible doesn’t actually make me invisible, is that a bug? Must be. We reach a point of contradiction loops through adherence to basic semantics rather than viewing the larger situation.
You're using buzzwords to make it seem like you're making sense, but you aren't.
Stealth and Invisibility make a player invisible to other players, unless they have stealth detection.
Without stealth detection pots revealing players, there would be little-to-no counterplay against players that wait in stealth in an enemy keep to revive their friends over and over again. There'd be little to no counterplay to gankers that wait at the doors of IC for players to interact with the door.
You're literally asking for the counter to an already very powerful effect to be removed, and then acting flabbergasted when people are telling you it's a bad idea.
DrNukenstein wrote: »Detect pots should not reveal players in crouch to other players that did not drink the detect pot.
DrNukenstein wrote: »Detect pots should not reveal players in crouch to other players that did not drink the detect pot.
The game isn't going to change profoundly to accommodate these suggestions. It would be more useful to understand the mechanics and play around them.
Avran_Sylt wrote: »
They don't work like Piercing Mark?
DrNukenstein wrote: »Avran_Sylt wrote: »
They don't work like Piercing Mark?
detect pots do the following, and they're great for what they do. You can even make single effect ones for dirt cheap, perfect for respectable builds that include a source of Major Sorc/Brut.
-Reveal all crouched or non cloak invisible players on different factions/teams to all players on your faction within 45 meters for a full 15 seconds
-Reveal cloak users to the user of the potion within 45 meters for a full 15 seconds
Even without the potions, crouch doesn't seem like it works as good as it used to. I've had a big uptick in the number of players charging me from across room while I'm crouching with the closed eye the past few patches... either that or those toxic target markers show through crouch.
Side note, if you sweat so hard that you're using the skull in pub BG's you need to go touch grass.
@Avran_Sylt you should have been running a detect pot when I ganked you twice earlier this week with a vateshran snipe, poison injection and tarnished nightmare proc. No ultimate needed. Also maybe run more than 20k health.
BRK mine and again inside the keep.